Player Matchup

King Arthur
King Arthur
MIKIZAMO
King Arthur
Level 148
God Stats
5W - 4L
1,583 SR
Queue Stats
140W - 82L
1,602 Elo+
Party 2
Aphrodite
Aphrodite
ShamnigoMontoya
Aphrodite
Level 143
God Stats
6W - 1L
1,972 SR
Queue Stats
65W - 30L
1,625 Elo+
Party 2
Skadi
Skadi
zerogravitySH
Skadi
Level 113
God Stats
0W - 4L
1,290 SR
Queue Stats
6W - 4L
1,636 Elo+
Party 2
Team Averages
Level 135
1,615 SR
1,621 Elo+

VS

Team Averages
Level 108
1,396 SR
1,889 Elo+
Bacchus
Bacchus
N0RAGAMl
Bacchus
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
238W - 106L
1,806 Elo+
Party 1
Jing Wei
Jing Wei
SNF ManteIIa
Jing Wei
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 7L
1,872 Elo+
Party 1
Hel
Hel
Sick Murdah
Hel
Level 160
God Stats
1W - 1L
1,187 SR
Queue Stats
423W - 136L
1,989 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MIKIZAMO
King Arthur
16
2 / 2 / 1
9,324
622
15,919
19,771
10,067
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Aphrodite
ShamnigoMontoya
Aphrodite
14
0 / 5 / 2
8,797
586
9,568
14,202
7,148
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 4 / 0
9,026
602
6,282
12,984
4,502
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
N0RAGAMl
Bacchus
16
4 / 1 / 5
11,760
784
9,836
18,678
27,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
SNF ManteIIa
Jing Wei
16
1 / 2 / 8
10,067
671
11,752
15,964
7,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
6 / 0 / 4
11,741
783
17,588
13,628
6,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
11
11
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
King Arthur
MIKIZAMO
King Arthur
2
2
1
1.25
W
Bacchus
N0RAGAMl
Bacchus
4
1
5
6.5
W
Jing Wei
SNF ManteIIa
Jing Wei
1
2
8
2.5
L
Aphrodite
ShamnigoMontoya
Aphrodite
0
5
2
0.2
W
6
0
4
8
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,769
Damage
39,176
46,957
Taken
48,270
21,717
Mitigated
41,481
15,401
Healing
23,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
MIKIZAMO
King Arthur
15,919
2,402
0
1,034
19,771
10,067
0
11,091
8,680
0
30,257
W
Bacchus
N0RAGAMl
Bacchus
9,836
861
0
3,939
18,678
27,342
208
2,445
16,233
23,698
0
W
Jing Wei
SNF ManteIIa
Jing Wei
11,752
7,892
0
3,483
15,964
7,363
2,348
3,724
12,240
0
48,015
L
Aphrodite
ShamnigoMontoya
Aphrodite
9,568
1,253
6,405
6,299
14,202
7,148
0
8,712
5,490
35,210
0
W
17,588
853
6,082
10,355
13,628
6,776
749
3,450
10,178
83,329
0
L
6,282
2,302
0
1,663
12,984
4,502
21
7,639
5,345
0
42,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,147
Gold Earned
33,568
152
Minions Killed
223
0
Camps Cleared
0
756,194
Distance Traveled
842,408
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,324
622
21
1
0
288,235
2
W
Bacchus
11,760
784
19
1
0
266,469
2
W
Jing Wei
10,067
671
75
5
0
275,283
0
L
Aphrodite
8,797
586
74
5
0
222,897
4
W
Hel
11,741
783
129
9
0
300,656
1
L
Skadi
9,026
602
57
4
0
245,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role