Player Matchup

Jing Wei
Jing Wei
Ibaad
Jing Wei
Level 79
God Stats
4W - 1L
1,516 SR
Queue Stats
50W - 68L
1,362 Elo+
Party 1
Athena
Athena
Joyishi
Athena
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 20L
1,312 Elo+
Party 1
Ao Kuang
Ao Kuang
Necrophonic
Ao Kuang
Level 137
God Stats
6W - 0L
1,911 SR
Queue Stats
78W - 93L
1,435 Elo+
Party 1
Sol
Sol
Receptionist
Sol
Level 19
God Stats
2W - 1L
1,683 SR
Queue Stats
11W - 12L
1,411 Elo+
Party 1
Charybdis
Charybdis
Yoshieyoh
Charybdis
Level 25
God Stats
1W - 1L
1,202 SR
Queue Stats
11W - 21L
1,263 Elo+
Party 1
Team Averages
Level 72
1,562 SR
1,357 Elo+

VS

Team Averages
Level 71
1,532 SR
1,378 Elo+
Horus
Horus
BitReaper
Horus
Level 69
God Stats
20W - 13L
1,674 SR
Queue Stats
207W - 227L
1,449 Elo+
Solo
Fenrir
Fenrir
Gothicrush28
Fenrir
Level 89
God Stats
0W - 1L
1,502 SR
Queue Stats
76W - 111L
1,353 Elo+
Solo
Janus
Janus
OoooBLUEooo0
Janus
Level 81
God Stats
0W - 1L
1,703 SR
Queue Stats
19W - 39L
1,257 Elo+
Solo
Anubis
Anubis
Pracydna
Anubis
Level 57
God Stats
67W - 63L
1,516 SR
Queue Stats
81W - 90L
1,436 Elo+
Solo
Vamana
Vamana
sahgey
Vamana
Level 61
God Stats
5W - 10L
1,266 SR
Queue Stats
39W - 44L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ibaad
Jing Wei
13
2 / 3 / 2
8,287
487
6,836
9,655
2,705
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
Joyishi
Athena
12
1 / 1 / 10
8,605
506
4,705
13,307
10,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
Necrophonic
Ao Kuang
15
10 / 3 / 7
10,285
605
17,415
16,099
6,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 2 / 7
9,068
533
6,128
11,604
5,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Yoshieyoh
Charybdis
15
4 / 0 / 6
9,747
573
8,900
7,200
2,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BitReaper
Horus
11
1 / 4 / 4
7,589
446
6,432
20,189
17,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
3
0 / 0 / 0
5,058
298
414
1,850
542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

13
3 / 7 / 2
7,872
463
9,824
11,799
5,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
Pracydna
Anubis
12
1 / 4 / 1
7,217
425
7,686
10,641
5,748
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vamana
sahgey
Vamana
13
2 / 5 / 3
8,061
474
10,648
17,263
12,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
20
Kills
7
9
Deaths
20
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
BitReaper
Horus
1
4
4
0.75
L
Fenrir
0
0
0
0
W
Jing Wei
Ibaad
Jing Wei
2
3
2
1
W
Athena
Joyishi
Athena
1
1
10
6
W
Ao Kuang
Necrophonic
Ao Kuang
10
3
7
4.5
L
3
7
2
0.57
L
Anubis
Pracydna
Anubis
1
4
1
0.38
W
3
2
7
3.25
W
Charybdis
Yoshieyoh
Charybdis
4
0
6
7
L
Vamana
sahgey
Vamana
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,984
Damage
35,004
57,865
Taken
61,742
28,723
Mitigated
42,587
20,025
Healing
18,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
BitReaper
Horus
6,432
2,774
1,658
6,461
20,189
17,940
0
9,483
10,706
0
19,577
L
Fenrir
414
49
0
1,094
1,850
542
0
178
1,672
0
5,541
W
Jing Wei
Ibaad
Jing Wei
6,836
4,050
0
1,467
9,655
2,705
50
4,031
5,624
0
43,377
W
Athena
Joyishi
Athena
4,705
1,175
0
2,410
13,307
10,521
104
5,451
7,856
20,467
0
W
Ao Kuang
Necrophonic
Ao Kuang
17,415
3,635
106
6,260
16,099
6,954
11
2,386
13,713
55,399
0
L
9,824
1,266
0
477
11,799
5,563
0
7,594
4,205
62,638
0
L
Anubis
Pracydna
Anubis
7,686
298
0
2,882
10,641
5,748
0
3,322
7,319
61,932
0
W
6,128
1,165
0
3,783
11,604
5,843
1,246
4,461
7,143
47,700
4,178
W
Charybdis
Yoshieyoh
Charybdis
8,900
5,357
0
5,999
7,200
2,700
5,208
1,181
6,019
0
63,590
L
Vamana
sahgey
Vamana
10,648
4,571
0
5,980
17,263
12,794
0
8,566
8,697
0
65,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,992
Gold Earned
35,797
359
Minions Killed
353
0
Camps Cleared
0
1,558,890
Distance Traveled
1,254,116
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,589
446
25
1
0
315,514
5
L
Fenrir
5,058
298
18
1
0
73,355
1
W
Jing Wei
8,287
487
77
5
0
300,321
7
W
Athena
8,605
506
24
1
0
334,644
4
W
Ao Kuang
10,285
605
71
4
0
343,767
2
L
Janus
7,872
463
113
7
0
299,724
3
L
Anubis
7,217
425
90
5
0
251,473
0
W
Sol
9,068
533
73
4
0
286,315
3
W
Charybdis
9,747
573
114
7
0
293,843
0
L
Vamana
8,061
474
107
6
0
314,050
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role