Player Matchup

Anubis
Anubis
DemonAvocat
Anubis
Level 9
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 15L
1,079 Elo+
Party 1
Medusa
Medusa
DoughnutTheHut
Medusa
Level 15
God Stats
0W - 6L
1,100 SR
Queue Stats
0W - 13L
1,006 Elo+
Party 1
Atlas
Atlas
IronicAtlas
Atlas
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 69L
1,090 Elo+
Party 1
Team Averages
Level 31
1,367 SR
1,058 Elo+

VS

Team Averages
Level 101
1,520 SR
1,237 Elo+
Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
HavokTG
Cthulhu
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,106 Elo+
Party 2
Scylla
Scylla
LoveSatan21
Scylla
Level 118
God Stats
1W - 0L
1,561 SR
Queue Stats
6W - 5L
1,106 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
0 / 4 / 0
6,715
560
1,816
9,807
3,525
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 5 / 0
6,928
577
3,827
12,339
4,594
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 4 / 0
7,777
648
6,974
13,030
13,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
7 / 0 / 6
10,093
841
15,164
8,738
4,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
HavokTG
Cthulhu
15
1 / 0 / 9
8,850
738
4,828
5,392
4,885
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
14
5 / 0 / 8
9,124
760
10,166
5,197
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
13
13
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
0
6
10
L
Anubis
0
4
0
0
L
0
5
0
0
W
Cthulhu
HavokTG
Cthulhu
1
0
9
5.5
L
0
4
0
0
W
Scylla
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,617
Damage
30,158
35,176
Taken
19,327
22,002
Mitigated
11,370
3,348
Healing
5,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
15,164
9,433
0
2,427
8,738
4,270
1,198
3,840
4,898
0
65,438
L
Anubis
1,816
262
0
1,106
9,807
3,525
0
3,878
5,929
18,227
0
L
3,827
1,919
0
780
12,339
4,594
0
5,508
6,831
0
18,275
W
Cthulhu
HavokTG
Cthulhu
4,828
249
0
1,389
5,392
4,885
93
2,597
2,795
21,023
0
L
6,974
2,454
0
1,462
13,030
13,883
0
5,650
7,380
24,158
0
W
Scylla
10,166
909
0
1,317
5,197
2,215
1,245
2,407
2,790
30,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,420
Gold Earned
28,067
83
Minions Killed
173
0
Camps Cleared
0
550,772
Distance Traveled
681,503
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,093
841
97
8
0
231,753
4
L
Anubis
6,715
560
31
3
0
158,001
2
L
Medusa
6,928
577
35
3
0
181,627
2
W
Cthulhu
8,850
738
36
3
0
238,530
0
L
Atlas
7,777
648
17
1
0
211,144
3
W
Scylla
9,124
760
40
3
0
211,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role