Player Matchup

Da Ji
Da Ji
AuraKadachi
Da Ji
Level 78
God Stats
2W - 3L
1,584 SR
Queue Stats
138W - 169L
1,478 Elo+
Solo
Merlin
Merlin
HoliestGoldan
Merlin
Level 31
God Stats
1W - 2L
1,599 SR
Queue Stats
5W - 10L
1,347 Elo+
Party 2
Tyr
Tyr
mhaworth
Tyr
Level 29
God Stats
2W - 1L
1,311 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 2
Team Averages
Level 46
1,498 SR
1,442 Elo+

VS

Team Averages
Level 120
1,534 SR
1,525 Elo+
Fenrir
Fenrir
AllForOne007
Fenrir
Level 123
God Stats
1W - 1L
1,571 SR
Queue Stats
83W - 88L
1,520 Elo+
Party 1
Agni
Agni
CrashDavis22
Agni
Level 157
God Stats
5W - 2L
1,463 SR
Queue Stats
121W - 139L
1,583 Elo+
Solo
Chaac
Chaac
xLazyxCatx
Chaac
Level 80
God Stats
9W - 10L
1,569 SR
Queue Stats
32W - 40L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 1
9,930
552
12,198
19,756
11,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

18
1 / 3 / 2
11,999
667
16,411
14,833
7,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 7 / 2
10,558
587
8,832
23,251
21,653
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
5 / 3 / 10
13,233
735
8,866
22,130
28,956
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
9 / 0 / 8
13,800
767
30,855
13,939
7,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
18
4 / 0 / 13
12,393
689
13,700
23,520
24,823
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
3
Kills
18
18
Deaths
3
5
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
3
10
3.33
L
1
8
1
0.19
W
9
0
8
13
L
1
3
2
0.67
L
1
7
2
0.29
W
Chaac
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,441
Damage
53,421
57,840
Taken
59,589
40,353
Mitigated
60,808
6,713
Healing
22,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
8,866
923
0
6,295
22,130
28,956
772
5,397
16,733
0
38,342
L
12,198
3,464
0
2,776
19,756
11,258
0
10,850
8,906
0
27,073
W
30,855
2,187
530
5,139
13,939
7,029
1,252
4,062
9,877
96,778
0
L
16,411
502
0
1,625
14,833
7,442
282
7,818
7,015
84,383
0
L
8,832
961
0
2,312
23,251
21,653
135
12,235
11,016
0
22,001
W
Chaac
13,700
2,599
666
9,714
23,520
24,823
830
6,972
15,148
0
40,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,487
Gold Earned
39,426
189
Minions Killed
206
0
Camps Cleared
0
913,466
Distance Traveled
1,029,082
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,233
735
24
1
0
312,509
1
L
Da Ji
9,930
552
24
1
0
275,764
2
W
Agni
13,800
767
134
7
0
330,068
1
L
Merlin
11,999
667
137
8
0
325,032
0
L
Tyr
10,558
587
28
2
0
312,670
1
W
Chaac
12,393
689
48
3
0
386,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role