Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
ConduciveTie905
Vamana
Level 114
God Stats
0W - 2L
1,519 SR
Queue Stats
14W - 28L
1,396 Elo+
Party 2
Fafnir
Fafnir
HarmbeAdam
Fafnir
Level 67
God Stats
3W - 2L
1,656 SR
Queue Stats
159W - 180L
1,505 Elo+
Party 2
Cupid
Cupid
MexicanJoe456
Cupid
Level 86
God Stats
4W - 8L
1,449 SR
Queue Stats
22W - 29L
1,470 Elo+
Party 2
Sol
Sol
ThePeachClobber
Sol
Level 145
God Stats
17W - 20L
1,437 SR
Queue Stats
768W - 817L
1,439 Elo+
Solo
Team Averages
Level 114
1,512 SR
1,462 Elo+

VS

Team Averages
Level 108
1,620 SR
1,645 Elo+
Apollo
Apollo
 
Apollo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Bacchaholic
Anubis
Level 136
God Stats
5W - 1L
1,814 SR
Queue Stats
8W - 2L
1,829 Elo+
Party 1
Serqet
Serqet
Bocchii
Serqet
Level 20
God Stats
2W - 0L
1,766 SR
Queue Stats
36W - 8L
1,851 Elo+
Party 1
Athena
Athena
Dryzzol
Athena
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
174W - 185L
1,482 Elo+
Solo
Horus
Horus
hulkbuster1096
Horus
Level 141
God Stats
14W - 16L
1,520 SR
Queue Stats
180W - 152L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 5 / 1
9,332
518
6,142
16,027
5,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 7 / 2
7,833
435
15,571
18,969
13,952
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
HarmbeAdam
Fafnir
10
1 / 4 / 1
7,705
428
5,810
15,235
17,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 2 / 2
9,317
518
11,096
12,782
4,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 6 / 2
8,235
458
9,579
17,967
4,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
5 / 2 / 7
9,973
554
18,949
16,903
7,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
16
6 / 3 / 4
10,354
575
17,048
14,374
7,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Serqet
Bocchii
Serqet
17
8 / 1 / 4
10,571
587
10,252
13,127
6,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Dryzzol
Athena
13
1 / 2 / 14
9,025
501
7,985
17,796
21,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 2 / 8
9,414
523
6,447
14,398
13,215
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
9
Kills
24
24
Deaths
10
8
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
5
1
1.1
W
Apollo
 
Apollo
5
2
7
4.25
W
Anubis
6
3
4
2.67
W
Serqet
Bocchii
Serqet
8
1
4
10
L
1
7
2
0.29
W
Athena
Dryzzol
Athena
1
2
14
4
L
Fafnir
HarmbeAdam
Fafnir
1
4
1
0.38
L
1
2
2
1
L
1
6
2
0.33
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,198
Damage
60,681
80,980
Taken
76,598
46,067
Mitigated
56,319
21,599
Healing
36,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,142
1,245
0
4,417
16,027
5,953
0
5,581
10,116
0
55,522
W
Apollo
 
Apollo
18,949
13,422
0
9,706
16,903
7,801
1,144
3,558
13,345
0
102,173
W
Anubis
17,048
1,255
0
7,539
14,374
7,512
970
5,401
8,973
95,723
0
W
Serqet
Bocchii
Serqet
10,252
2,914
0
6,104
13,127
6,763
0
1,363
11,764
0
84,421
L
15,571
6,720
0
3,314
18,969
13,952
129
3,332
15,591
0
56,204
W
Athena
Dryzzol
Athena
7,985
2,612
573
4,060
17,796
21,028
290
3,751
14,045
19,622
1,231
L
Fafnir
HarmbeAdam
Fafnir
5,810
1,061
0
1,808
15,235
17,850
0
4,344
10,501
21,709
2,239
L
11,096
6,656
0
6,536
12,782
4,099
0
1,191
11,339
0
73,297
L
9,579
3,506
0
5,524
17,967
4,213
1,524
10,343
7,258
53,904
0
W
6,447
3,372
2,207
6,115
14,398
13,215
116
1,282
13,116
0
46,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,422
Gold Earned
49,337
412
Minions Killed
538
0
Camps Cleared
0
1,628,685
Distance Traveled
1,796,790
10
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,332
518
88
5
0
342,453
1
W
Apollo
9,973
554
141
8
0
344,856
7
W
Anubis
10,354
575
162
9
0
307,082
9
W
Serqet
10,571
587
125
7
0
432,478
4
L
Vamana
7,833
435
84
5
0
318,161
1
W
Athena
9,025
501
33
2
0
367,879
4
L
Fafnir
7,705
428
34
2
0
355,851
4
L
Cupid
9,317
518
125
7
0
317,830
3
L
Sol
8,235
458
81
5
0
294,390
1
W
Horus
9,414
523
77
4
0
344,495
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role