Player Matchup

Hachiman
Hachiman
Flaccidduck
Hachiman
Level 148
God Stats
3W - 0L
1,799 SR
Queue Stats
110W - 185L
1,360 Elo+
Party 2
Anubis
Anubis
PappyBigHammer
Anubis
Level 144
God Stats
3W - 3L
1,477 SR
Queue Stats
178W - 205L
1,379 Elo+
Party 2
Ravana
Ravana
SgtDiabetus
Ravana
Level 108
God Stats
4W - 7L
1,346 SR
Queue Stats
140W - 269L
1,330 Elo+
Party 2
Bacchus
Bacchus
TrollLord2954
Bacchus
Level 107
God Stats
15W - 25L
1,395 SR
Queue Stats
76W - 173L
1,325 Elo+
Party 2
Chaac
Chaac
xqberrr50
Chaac
Level 61
God Stats
1W - 1L
1,404 SR
Queue Stats
136W - 165L
1,365 Elo+
Solo
Team Averages
Level 114
1,484 SR
1,352 Elo+

VS

Team Averages
Level 116
1,463 SR
1,500 Elo+
Guan Yu
Guan Yu
Deikirai
Guan Yu
Level 69
God Stats
2W - 3L
1,393 SR
Queue Stats
143W - 130L
1,447 Elo+
Solo
Atlas
Atlas
RiskyThrombeaux
Atlas
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,620 Elo+
Party 1
Janus
Janus
Salty_Dolchay
Janus
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 84L
1,468 Elo+
Party 1
Izanami
Izanami
Steamrolled82
Izanami
Level 126
God Stats
1W - 2L
1,504 SR
Queue Stats
130W - 144L
1,418 Elo+
Solo
Lancelot
Lancelot
beasthayabusa
Lancelot
Level 134
God Stats
1W - 5L
1,417 SR
Queue Stats
50W - 53L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Flaccidduck
Hachiman
9
2 / 0 / 3
5,359
536
7,046
8,512
2,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 0 / 0
6,144
614
3,296
2,042
966
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
9
2 / 2 / 2
5,290
529
2,105
6,145
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
8
3 / 1 / 2
5,515
552
3,812
6,818
4,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
xqberrr50
Chaac
10
0 / 0 / 1
5,623
562
4,841
5,789
2,792
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Deikirai
Guan Yu
9
0 / 0 / 0
5,376
538
2,875
7,148
5,501
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 4 / 1
4,566
457
2,078
8,869
4,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 0
4,827
483
490
5,161
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
9
2 / 3 / 0
5,221
522
4,694
8,053
2,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
beasthayabusa
Lancelot
9
1 / 0 / 0
5,114
511
3,616
6,936
2,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
8
Kills
3
3
Deaths
8
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Deikirai
Guan Yu
0
0
0
0
W
Hachiman
Flaccidduck
Hachiman
2
0
3
3.5
W
1
0
0
1
L
0
4
1
0.13
L
0
1
0
0
W
Ravana
2
2
2
1.5
L
Izanami
2
3
0
0.67
W
Bacchus
3
1
2
4
L
Lancelot
beasthayabusa
Lancelot
1
0
0
1
W
Chaac
xqberrr50
Chaac
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,100
Damage
13,753
29,306
Taken
36,167
12,674
Mitigated
16,099
13,732
Healing
6,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Deikirai
Guan Yu
2,875
1,190
75
1,521
7,148
5,501
0
977
6,171
0
31,965
W
Hachiman
Flaccidduck
Hachiman
7,046
3,725
0
3,969
8,512
2,483
101
808
7,704
0
34,915
W
3,296
529
0
1,671
2,042
966
0
387
1,655
48,943
0
L
2,078
827
0
478
8,869
4,780
0
982
7,887
13,272
0
L
490
0
0
1,564
5,161
1,460
0
3,134
2,027
30,054
0
W
Ravana
2,105
543
0
2,568
6,145
2,282
0
165
5,980
0
26,933
L
Izanami
4,694
3,004
0
2,305
8,053
2,087
729
1,346
6,707
0
34,228
W
Bacchus
3,812
333
301
2,788
6,818
4,151
0
941
5,877
11,007
3,131
L
Lancelot
beasthayabusa
Lancelot
3,616
1,020
0
840
6,936
2,271
0
568
6,368
0
29,741
W
Chaac
xqberrr50
Chaac
4,841
1,178
0
2,435
5,789
2,792
0
267
5,522
0
41,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,931
Gold Earned
25,104
291
Minions Killed
247
0
Camps Cleared
0
926,169
Distance Traveled
953,564
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,376
538
66
7
0
182,980
1
W
Hachiman
5,359
536
46
5
0
155,029
1
W
Anubis
6,144
614
86
9
0
168,623
2
L
Atlas
4,566
457
20
2
0
159,370
0
L
Janus
4,827
483
49
5
0
202,707
2
W
Ravana
5,290
529
57
6
0
193,760
0
L
Izanami
5,221
522
49
5
0
174,983
0
W
Bacchus
5,515
552
22
2
0
221,458
3
L
Lancelot
5,114
511
63
6
0
233,524
2
W
Chaac
5,623
562
80
8
0
187,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role