Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Mkhenrique211
Olorun
Level 62
God Stats
1W - 1L
1,347 SR
Queue Stats
27W - 44L
1,369 Elo+
Solo
Maui
Maui
TaeHaDuh55
Maui
Level 68
God Stats
30W - 20L
1,514 SR
Queue Stats
163W - 177L
1,435 Elo+
Solo
Nu Wa
Nu Wa
Thundertank33
Nu Wa
Level 137
God Stats
89W - 69L
1,578 SR
Queue Stats
334W - 338L
1,568 Elo+
Solo
Gilgamesh
Gilgamesh
TwinClutchOnly
Gilgamesh
Level 100
God Stats
1W - 0L
1,321 SR
Queue Stats
3W - 3L
1,193 Elo+
Solo
Team Averages
Level 105
1,452 SR
1,413 Elo+

VS

Team Averages
Level 83
1,585 SR
1,424 Elo+
Nu Wa
Nu Wa
Cheryl9645
Nu Wa
Level 102
God Stats
3W - 3L
1,648 SR
Queue Stats
73W - 74L
1,468 Elo+
Party 1
Izanami
Izanami
MajorSnow767
Izanami
Level 7
God Stats
4W - 3L
1,567 SR
Queue Stats
7W - 5L
1,293 Elo+
Party 1
Nemesis
Nemesis
SpongyJesus
Nemesis
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 72L
1,561 Elo+
Solo
Zeus
Zeus
juanjovasquez
Zeus
Level 102
God Stats
1W - 1L
1,380 SR
Queue Stats
24W - 32L
1,335 Elo+
Solo
Baron Samedi
Baron Samedi
jxoshpr
Baron Samedi
Level 43
God Stats
2W - 1L
1,831 SR
Queue Stats
65W - 76L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
4 / 1 / 0
6,233
890
8,656
4,438
1,832
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 0 / 0
5,047
721
1,218
4,198
1,696
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 1 / 1
5,238
748
2,192
7,527
4,786
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 1 / 2
6,209
887
3,637
2,213
833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
TwinClutchOnly
Gilgamesh
10
0 / 0 / 2
5,263
752
4,171
6,384
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
11
1 / 0 / 1
5,496
785
5,520
3,747
1,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
MajorSnow767
Izanami
10
0 / 2 / 1
4,925
704
2,968
5,200
1,550
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
SpongyJesus
Nemesis
11
1 / 2 / 0
5,349
764
6,021
8,247
2,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 1 / 1
6,101
872
1,960
3,012
968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
jxoshpr
Baron Samedi
9
0 / 0 / 1
4,995
714
2,818
3,168
1,531
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
5
Kills
3
3
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
1
0
4
L
Nu Wa
1
0
1
1.5
L
Izanami
MajorSnow767
Izanami
0
2
1
0.25
W
0
0
0
0
L
Nemesis
SpongyJesus
Nemesis
1
2
0
0.5
W
0
1
1
0.5
W
1
1
2
2
W
Gilgamesh
TwinClutchOnly
Gilgamesh
0
0
2
1
L
1
1
1
1.5
L
Baron Samedi
jxoshpr
Baron Samedi
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,874
Damage
19,287
24,760
Taken
23,374
12,761
Mitigated
8,097
5,643
Healing
5,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
8,656
414
0
480
4,438
1,832
0
1,743
2,599
0
22,129
L
Nu Wa
5,520
906
0
705
3,747
1,179
0
1,113
2,634
15,166
0
L
Izanami
MajorSnow767
Izanami
2,968
2,126
0
121
5,200
1,550
0
930
4,270
0
7,684
W
1,218
578
650
1,439
4,198
1,696
0
1,894
2,092
9,979
0
L
Nemesis
SpongyJesus
Nemesis
6,021
2,532
0
1,932
8,247
2,869
0
3,151
5,096
0
13,454
W
2,192
621
623
1,682
7,527
4,786
0
3,314
3,903
10,820
0
W
3,637
649
0
250
2,213
833
1,363
836
1,335
25,059
0
W
Gilgamesh
TwinClutchOnly
Gilgamesh
4,171
1,182
0
519
6,384
3,614
0
1,617
4,533
0
10,230
L
1,960
161
22
745
3,012
968
0
1,088
1,924
21,410
0
L
Baron Samedi
jxoshpr
Baron Samedi
2,818
352
281
1,444
3,168
1,531
0
765
2,403
9,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,990
Gold Earned
26,866
151
Minions Killed
132
0
Camps Cleared
0
721,241
Distance Traveled
641,911
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,233
890
30
4
0
153,220
4
L
Nu Wa
5,496
785
30
4
0
132,112
0
L
Izanami
4,925
704
12
2
0
126,350
0
W
Olorun
5,047
721
24
3
0
123,454
2
L
Nemesis
5,349
764
21
3
0
153,622
1
W
Maui
5,238
748
27
4
0
145,146
0
W
Nu Wa
6,209
887
57
8
0
148,167
2
W
Gilgamesh
5,263
752
13
2
0
151,254
0
L
Zeus
6,101
872
50
7
0
137,965
1
L
Baron Samedi
4,995
714
19
3
0
91,862
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role