Player Matchup

Cernunnos
Cernunnos
AM PHlox701
Cernunnos
Level 110
God Stats
0W - 2L
1,309 SR
Queue Stats
4W - 8L
1,371 Elo+
Party 1
Jormungandr
Jormungandr
ColdHellboy89
Jormungandr
Level 44
God Stats
0W - 2L
1,297 SR
Queue Stats
0W - 7L
1,034 Elo+
Party 1
King Arthur
King Arthur
SILVRxVIPER
King Arthur
Level 114
God Stats
0W - 2L
1,199 SR
Queue Stats
42W - 54L
1,380 Elo+
Party 1
Zeus
Zeus
chritzking
Zeus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,055 Elo+
Party 1
Hercules
Hercules
yaypeyton42
Hercules
Level 79
God Stats
0W - 1L
1,169 SR
Queue Stats
3W - 8L
1,324 Elo+
Party 1
Team Averages
Level 72
1,295 SR
1,233 Elo+

VS

Team Averages
Level 67
1,651 SR
1,420 Elo+
Lancelot
Lancelot
GingOrk
Lancelot
Level 80
God Stats
18W - 16L
1,488 SR
Queue Stats
183W - 169L
1,472 Elo+
Party 3
Anubis
Anubis
GoNeDylan6467
Anubis
Level 21
God Stats
2W - 1L
1,805 SR
Queue Stats
17W - 31L
1,375 Elo+
Party 3
Izanami
Izanami
Shido20021005
Izanami
Level 28
God Stats
2W - 1L
1,789 SR
Queue Stats
35W - 42L
1,386 Elo+
Party 2
Artio
Artio
ToXiC_BuRr1To
Artio
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 41L
1,430 Elo+
Party 2
Chaac
Chaac
Tscuff6512
Chaac
Level 78
God Stats
7W - 3L
1,674 SR
Queue Stats
23W - 26L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AM PHlox701
Cernunnos
18
5 / 7 / 0
11,741
435
15,469
19,802
12,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jormungandr
ColdHellboy89
Jormungandr
15
0 / 5 / 1
10,093
374
9,585
27,185
34,644
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
SILVRxVIPER
King Arthur
19
2 / 4 / 3
12,762
473
17,155
28,786
43,722
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 12 / 2
9,387
348
8,826
25,817
10,273
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
yaypeyton42
Hercules
14
1 / 11 / 4
9,873
366
12,795
33,818
31,295
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GingOrk
Lancelot
20
19 / 4 / 13
15,774
584
46,244
28,968
17,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
12 / 1 / 10
15,005
556
15,322
14,356
9,589
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
20
2 / 3 / 14
13,586
503
9,442
18,292
8,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

19
3 / 0 / 23
14,253
528
9,717
20,632
26,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chaac
20
3 / 0 / 20
14,616
541
22,033
30,250
33,549
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
119
8
Kills
39
39
Deaths
8
10
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AM PHlox701
Cernunnos
5
7
0
0.71
L
Jormungandr
ColdHellboy89
Jormungandr
0
5
1
0.1
W
Lancelot
GingOrk
Lancelot
19
4
13
6.38
W
12
1
10
17
L
King Arthur
SILVRxVIPER
King Arthur
2
4
3
0.88
W
Izanami
2
3
14
3
W
3
0
23
14.5
W
Chaac
3
0
20
13
L
0
12
2
0.08
L
Hercules
yaypeyton42
Hercules
1
11
4
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,830
Damage
102,758
135,408
Taken
112,498
132,277
Mitigated
94,831
16,513
Healing
56,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AM PHlox701
Cernunnos
15,469
7,429
445
2,285
19,802
12,343
1,149
2,004
17,798
0
87,603
L
Jormungandr
ColdHellboy89
Jormungandr
9,585
1,938
188
2,886
27,185
34,644
168
6,442
20,743
72,525
2,520
W
Lancelot
GingOrk
Lancelot
46,244
13,884
0
8,684
28,968
17,014
3,596
6,418
22,374
0
141,051
W
15,322
673
0
10,201
14,356
9,589
1,764
3,837
10,519
136,826
0
L
King Arthur
SILVRxVIPER
King Arthur
17,155
1,860
0
1,684
28,786
43,722
80
5,754
23,032
5,650
98,900
W
Izanami
9,442
5,065
0
7,120
18,292
8,310
7,799
3,694
14,598
0
119,744
W
9,717
1,971
2,817
11,110
20,632
26,369
266
4,551
16,081
40,738
0
W
Chaac
22,033
4,954
290
16,117
30,250
33,549
2,357
4,320
25,930
0
135,467
L
8,826
1,483
0
4,014
25,817
10,273
0
4,952
20,865
48,801
0
L
Hercules
yaypeyton42
Hercules
12,795
2,055
0
5,011
33,818
31,295
0
6,399
27,419
282
77,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,856
Gold Earned
73,234
562
Minions Killed
760
0
Camps Cleared
0
2,227,508
Distance Traveled
2,752,056
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
11,741
435
124
5
0
417,244
0
L
Jormungandr
10,093
374
104
4
0
462,183
0
W
Lancelot
15,774
584
145
5
0
632,826
1
W
Anubis
15,005
556
199
7
0
499,492
5
L
King Arthur
12,762
473
177
7
0
493,998
3
W
Izanami
13,586
503
189
7
0
500,709
4
W
Artio
14,253
528
39
1
0
578,110
6
W
Chaac
14,616
541
188
7
0
540,919
4
L
Zeus
9,387
348
71
3
0
376,171
2
L
Hercules
9,873
366
86
3
0
477,912
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role