Player Matchup

Chronos
Chronos
 
Chronos
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
JumpinJxck
Cernunnos
Level 66
God Stats
1W - 0L
1,477 SR
Queue Stats
2W - 4L
1,190 Elo+
Party 2
Mercury
Mercury
ShmordLord
Mercury
Level 12
God Stats
4W - 2L
1,219 SR
Queue Stats
7W - 7L
1,287 Elo+
Party 3
Atlas
Atlas
Thajoker504
Atlas
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 6L
1,190 Elo+
Party 2
King Arthur
King Arthur
Tsubakiツ
King Arthur
Level 116
God Stats
1W - 0L
1,188 SR
Queue Stats
4W - 7L
1,460 Elo+
Party 2
Team Averages
Level 66
1,377 SR
1,326 Elo+

VS

Team Averages
Level 78
1,473 SR
1,412 Elo+
Bellona
Bellona
 
Bellona
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
Canttouch4
Maui
Level 155
God Stats
2W - 7L
1,513 SR
Queue Stats
186W - 186L
1,497 Elo+
Party 4
Merlin
Merlin
ThezeLumpz
Merlin
Level 124
God Stats
7W - 11L
1,437 SR
Queue Stats
105W - 93L
1,552 Elo+
Party 4
Loki
Loki
YNWPedroxOmar
Loki
Level 47
God Stats
5W - 3L
1,692 SR
Queue Stats
52W - 83L
1,389 Elo+
Party 1
Neith
Neith
ntsalva2
Neith
Level 17
God Stats
0W - 3L
1,225 SR
Queue Stats
0W - 4L
1,123 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
8 / 1 / 4
8,601
573
11,367
9,093
4,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
JumpinJxck
Cernunnos
14
6 / 0 / 7
8,923
595
9,838
9,331
3,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
ShmordLord
Mercury
12
1 / 1 / 9
7,407
494
3,529
11,055
4,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
5 / 1 / 9
8,391
559
6,643
11,844
10,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Tsubakiツ
King Arthur
14
5 / 0 / 5
8,850
590
10,404
12,795
12,886
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
0 / 5 / 1
7,186
479
7,736
15,192
15,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 3
6,719
448
5,872
14,763
13,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Merlin
ThezeLumpz
Merlin
11
1 / 7 / 2
7,017
468
7,743
8,895
4,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 2 / 1
7,597
506
7,152
13,146
5,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
ntsalva2
Neith
10
0 / 6 / 0
6,170
411
3,256
8,827
3,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
10
25
Kills
3
3
Deaths
25
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
8
1
4
10
L
Bellona
 
Bellona
0
5
1
0.1
L
0
5
3
0.3
W
Cernunnos
JumpinJxck
Cernunnos
6
0
7
9.5
W
Mercury
ShmordLord
Mercury
1
1
9
5.5
W
5
1
9
9.5
L
Merlin
ThezeLumpz
Merlin
1
7
2
0.29
W
King Arthur
Tsubakiツ
King Arthur
5
0
5
7.5
L
2
2
1
1.25
L
Neith
ntsalva2
Neith
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,781
Damage
31,759
54,118
Taken
60,823
35,789
Mitigated
42,209
13,298
Healing
8,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
11,367
3,148
0
2,011
9,093
4,008
3,794
4,147
4,946
40,463
0
L
Bellona
 
Bellona
7,736
2,751
0
4,153
15,192
15,753
606
2,835
12,275
0
52,952
L
5,872
1,462
0
1,405
14,763
13,530
0
6,245
8,005
25,773
716
W
Cernunnos
JumpinJxck
Cernunnos
9,838
6,214
0
5,460
9,331
3,931
2,654
2,786
6,545
0
58,379
W
Mercury
ShmordLord
Mercury
3,529
1,875
0
1,107
11,055
4,049
787
1,968
9,087
0
47,612
W
6,643
3,160
0
1,740
11,844
10,915
316
4,279
7,565
21,627
0
L
Merlin
ThezeLumpz
Merlin
7,743
470
0
250
8,895
4,145
0
4,431
4,198
48,822
0
W
King Arthur
Tsubakiツ
King Arthur
10,404
1,822
0
2,980
12,795
12,886
305
133
12,662
0
59,491
L
7,152
2,295
0
1,412
13,146
5,498
0
2,801
10,240
0
61,827
L
Neith
ntsalva2
Neith
3,256
1,494
0
862
8,827
3,283
786
1,005
7,822
0
24,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,172
Gold Earned
34,689
373
Minions Killed
342
0
Camps Cleared
0
1,436,888
Distance Traveled
1,328,235
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,601
573
68
5
0
277,276
0
L
Bellona
7,186
479
103
7
0
253,465
2
L
Maui
6,719
448
30
2
0
271,013
5
W
Cernunnos
8,923
595
107
7
0
270,420
3
W
Mercury
7,407
494
74
5
0
335,413
1
W
Atlas
8,391
559
28
2
0
262,552
1
L
Merlin
7,017
468
71
5
0
262,353
0
W
King Arthur
8,850
590
96
6
0
291,227
6
L
Loki
7,597
506
93
6
0
304,771
0
L
Neith
6,170
411
45
3
0
236,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role