Player Matchup

Scylla
Scylla
 
Scylla
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
ChookyBird
Geb
Level 44
God Stats
3W - 0L
1,757 SR
Queue Stats
6W - 1L
1,681 Elo+
Party 2
Ishtar
Ishtar
Schn1zz
Ishtar
Level 123
God Stats
4W - 2L
1,540 SR
Queue Stats
40W - 14L
1,736 Elo+
Party 2
Team Averages
Level 105
1,599 SR
1,639 Elo+

VS

Team Averages
Level 61
1,395 SR
1,495 Elo+
Hercules
Hercules
Demonizum
Hercules
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,499 Elo+
Party 1
Mercury
Mercury
Herocii
Mercury
Level 115
God Stats
0W - 1L
1,186 SR
Queue Stats
21W - 14L
1,509 Elo+
Party 1
Medusa
Medusa
JoeysMota
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
9 / 0 / 5
12,332
822
18,801
9,729
5,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 1 / 13
11,809
787
9,148
11,264
15,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ishtar
Schn1zz
Ishtar
16
4 / 3 / 10
11,170
745
21,377
12,693
6,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Demonizum
Hercules
16
3 / 2 / 1
10,196
680
12,446
26,286
33,708
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Herocii
Mercury
14
0 / 7 / 3
10,045
670
5,600
18,244
8,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
JoeysMota
Medusa
14
1 / 5 / 1
9,069
605
6,565
14,606
5,686
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
14
Kills
4
4
Deaths
14
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
9
0
5
11.5
W
1
1
13
7.5
L
Hercules
Demonizum
Hercules
3
2
1
1.75
L
Mercury
Herocii
Mercury
0
7
3
0.21
L
Medusa
JoeysMota
Medusa
1
5
1
0.3
W
Ishtar
Schn1zz
Ishtar
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,326
Damage
24,611
33,686
Taken
59,136
27,838
Mitigated
47,739
9,687
Healing
16,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
18,801
2,127
0
745
9,729
5,062
1,313
117
9,612
72,719
0
W
9,148
1,103
0
3,562
11,264
15,962
499
94
11,170
22,133
0
L
Hercules
Demonizum
Hercules
12,446
3,370
461
10,797
26,286
33,708
0
10,659
15,627
113
25,332
L
Mercury
Herocii
Mercury
5,600
2,526
1,198
3,473
18,244
8,345
0
7,316
10,928
0
54,829
L
Medusa
JoeysMota
Medusa
6,565
3,135
0
221
14,606
5,686
0
10,068
4,538
0
27,075
W
Ishtar
Schn1zz
Ishtar
21,377
12,105
0
5,380
12,693
6,814
1,397
15
12,678
0
63,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,311
Gold Earned
29,310
213
Minions Killed
163
0
Camps Cleared
0
901,611
Distance Traveled
820,205
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,332
822
113
8
0
296,744
1
W
Geb
11,809
787
29
2
0
331,814
3
L
Hercules
10,196
680
25
2
0
292,229
2
L
Mercury
10,045
670
83
6
0
296,849
2
L
Medusa
9,069
605
55
4
0
231,127
0
W
Ishtar
11,170
745
71
5
0
273,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role