Player Matchup

Cliodhna
Cliodhna
DontGetRep0rted
Cliodhna
Level 48
God Stats
0W - 1L
1,700 SR
Queue Stats
10W - 15L
1,288 Elo+
Solo
Sun Wukong
Sun Wukong
JagerShiester
Sun Wukong
Level 47
God Stats
0W - 3L
1,195 SR
Queue Stats
2W - 9L
1,154 Elo+
Party 3
Chronos
Chronos
SNZOR
Chronos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,160 Elo+
Party 1
Izanami
Izanami
Wispurrrrr
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,400 Elo+
Party 3
Jormungandr
Jormungandr
deadly shadows2
Jormungandr
Level 118
God Stats
2W - 2L
1,674 SR
Queue Stats
34W - 33L
1,507 Elo+
Party 1
Team Averages
Level 44
1,514 SR
1,302 Elo+

VS

Team Averages
Level 65
1,401 SR
1,414 Elo+
Bakasura
Bakasura
Bolmpo
Bakasura
Level 86
God Stats
1W - 0L
1,172 SR
Queue Stats
22W - 17L
1,490 Elo+
Party 2
Sol
Sol
PunizherZL
Sol
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 4
Merlin
Merlin
Sqauncho
Merlin
Level 47
God Stats
8W - 4L
1,459 SR
Queue Stats
25W - 22L
1,469 Elo+
Party 2
Chernobog
Chernobog
SturmischVZO
Chernobog
Level 126
God Stats
1W - 1L
1,477 SR
Queue Stats
27W - 28L
1,420 Elo+
Party 4
Nike
Nike
ender55414
Nike
Level 47
God Stats
1W - 4L
1,399 SR
Queue Stats
10W - 33L
1,189 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
15
0 / 8 / 5
9,833
410
11,761
30,333
12,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
JagerShiester
Sun Wukong
16
0 / 4 / 4
9,411
392
11,521
22,481
16,622
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
SNZOR
Chronos
18
5 / 6 / 3
11,790
491
21,651
25,547
11,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Wispurrrrr
Izanami
14
0 / 5 / 1
8,561
357
3,390
17,279
6,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jormungandr
deadly shadows2
Jormungandr
16
10 / 10 / 2
11,514
480
17,363
33,646
28,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bolmpo
Bakasura
20
2 / 3 / 6
14,216
592
11,990
23,547
12,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
8 / 1 / 10
14,155
590
28,993
25,624
12,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Merlin
Sqauncho
Merlin
20
7 / 3 / 13
13,969
582
23,559
16,766
8,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chernobog
SturmischVZO
Chernobog
18
6 / 3 / 7
13,083
545
19,658
21,384
9,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
7 / 8 / 4
13,153
548
16,616
23,972
18,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
70
15
Kills
30
33
Deaths
18
15
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Bolmpo
Bakasura
2
3
6
1.67
L
Cliodhna
0
8
5
0.31
L
Sun Wukong
JagerShiester
Sun Wukong
0
4
4
0.5
W
8
1
10
13
L
Chronos
SNZOR
Chronos
5
6
3
1.08
W
Merlin
Sqauncho
Merlin
7
3
13
4.5
W
Chernobog
SturmischVZO
Chernobog
6
3
7
3.17
L
Izanami
Wispurrrrr
Izanami
0
5
1
0.1
L
Jormungandr
deadly shadows2
Jormungandr
10
10
2
1.1
W
7
8
4
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,686
Damage
100,816
129,286
Taken
111,293
77,184
Mitigated
61,959
26,645
Healing
43,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Bolmpo
Bakasura
11,990
7,688
0
7,741
23,547
12,399
5,300
5,879
17,668
0
110,758
L
Cliodhna
11,761
772
0
7,946
30,333
12,983
22
9,758
19,626
0
88,629
L
Sun Wukong
JagerShiester
Sun Wukong
11,521
1,725
0
6,813
22,481
16,622
0
6,176
15,573
0
56,045
W
28,993
11,787
0
16,823
25,624
12,338
6,981
8,761
16,610
123,525
23,919
L
Chronos
SNZOR
Chronos
21,651
5,935
0
5,700
25,547
11,792
1,471
12,920
12,122
92,585
0
W
Merlin
Sqauncho
Merlin
23,559
1,927
0
3,429
16,766
8,584
1,381
9,071
7,695
103,651
0
W
Chernobog
SturmischVZO
Chernobog
19,658
9,482
0
8,371
21,384
9,829
5,719
9,362
12,022
0
99,161
L
Izanami
Wispurrrrr
Izanami
3,390
1,974
0
3,596
17,279
6,829
81
6,998
10,015
0
41,310
L
Jormungandr
deadly shadows2
Jormungandr
17,363
5,059
0
2,590
33,646
28,958
1,022
13,762
18,821
72,180
0
W
16,616
4,595
178
6,677
23,972
18,809
3,492
7,474
16,498
0
73,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,109
Gold Earned
68,576
503
Minions Killed
741
0
Camps Cleared
0
2,131,326
Distance Traveled
2,292,297
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
14,216
592
195
8
0
455,929
6
L
Cliodhna
9,833
410
128
5
0
447,678
0
L
Sun Wukong
9,411
392
62
3
0
456,772
0
W
Sol
14,155
590
179
7
0
437,258
2
L
Chronos
11,790
491
133
6
0
440,893
4
W
Merlin
13,969
582
139
6
0
460,401
8
W
Chernobog
13,083
545
128
5
0
469,269
3
L
Izanami
8,561
357
76
3
0
406,215
0
L
Jormungandr
11,514
480
104
4
0
379,768
0
W
Nike
13,153
548
100
4
0
469,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role