Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Anhur
Anhur
JayyTrace
Anhur
Level 27
God Stats
1W - 1L
1,265 SR
Queue Stats
74W - 53L
1,512 Elo+
Party 2
Terra
Terra
noweezy
Terra
Level 119
God Stats
2W - 0L
1,733 SR
Queue Stats
135W - 113L
1,446 Elo+
Party 2
Odin
Odin
你家猫会后空翻吗
Odin
Level 160
God Stats
1W - 0L
1,560 SR
Queue Stats
75W - 24L
1,705 Elo+
Party 4
Jing Wei
Jing Wei
给你奶到爆欸
Jing Wei
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 4
Team Averages
Level 96
1,512 SR
1,533 Elo+

VS

Team Averages
Level 95
1,501 SR
1,437 Elo+
Odin
Odin
DTXKINGJORDAN
Odin
Level 141
God Stats
0W - 2L
1,289 SR
Queue Stats
85W - 101L
1,449 Elo+
Party 1
Ao Kuang
Ao Kuang
ElegantMachiner
Ao Kuang
Level 29
God Stats
0W - 2L
1,156 SR
Queue Stats
20W - 39L
1,392 Elo+
Solo
Sylvanus
Sylvanus
KozMo19
Sylvanus
Level 155
God Stats
2W - 4L
1,551 SR
Queue Stats
422W - 434L
1,540 Elo+
Party 3
Neith
Neith
Shnadler
Neith
Level 26
God Stats
2W - 1L
1,801 SR
Queue Stats
32W - 40L
1,407 Elo+
Party 3
Susano
Susano
SixthCAPTAIN209
Susano
Level 125
God Stats
1W - 2L
1,707 SR
Queue Stats
106W - 130L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
20
13 / 2 / 16
12,605
840
26,914
20,296
13,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
JayyTrace
Anhur
17
4 / 5 / 23
10,735
716
19,137
19,036
10,803
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
noweezy
Terra
17
4 / 3 / 23
10,608
707
9,750
16,108
19,827
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
8 / 1 / 22
13,821
921
15,846
18,367
25,396
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
4 / 5 / 21
11,032
735
8,013
18,137
10,991
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 5
9,268
618
14,765
17,101
18,905
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ao Kuang
15
4 / 9 / 4
9,602
640
12,894
19,227
10,925
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
KozMo19
Sylvanus
17
4 / 5 / 2
10,169
678
13,975
19,252
21,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Shnadler
Neith
17
3 / 6 / 6
10,480
699
20,991
17,603
9,486
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 7 / 6
10,245
683
13,119
18,444
13,290
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
38
33
Kills
15
16
Deaths
33
105
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
13
2
16
10.5
L
2
6
5
0.75
L
Ao Kuang
4
9
4
0.67
W
Anhur
JayyTrace
Anhur
4
5
23
3.1
L
Sylvanus
KozMo19
Sylvanus
4
5
2
1
L
Neith
Shnadler
Neith
3
6
6
1
L
2
7
6
0.71
W
Terra
noweezy
Terra
4
3
23
5.17
W
8
1
22
19
W
4
5
21
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,660
Damage
75,744
91,944
Taken
91,627
80,281
Mitigated
74,479
48,385
Healing
28,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
26,914
2,310
4,453
9,351
20,296
13,264
2,049
6,519
13,777
49,373
0
L
14,765
745
404
2,451
17,101
18,905
0
8,581
8,520
0
21,086
L
Ao Kuang
12,894
2,406
252
3,201
19,227
10,925
0
5,418
13,809
19,606
0
W
Anhur
JayyTrace
Anhur
19,137
10,034
1,023
3,539
19,036
10,803
2,094
5,394
13,642
0
44,267
L
Sylvanus
KozMo19
Sylvanus
13,975
1,345
7,205
6,407
19,252
21,873
62
8,078
11,174
25,401
0
L
Neith
Shnadler
Neith
20,991
4,310
386
3,593
17,603
9,486
212
7,503
10,100
0
39,072
L
13,119
1,834
1,333
2,909
18,444
13,290
0
7,347
11,097
0
31,149
W
Terra
noweezy
Terra
9,750
1,157
11,776
4,966
16,108
19,827
1,203
4,714
11,394
15,943
0
W
15,846
3,132
3,797
5,468
18,367
25,396
433
6,456
11,911
263
30,755
W
8,013
5,045
462
3,550
18,137
10,991
1,893
3,786
14,351
0
19,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,801
Gold Earned
49,764
170
Minions Killed
160
0
Camps Cleared
0
1,318,723
Distance Traveled
1,216,740
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,605
840
38
3
0
272,753
1
L
Odin
9,268
618
17
1
0
262,195
0
L
Ao Kuang
9,602
640
20
1
0
205,773
0
W
Anhur
10,735
716
47
3
0
257,911
0
L
Sylvanus
10,169
678
32
2
0
236,085
0
L
Neith
10,480
699
45
3
0
247,402
0
L
Susano
10,245
683
46
3
0
265,285
0
W
Terra
10,608
707
16
1
0
247,394
0
W
Odin
13,821
921
38
3
0
274,837
5
W
Jing Wei
11,032
735
31
2
0
265,828
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role