Player Matchup

Sol
Sol
Radix-Lekti
Sol
Level 155
God Stats
11W - 9L
1,588 SR
Queue Stats
283W - 277L
1,529 Elo+
Party 1
Ne Zha
Ne Zha
ShiroSZN
Ne Zha
Level 104
God Stats
2W - 1L
1,510 SR
Queue Stats
290W - 283L
1,531 Elo+
Party 1
Cerberus
Cerberus
SilentShadow1485
Cerberus
Level 61
God Stats
5W - 1L
1,677 SR
Queue Stats
185W - 236L
1,433 Elo+
Solo
Team Averages
Level 107
1,592 SR
1,498 Elo+

VS

Team Averages
Level 72
1,478 SR
1,420 Elo+
Chaac
Chaac
Solosamuraii
Chaac
Level 46
God Stats
16W - 10L
1,554 SR
Queue Stats
33W - 40L
1,394 Elo+
Party 2
Hel
Hel
VoluptuousHealer
Hel
Level 49
God Stats
0W - 2L
1,380 SR
Queue Stats
8W - 8L
1,449 Elo+
Solo
Skadi
Skadi
cirque_2cirque
Skadi
Level 120
God Stats
26W - 22L
1,500 SR
Queue Stats
77W - 90L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 8
9,220
768
14,243
8,630
4,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
ShiroSZN
Ne Zha
13
4 / 2 / 4
8,749
729
8,383
9,926
5,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 1 / 5
9,493
791
5,084
11,458
13,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
6,647
554
3,272
10,100
8,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
1 / 2 / 2
8,146
679
5,080
14,962
7,640
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
2 / 4 / 0
8,328
694
8,079
11,681
4,404
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
11
Kills
3
3
Deaths
11
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
W
Ne Zha
ShiroSZN
Ne Zha
4
2
4
3
W
4
1
5
6.5
L
0
5
1
0.1
L
1
2
2
1
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,710
Damage
16,431
30,014
Taken
36,743
23,629
Mitigated
20,193
13,973
Healing
6,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,243
4,350
0
6,607
8,630
4,237
2,505
1,226
7,248
60,185
5,881
W
Ne Zha
ShiroSZN
Ne Zha
8,383
2,221
0
3,392
9,926
5,746
1,272
1,786
8,140
0
30,948
W
5,084
215
0
3,974
11,458
13,646
473
2,151
9,116
14,714
0
L
3,272
347
0
1,140
10,100
8,149
0
4,030
5,858
0
13,524
L
5,080
552
1,621
2,972
14,962
7,640
54
8,454
6,121
26,617
0
L
8,079
4,499
0
587
11,681
4,404
0
6,351
5,242
0
30,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,462
Gold Earned
23,121
138
Minions Killed
84
0
Camps Cleared
0
636,909
Distance Traveled
457,856
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,220
768
82
7
0
217,908
4
W
Ne Zha
8,749
729
35
3
0
214,468
1
W
Cerberus
9,493
791
21
2
0
204,533
2
L
Chaac
6,647
554
17
1
0
108,037
0
L
Hel
8,146
679
34
3
0
214,665
2
L
Skadi
8,328
694
33
3
0
135,154
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role