Player Matchup

Achilles
Achilles
Silver III
 
Achilles
Silver III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
He Bo
He Bo
Gold I
CrisisAtHand
He Bo
Gold I
Level 126
God Stats
3W - 5L
1,578 SR
Queue Stats
445W - 488L
1,617 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
Venomous_Hazard
Gilgamesh
Silver I
Level 102
God Stats
18W - 17L
1,537 SR
Queue Stats
248W - 280L
1,215 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,538 SR
1,444 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 100
1,568 SR
1,078 MMR
Baron Samedi
Baron Samedi
Silver II
AzoX_78
Baron Samedi
Silver II
Level 108
God Stats
7W - 7L
1,543 SR
Queue Stats
90W - 101L
1,112 MMR
Solo
Bacchus
Bacchus
Silver II
KazielReich
Bacchus
Silver II
Level 64
God Stats
9W - 9L
1,572 SR
Queue Stats
29W - 52L
1,008 MMR
Solo
Izanami
Izanami
Gold V
StL_Fitted314
Izanami
Gold V
Level 129
God Stats
181W - 135L
1,590 SR
Queue Stats
480W - 522L
1,115 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
0 / 3 / 1
8,194
585
3,528
12,912
14,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 4 / 0
8,959
640
9,238
12,896
5,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Venomous_Hazard
Gilgamesh
14
0 / 5 / 2
9,214
658
5,669
15,217
13,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
KukulkanAh Muzen CabAtlasHeraFenrir

VS

Bans
Ne ZhaGebCabrakanKumbhakarnaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AzoX_78
Baron Samedi
16
3 / 1 / 7
9,976
713
8,726
8,720
4,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
KazielReich
Bacchus
16
2 / 0 / 9
10,660
761
7,949
11,311
12,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
17
6 / 1 / 5
11,039
789
15,519
8,576
4,186
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
11
12
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
3
1
0.17
W
Baron Samedi
AzoX_78
Baron Samedi
3
1
7
6.5
L
2
4
0
0.5
W
Bacchus
KazielReich
Bacchus
2
0
9
6.5
W
Izanami
6
1
5
8.5
L
Gilgamesh
Venomous_Hazard
Gilgamesh
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,435
Damage
32,194
41,025
Taken
28,607
32,865
Mitigated
21,493
9,201
Healing
11,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,528
587
0
2,300
12,912
14,169
0
4,217
8,695
0
22,522
W
Baron Samedi
AzoX_78
Baron Samedi
8,726
581
2,123
4,061
8,720
4,433
330
3,751
4,811
41,199
0
L
9,238
198
55
3,177
12,896
5,137
0
6,585
6,311
39,913
0
W
Bacchus
KazielReich
Bacchus
7,949
629
0
2,722
11,311
12,874
172
1,657
9,379
25,952
0
W
Izanami
15,519
10,507
0
2,469
8,576
4,186
2,061
4,155
4,328
0
64,281
L
Gilgamesh
Venomous_Hazard
Gilgamesh
5,669
1,395
1,617
2,052
15,217
13,559
0
5,940
9,277
0
27,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,367
Gold Earned
31,675
150
Minions Killed
175
0
Camps Cleared
0
771,983
Distance Traveled
783,743
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,194
585
27
2
0
279,474
2
W
Baron Samedi
9,976
713
84
6
0
250,348
4
L
He Bo
8,959
640
64
5
0
237,041
3
W
Bacchus
10,660
761
17
1
0
287,842
4
W
Izanami
11,039
789
74
5
0
245,553
2
L
Gilgamesh
9,214
658
59
4
0
255,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role