Player Matchup

King Arthur
King Arthur
Black_Hammer_Bub
King Arthur
Level 147
God Stats
5W - 15L
1,271 SR
Queue Stats
293W - 297L
1,506 Elo+
Solo
Da Ji
Da Ji
Lazarius_V
Da Ji
Level 127
God Stats
0W - 2L
1,253 SR
Queue Stats
49W - 65L
1,413 Elo+
Solo
Cernunnos
Cernunnos
MIKE WIICK
Cernunnos
Level 118
God Stats
0W - 2L
1,310 SR
Queue Stats
51W - 59L
1,412 Elo+
Solo
Sobek
Sobek
kolios57
Sobek
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 31L
1,411 Elo+
Solo
Nox
Nox
mamadou59283
Nox
Level 125
God Stats
1W - 4L
1,297 SR
Queue Stats
538W - 543L
1,527 Elo+
Solo
Team Averages
Level 120
1,326 SR
1,454 Elo+

VS

Team Averages
Level 125
1,586 SR
1,455 Elo+
Cerberus
Cerberus
Corigane
Cerberus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 62L
1,389 Elo+
Solo
Sol
Sol
Cosmobiker73
Sol
Level 124
God Stats
4W - 2L
1,437 SR
Queue Stats
44W - 36L
1,562 Elo+
Solo
Medusa
Medusa
Ragnarback
Medusa
Level 148
God Stats
11W - 10L
1,503 SR
Queue Stats
473W - 499L
1,425 Elo+
Solo
Arachne
Arachne
kever-THC-
Arachne
Level 108
God Stats
17W - 8L
1,629 SR
Queue Stats
43W - 38L
1,418 Elo+
Solo
Nike
Nike
suli02dornic02
Nike
Level 118
God Stats
3W - 0L
1,863 SR
Queue Stats
160W - 148L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Black_Hammer_Bub
King Arthur
19
4 / 4 / 3
12,515
481
23,912
29,910
46,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
14
2 / 14 / 1
9,636
371
9,106
31,020
13,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cernunnos
MIKE WIICK
Cernunnos
17
2 / 8 / 2
10,816
416
12,323
20,469
8,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
kolios57
Sobek
16
3 / 5 / 6
11,665
449
13,988
27,584
47,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

17
2 / 7 / 1
10,923
420
7,916
19,160
9,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Corigane
Cerberus
19
9 / 2 / 12
13,863
533
19,769
29,116
28,016
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
6 / 5 / 14
13,888
534
27,944
28,940
13,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Ragnarback
Medusa
20
7 / 1 / 6
15,320
589
24,008
22,184
12,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
kever-THC-
Arachne
20
9 / 1 / 8
14,971
576
13,423
22,223
11,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
7 / 4 / 5
15,582
599
16,009
30,055
28,575
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
83
13
Kills
38
38
Deaths
13
13
Assists
45
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Black_Hammer_Bub
King Arthur
4
4
3
1.38
W
Cerberus
Corigane
Cerberus
9
2
12
7.5
W
6
5
14
2.6
L
Da Ji
2
14
1
0.18
L
Cernunnos
MIKE WIICK
Cernunnos
2
8
2
0.38
W
Medusa
Ragnarback
Medusa
7
1
6
10
W
Arachne
kever-THC-
Arachne
9
1
8
13
L
Sobek
kolios57
Sobek
3
5
6
1.2
L
2
7
1
0.36
W
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,245
Damage
101,153
128,143
Taken
132,518
124,633
Mitigated
93,268
23,210
Healing
65,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Black_Hammer_Bub
King Arthur
23,912
2,080
0
4,464
29,910
46,242
320
5,918
23,992
0
107,655
W
Cerberus
Corigane
Cerberus
19,769
2,058
906
18,284
29,116
28,016
132
6,064
22,605
91,606
9,248
W
27,944
11,500
0
17,201
28,940
13,144
6,110
7,243
21,643
100,965
10,486
L
Da Ji
9,106
2,196
0
5,329
31,020
13,320
0
7,679
23,341
0
62,734
L
Cernunnos
MIKE WIICK
Cernunnos
12,323
5,301
0
5,388
20,469
8,176
1,410
9,257
11,212
0
83,790
W
Medusa
Ragnarback
Medusa
24,008
12,750
0
9,070
22,184
12,046
4,476
4,842
16,798
25
170,654
W
Arachne
kever-THC-
Arachne
13,423
10,403
0
9,094
22,223
11,487
2,342
2,579
19,416
0
142,118
L
Sobek
kolios57
Sobek
13,988
1,901
582
7,377
27,584
47,397
0
10,524
17,060
40,489
0
L
7,916
208
0
70
19,160
9,498
212
12,739
6,421
80,756
0
W
16,009
2,480
0
10,720
30,055
28,575
1,002
3,553
25,334
129
126,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,555
Gold Earned
73,624
572
Minions Killed
882
0
Camps Cleared
0
2,142,149
Distance Traveled
2,471,741
10
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,515
481
170
7
0
429,713
2
W
Cerberus
13,863
533
169
7
0
522,161
8
W
Sol
13,888
534
116
4
0
456,700
10
L
Da Ji
9,636
371
88
3
0
402,385
1
L
Cernunnos
10,816
416
112
4
0
404,719
2
W
Medusa
15,320
589
221
9
0
478,360
3
W
Arachne
14,971
576
164
6
0
552,498
2
L
Sobek
11,665
449
56
2
0
440,136
3
L
Nox
10,923
420
146
6
0
465,196
2
W
Nike
15,582
599
212
8
0
462,022
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role