Player Matchup

Thanatos
Thanatos
AMH260
Thanatos
Level 25
God Stats
4W - 3L
1,453 SR
Queue Stats
17W - 23L
1,419 Elo+
Party 4
Baron Samedi
Baron Samedi
EmptyMelody
Baron Samedi
Level 120
God Stats
33W - 18L
1,703 SR
Queue Stats
285W - 119L
1,735 Elo+
Party 1
Danzaburou
Danzaburou
Jomji
Danzaburou
Level 88
God Stats
19W - 4L
1,832 SR
Queue Stats
150W - 66L
1,764 Elo+
Party 1
Kuzenbo
Kuzenbo
Tutulips
Kuzenbo
Level 29
God Stats
13W - 2L
1,842 SR
Queue Stats
235W - 68L
1,792 Elo+
Party 1
Sol
Sol
Woodzyy1
Sol
Level 55
God Stats
1W - 3L
1,483 SR
Queue Stats
11W - 18L
1,378 Elo+
Party 4
Team Averages
Level 63
1,663 SR
1,618 Elo+

VS

Team Averages
Level 50
1,499 SR
1,475 Elo+
Thanatos
Thanatos
ACM47
Thanatos
Level 138
God Stats
0W - 1L
1,396 SR
Queue Stats
5W - 9L
1,479 Elo+
Party 2
Scylla
Scylla
IquazodRa
Scylla
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,478 Elo+
Party 3
Skadi
Skadi
Okih
Skadi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,478 Elo+
Party 3
He Bo
He Bo
desertnova76
He Bo
Level 34
God Stats
1W - 2L
1,601 SR
Queue Stats
3W - 5L
1,462 Elo+
Party 2
Ymir
Ymir
viroxan
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AMH260
Thanatos
16
8 / 2 / 9
10,434
1,159
10,643
7,818
3,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
EmptyMelody
Baron Samedi
16
8 / 0 / 12
10,776
1,197
19,183
4,050
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Jomji
Danzaburou
16
7 / 1 / 14
11,151
1,239
20,884
9,844
4,400
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Tutulips
Kuzenbo
16
0 / 2 / 15
9,675
1,075
7,775
16,648
28,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
1 / 0 / 15
9,882
1,098
11,829
7,214
3,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

311

VS

Team 2 Tickets

176

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ACM47
Thanatos
14
1 / 5 / 2
8,835
982
8,656
16,141
7,011
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
IquazodRa
Scylla
14
0 / 2 / 5
8,926
992
6,867
10,664
4,831
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
Okih
Skadi
14
3 / 6 / 2
9,229
1,025
9,567
15,894
7,396
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 7 / 4
8,973
997
9,302
17,574
7,054
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
viroxan
Ymir
14
0 / 4 / 1
8,301
922
4,082
14,481
15,168
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
19
24
Kills
5
5
Deaths
24
65
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thanatos
ACM47
Thanatos
1
5
2
0.4
W
Thanatos
AMH260
Thanatos
8
2
9
6.25
W
Baron Samedi
EmptyMelody
Baron Samedi
8
0
12
14
L
Scylla
IquazodRa
Scylla
0
2
5
1.25
W
Danzaburou
Jomji
Danzaburou
7
1
14
14
L
Skadi
Okih
Skadi
3
6
2
0.67
W
Kuzenbo
Tutulips
Kuzenbo
0
2
15
3.75
W
1
0
15
8.5
L
1
7
4
0.43
L
Ymir
viroxan
Ymir
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,314
Damage
38,474
45,574
Taken
74,754
41,283
Mitigated
41,460
19,203
Healing
5,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
ACM47
Thanatos
8,656
2,754
0
3,993
16,141
7,011
0
8,152
7,989
0
26,152
W
Thanatos
AMH260
Thanatos
10,643
1,501
0
6,836
7,818
3,658
0
2,627
5,191
0
20,018
W
Baron Samedi
EmptyMelody
Baron Samedi
19,183
640
3,787
1,953
4,050
1,789
0
2,458
1,592
36,241
0
L
Scylla
IquazodRa
Scylla
6,867
581
0
150
10,664
4,831
0
6,206
4,458
28,417
0
W
Danzaburou
Jomji
Danzaburou
20,884
12,467
0
2,933
9,844
4,400
0
4,220
5,624
0
33,678
L
Skadi
Okih
Skadi
9,567
3,405
0
193
15,894
7,396
0
7,057
8,837
0
24,824
W
Kuzenbo
Tutulips
Kuzenbo
7,775
3,367
0
942
16,648
28,219
0
7,928
8,720
11,791
0
W
11,829
5,137
0
2,752
7,214
3,217
0
3,018
4,196
36,505
3,620
L
9,302
1,229
255
1,210
17,574
7,054
0
9,763
7,811
27,617
0
L
Ymir
viroxan
Ymir
4,082
246
0
108
14,481
15,168
0
7,048
7,433
10,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,918
Gold Earned
44,264
176
Minions Killed
170
8
Camps Cleared
4
904,463
Distance Traveled
766,454
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,835
982
21
2
3
160,000
2
W
Thanatos
10,434
1,159
22
2
1
186,037
2
W
Baron Samedi
10,776
1,197
39
4
1
175,494
0
L
Scylla
8,926
992
55
6
0
184,015
0
W
Danzaburou
11,151
1,239
31
3
4
180,319
0
L
Skadi
9,229
1,025
38
4
0
142,250
0
W
Kuzenbo
9,675
1,075
6
1
0
195,168
0
W
Sol
9,882
1,098
78
9
2
167,445
0
L
He Bo
8,973
997
44
5
1
160,229
0
L
Ymir
8,301
922
12
1
0
119,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role