Player Matchup

Fenrir
Fenrir
Astro Silver
Fenrir
Level 69
God Stats
2W - 2L
1,328 SR
Queue Stats
184W - 200L
1,434 Elo+
Party 3
Sol
Sol
MADOGG2640
Sol
Level 62
God Stats
4W - 2L
1,732 SR
Queue Stats
165W - 176L
1,516 Elo+
Party 1
Yemoja
Yemoja
Maximuslives
Yemoja
Level 121
God Stats
21W - 23L
1,470 SR
Queue Stats
450W - 435L
1,449 Elo+
Party 1
Skadi
Skadi
RimReaper23
Skadi
Level 29
God Stats
6W - 5L
1,635 SR
Queue Stats
89W - 94L
1,491 Elo+
Party 1
Cthulhu
Cthulhu
queso2017
Cthulhu
Level 5
God Stats
2W - 2L
1,708 SR
Queue Stats
3W - 5L
1,697 Elo+
Party 3
Team Averages
Level 57
1,575 SR
1,518 Elo+

VS

Team Averages
Level 94
1,466 SR
1,529 Elo+
Cliodhna
Cliodhna
Chickentoes5963
Cliodhna
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,390 Elo+
Solo
Geb
Geb
CleftChinChamp2
Geb
Level 150
God Stats
1W - 4L
1,322 SR
Queue Stats
453W - 434L
1,561 Elo+
Party 2
Fafnir
Fafnir
CrosisZelda
Fafnir
Level 127
God Stats
2W - 6L
1,315 SR
Queue Stats
286W - 264L
1,575 Elo+
Party 2
Sol
Sol
Dorelovan
Sol
Level 16
God Stats
1W - 1L
1,744 SR
Queue Stats
7W - 6L
1,568 Elo+
Party 2
Nox
Nox
Yo its remmy
Nox
Level 137
God Stats
2W - 4L
1,451 SR
Queue Stats
309W - 280L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 1 / 1
5,764
576
2,218
8,401
3,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 1
5,897
590
4,338
5,864
2,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
10
1 / 0 / 3
6,002
600
4,182
7,227
4,071
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
1 / 2 / 2
5,635
564
5,371
8,226
3,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
queso2017
Cthulhu
10
4 / 1 / 0
6,238
624
3,885
6,850
4,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
9
1 / 4 / 0
5,527
553
3,730
8,050
2,975
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 1
5,212
521
1,903
7,176
3,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
8
0 / 0 / 1
5,198
520
2,373
7,512
6,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 3 / 0
5,000
500
6,112
6,012
2,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
1 / 2 / 1
5,576
558
4,914
4,930
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
10
Kills
3
4
Deaths
10
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
1
1
2.5
L
Cliodhna
1
4
0
0.25
L
1
1
1
1.5
L
Fafnir
0
0
1
0.5
L
0
3
0
0
W
2
0
1
2.5
W
Yemoja
1
0
3
2.5
W
1
2
2
1
L
1
2
1
0.75
W
Cthulhu
queso2017
Cthulhu
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,994
Damage
19,032
36,568
Taken
33,680
17,307
Mitigated
16,684
16,598
Healing
7,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,218
487
0
3,778
8,401
3,052
0
1,317
7,084
0
33,865
L
Cliodhna
3,730
1,087
0
503
8,050
2,975
0
3,567
4,165
0
32,257
L
1,903
134
0
1,866
7,176
3,163
0
597
6,579
21,461
0
L
Fafnir
2,373
605
0
2,483
7,512
6,477
0
4,014
3,498
13,883
0
L
6,112
2,912
0
2,337
6,012
2,064
0
2,723
3,289
35,305
6,850
W
4,338
2,281
0
3,248
5,864
2,288
0
3,568
2,296
43,586
8,768
W
Yemoja
4,182
726
2,142
2,589
7,227
4,071
0
4,273
2,954
21,950
1,645
W
5,371
1,970
0
3,152
8,226
3,810
0
5,482
2,744
0
40,030
L
4,914
498
0
330
4,930
2,005
0
435
4,495
40,465
0
W
Cthulhu
queso2017
Cthulhu
3,885
608
0
1,689
6,850
4,086
654
0
6,850
27,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,536
Gold Earned
26,513
325
Minions Killed
268
0
Camps Cleared
0
997,800
Distance Traveled
920,154
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,764
576
72
7
0
239,869
2
L
Cliodhna
5,527
553
57
6
0
204,029
2
L
Geb
5,212
521
49
5
0
204,789
2
L
Fafnir
5,198
520
10
1
0
161,855
1
L
Sol
5,000
500
80
8
0
169,859
1
W
Sol
5,897
590
96
10
0
196,669
3
W
Yemoja
6,002
600
36
4
0
180,881
1
W
Skadi
5,635
564
59
6
0
181,777
5
L
Nox
5,576
558
72
7
0
179,622
4
W
Cthulhu
6,238
624
62
6
0
198,604
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role