Player Matchup

Hercules
Hercules
ChrisBadley
Hercules
Level 125
God Stats
4W - 3L
1,665 SR
Queue Stats
305W - 203L
1,663 Elo+
Party 2
Jing Wei
Jing Wei
LowbrausFinest
Jing Wei
Level 125
God Stats
13W - 5L
1,620 SR
Queue Stats
216W - 121L
1,651 Elo+
Party 2
Ymir
Ymir
SofS Joker
Ymir
Level 110
God Stats
9W - 7L
1,549 SR
Queue Stats
355W - 316L
1,555 Elo+
Party 2
Hera
Hera
TickleParts13
Hera
Level 160
God Stats
5W - 2L
1,698 SR
Queue Stats
127W - 80L
1,631 Elo+
Party 2
Odin
Odin
oLuzifer
Odin
Level 129
God Stats
1W - 2L
1,669 SR
Queue Stats
31W - 17L
1,643 Elo+
Party 2
Team Averages
Level 130
1,640 SR
1,629 Elo+

VS

Team Averages
Level 130
1,580 SR
1,621 Elo+
Hou Yi
Hou Yi
CreatureNob
Hou Yi
Level 154
God Stats
3W - 2L
1,591 SR
Queue Stats
305W - 231L
1,644 Elo+
Party 1
Apollo
Apollo
Fauntlx
Apollo
Level 122
God Stats
5W - 2L
1,572 SR
Queue Stats
514W - 449L
1,676 Elo+
Solo
Zhong Kui
Zhong Kui
KingTizo
Zhong Kui
Level 117
God Stats
3W - 0L
1,591 SR
Queue Stats
45W - 26L
1,650 Elo+
Party 1
Nox
Nox
Kittereinell
Nox
Level 156
God Stats
9W - 6L
1,646 SR
Queue Stats
204W - 209L
1,548 Elo+
Solo
Kuzenbo
Kuzenbo
LimpWeiner
Kuzenbo
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 71L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChrisBadley
Hercules
18
4 / 5 / 10
11,157
744
10,732
31,752
46,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
17
1 / 10 / 12
10,356
690
10,294
22,775
13,226
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 8 / 5
10,000
667
5,090
28,510
39,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
7 / 6 / 4
11,989
799
16,424
13,889
7,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
15
2 / 9 / 7
9,187
612
7,203
26,477
27,418
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
20
12 / 3 / 19
13,101
873
43,678
14,857
8,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
Fauntlx
Apollo
18
8 / 4 / 18
11,402
760
26,938
16,978
9,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
KingTizo
Zhong Kui
19
8 / 2 / 19
11,913
794
19,081
15,517
13,390
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 1 / 25
11,239
749
14,193
8,093
4,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
LimpWeiner
Kuzenbo
18
5 / 6 / 22
11,749
783
8,735
19,014
31,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
141
16
Kills
38
38
Deaths
16
38
Assists
103
Player
Kills
Deaths
Assists
KDA
L
Hercules
ChrisBadley
Hercules
4
5
10
1.8
W
Hou Yi
12
3
19
7.17
W
Apollo
Fauntlx
Apollo
8
4
18
4.25
W
Zhong Kui
KingTizo
Zhong Kui
8
2
19
8.75
W
5
1
25
17.5
W
Kuzenbo
LimpWeiner
Kuzenbo
5
6
22
2.67
L
Jing Wei
1
10
12
0.7
L
2
8
5
0.56
L
7
6
4
1.5
L
Odin
2
9
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,743
Damage
112,625
123,403
Taken
74,459
134,215
Mitigated
67,840
27,865
Healing
30,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ChrisBadley
Hercules
10,732
2,082
972
13,222
31,752
46,182
0
10,120
21,632
0
17,756
W
Hou Yi
43,678
22,506
995
5,357
14,857
8,463
2,962
3,231
11,626
0
73,610
W
Apollo
Fauntlx
Apollo
26,938
15,700
1,971
6,791
16,978
9,708
3,161
8,088
8,890
0
37,944
W
Zhong Kui
KingTizo
Zhong Kui
19,081
2,091
22
6,969
15,517
13,390
144
4,859
10,658
36,471
0
W
14,193
1,535
4,559
2,618
8,093
4,653
929
1,321
6,772
31,794
0
W
Kuzenbo
LimpWeiner
Kuzenbo
8,735
3,139
0
1,353
19,014
31,626
782
4,015
14,999
14,567
0
L
Jing Wei
10,294
6,482
0
3,174
22,775
13,226
0
9,105
13,670
0
32,096
L
5,090
754
1,442
2,720
28,510
39,739
0
9,801
18,709
10,140
0
L
16,424
3,155
1,075
2,415
13,889
7,650
385
4,658
9,231
36,015
0
L
Odin
7,203
1,467
916
1,929
26,477
27,418
293
8,325
18,152
0
15,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,689
Gold Earned
59,404
132
Minions Killed
162
0
Camps Cleared
0
1,159,648
Distance Traveled
1,390,655
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,157
744
11
1
0
257,789
0
W
Hou Yi
13,101
873
46
3
0
252,372
0
W
Apollo
11,402
760
30
2
0
255,506
2
W
Zhong Kui
11,913
794
52
3
0
283,185
2
W
Nox
11,239
749
21
1
0
290,175
6
W
Kuzenbo
11,749
783
13
1
0
309,417
6
L
Jing Wei
10,356
690
52
3
0
218,646
0
L
Ymir
10,000
667
17
1
0
197,359
1
L
Hera
11,989
799
32
2
0
260,631
4
L
Odin
9,187
612
20
1
0
225,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role