Player Matchup

Gilgamesh
Gilgamesh
Poihy Corona
Gilgamesh
Level 48
God Stats
2W - 3L
1,500 SR
Queue Stats
78W - 79L
1,493 Elo+
Party 2
Terra
Terra
UnDiNeX
Terra
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
130W - 138L
1,493 Elo+
Party 2
Baron Samedi
Baron Samedi
violagallos
Baron Samedi
Level 49
God Stats
3W - 11L
1,290 SR
Queue Stats
109W - 114L
1,431 Elo+
Party 2
Team Averages
Level 49
1,430 SR
1,472 Elo+

VS

Team Averages
Level 112
1,559 SR
1,518 Elo+
Morgan Le Fay
Morgan Le Fay
Squirtle19
Morgan Le Fay
Level 122
God Stats
10W - 3L
1,703 SR
Queue Stats
62W - 45L
1,559 Elo+
Party 1
Sun Wukong
Sun Wukong
domshai11
Sun Wukong
Level 95
God Stats
15W - 9L
1,526 SR
Queue Stats
31W - 27L
1,491 Elo+
Party 1
Danzaburou
Danzaburou
kevndacool4
Danzaburou
Level 119
God Stats
3W - 3L
1,448 SR
Queue Stats
54W - 43L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Poihy Corona
Gilgamesh
17
1 / 3 / 5
11,743
587
14,092
24,459
26,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
UnDiNeX
Terra
19
2 / 1 / 5
13,483
674
10,331
29,701
41,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
violagallos
Baron Samedi
19
4 / 3 / 3
13,129
656
28,818
24,880
14,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Squirtle19
Morgan Le Fay
20
2 / 0 / 4
13,086
654
29,474
12,669
6,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
domshai11
Sun Wukong
19
3 / 2 / 2
13,129
656
16,329
27,612
22,625
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
kevndacool4
Danzaburou
19
2 / 5 / 3
12,547
627
18,085
20,970
9,733
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
7
Kills
7
7
Deaths
7
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Poihy Corona
Gilgamesh
1
3
5
1.17
W
Morgan Le Fay
Squirtle19
Morgan Le Fay
2
0
4
4
L
Terra
UnDiNeX
Terra
2
1
5
4.5
W
Sun Wukong
domshai11
Sun Wukong
3
2
2
2
W
Danzaburou
kevndacool4
Danzaburou
2
5
3
0.7
L
Baron Samedi
violagallos
Baron Samedi
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,241
Damage
63,888
79,040
Taken
61,251
82,217
Mitigated
38,794
40,316
Healing
14,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Poihy Corona
Gilgamesh
14,092
3,221
981
4,014
24,459
26,096
431
9,694
14,765
0
48,034
W
Morgan Le Fay
Squirtle19
Morgan Le Fay
29,474
6,491
509
3,997
12,669
6,436
286
7,643
4,773
86,749
0
L
Terra
UnDiNeX
Terra
10,331
1,090
7,460
12,192
29,701
41,233
440
10,660
19,041
28,650
0
W
Sun Wukong
domshai11
Sun Wukong
16,329
3,318
0
6,365
27,612
22,625
676
16,962
9,836
0
55,607
W
Danzaburou
kevndacool4
Danzaburou
18,085
7,518
0
3,553
20,970
9,733
2,083
14,553
5,832
0
67,398
L
Baron Samedi
violagallos
Baron Samedi
28,818
1,928
6,122
9,547
24,880
14,888
648
9,218
15,662
96,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,355
Gold Earned
38,762
229
Minions Killed
256
0
Camps Cleared
0
1,061,398
Distance Traveled
1,083,034
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,743
587
49
2
0
381,107
1
W
Morgan Le Fay
13,086
654
112
6
0
394,943
4
L
Terra
13,483
674
40
2
0
355,681
0
W
Sun Wukong
13,129
656
64
3
0
369,138
5
W
Danzaburou
12,547
627
80
4
0
318,953
2
L
Baron Samedi
13,129
656
140
7
0
324,610
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role