Player Matchup

Ymir
Ymir
MomSexer12
Ymir
Level 157
God Stats
5W - 2L
1,650 SR
Queue Stats
156W - 69L
1,701 Elo+
Party 1
Mercury
Mercury
ThePretzelPub
Mercury
Level 118
God Stats
11W - 3L
1,840 SR
Queue Stats
99W - 28L
1,748 Elo+
Party 1
Heimdallr
Heimdallr
Upcominq
Heimdallr
Level 129
God Stats
4W - 6L
1,977 SR
Queue Stats
425W - 280L
1,737 Elo+
Party 1
Rama
Rama
ZiggyAngeldust
Rama
Level 25
God Stats
17W - 8L
1,681 SR
Queue Stats
36W - 15L
1,651 Elo+
Party 1
Bacchus
Bacchus
istanks
Bacchus
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,560 Elo+
Party 1
Team Averages
Level 87
1,730 SR
1,679 Elo+

VS

Team Averages
Level 91
1,507 SR
1,507 Elo+
Thanatos
Thanatos
DoubleRedux
Thanatos
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,487 Elo+
Solo
Agni
Agni
The88Man
Agni
Level 160
God Stats
1W - 5L
1,169 SR
Queue Stats
384W - 424L
1,362 Elo+
Solo
Khepri
Khepri
Thetokebloke
Khepri
Level 49
God Stats
53W - 42L
1,638 SR
Queue Stats
99W - 104L
1,556 Elo+
Party 2
Shiva
Shiva
dmoakes
Shiva
Level 44
God Stats
22W - 19L
1,611 SR
Queue Stats
73W - 84L
1,542 Elo+
Party 2
Charybdis
Charybdis
robotabo
Charybdis
Level 142
God Stats
4W - 4L
1,615 SR
Queue Stats
399W - 360L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 4
6,822
682
6,528
6,898
2,561
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mercury
11
5 / 0 / 0
6,768
677
3,705
7,475
2,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Upcominq
Heimdallr
11
3 / 2 / 3
6,665
667
9,084
7,949
4,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 3 / 0
4,925
493
938
7,565
1,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
istanks
Bacchus
7
0 / 1 / 2
5,123
512
572
3,981
2,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DoubleRedux
Thanatos
8
0 / 3 / 3
4,935
494
1,889
8,657
3,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Agni
7
0 / 5 / 1
4,567
457
3,308
7,280
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
8
1 / 1 / 2
5,731
573
2,335
4,071
3,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Shiva
dmoakes
Shiva
10
2 / 4 / 0
5,366
537
4,135
9,420
5,831
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
robotabo
Charybdis
11
4 / 0 / 0
6,268
627
3,996
4,109
1,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
13
Kills
7
7
Deaths
13
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thanatos
DoubleRedux
Thanatos
0
3
3
0.5
W
5
1
4
7
L
Agni
0
5
1
0.1
W
Mercury
5
0
0
5
L
Khepri
1
1
2
2
W
Heimdallr
Upcominq
Heimdallr
3
2
3
2.25
W
0
3
0
0
L
Shiva
dmoakes
Shiva
2
4
0
0.5
W
Bacchus
istanks
Bacchus
0
1
2
1
L
Charybdis
robotabo
Charybdis
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,827
Damage
15,663
33,868
Taken
33,537
13,625
Mitigated
16,507
7,123
Healing
11,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
DoubleRedux
Thanatos
1,889
795
0
2,937
8,657
3,249
0
2,618
6,039
0
21,161
W
6,528
2,422
0
952
6,898
2,561
0
1,973
4,925
40,819
0
L
Agni
3,308
634
0
740
7,280
2,758
0
2,564
4,716
20,285
0
W
Mercury
3,705
2,455
0
125
7,475
2,742
541
1,630
5,845
0
50,698
L
Khepri
2,335
210
909
1,103
4,071
3,121
0
1,918
2,153
12,621
4,747
W
Heimdallr
Upcominq
Heimdallr
9,084
5,387
0
3,064
7,949
4,031
114
164
7,785
0
44,628
W
938
811
0
2,272
7,565
1,835
0
428
7,137
0
27,084
L
Shiva
dmoakes
Shiva
4,135
784
0
2,729
9,420
5,831
0
0
9,415
0
30,261
W
Bacchus
istanks
Bacchus
572
48
0
710
3,981
2,456
0
883
3,098
3,797
0
L
Charybdis
robotabo
Charybdis
3,996
2,614
0
2,894
4,109
1,548
0
0
4,109
0
49,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,303
Gold Earned
26,867
313
Minions Killed
256
0
Camps Cleared
0
944,709
Distance Traveled
1,036,933
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,935
494
41
4
0
244,181
0
W
Ymir
6,822
682
78
8
0
187,370
0
L
Agni
4,567
457
36
4
0
157,278
1
W
Mercury
6,768
677
100
10
0
232,596
0
L
Khepri
5,731
573
35
4
0
211,884
3
W
Heimdallr
6,665
667
78
8
0
191,350
3
W
Rama
4,925
493
53
5
0
158,938
1
L
Shiva
5,366
537
49
5
0
229,536
0
W
Bacchus
5,123
512
4
0
0
174,455
1
L
Charybdis
6,268
627
95
10
0
194,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role