Player Matchup

Hun Batz
Hun Batz
Gold III
BreedMode
Hun Batz
Gold III
Level 129
God Stats
3W - 3L
1,624 SR
Queue Stats
29W - 24L
1,765 MMR
Party 1
Guan Yu
Guan Yu
Gold II
DARKKONCR
Guan Yu
Gold II
Level 153
God Stats
16W - 13L
1,539 SR
Queue Stats
747W - 765L
1,530 MMR
Party 2
Xbalanque
Xbalanque
Platinum III
ImTheSchmidt25
Xbalanque
Platinum III
Level 146
God Stats
16W - 9L
1,644 SR
Queue Stats
171W - 166L
1,766 MMR
Solo
Hades
Hades
Gold I
cruellerfidle
Hades
Gold I
Level 159
God Stats
1W - 0L
1,599 SR
Queue Stats
21W - 10L
1,912 MMR
Party 2
Jormungandr
Jormungandr
Gold V
dillbill969000
Jormungandr
Gold V
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,685 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,581 SR
1,732 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,520 SR
1,732 MMR
Cabrakan
Cabrakan
Platinum V
ChillTrouble
Cabrakan
Platinum V
Level 160
God Stats
8W - 13L
1,472 SR
Queue Stats
607W - 613L
1,770 MMR
Solo
Cernunnos
Cernunnos
Gold I
Lemur37681
Cernunnos
Gold I
Level 158
God Stats
6W - 4L
1,534 SR
Queue Stats
454W - 448L
1,644 MMR
Party 3
Odin
Odin
Platinum IV
NoPAINjuztGAINZ
Odin
Platinum IV
Level 156
God Stats
1W - 2L
1,519 SR
Queue Stats
291W - 290L
1,722 MMR
Solo
Chang'e
Chang'e
Platinum IV
Red Wolf1888
Chang'e
Platinum IV
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 64L
1,812 MMR
Party 3
Thanatos
Thanatos
Gold II
rugger875
Thanatos
Gold II
Level 160
God Stats
20W - 20L
1,576 SR
Queue Stats
492W - 505L
1,710 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BreedMode
Hun Batz
20
10 / 1 / 7
14,256
594
17,784
19,013
10,376
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
DARKKONCR
Guan Yu
19
1 / 1 / 13
13,097
546
14,394
26,104
41,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Xbalanque
ImTheSchmidt25
Xbalanque
20
4 / 2 / 10
13,957
582
18,395
18,501
8,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
7 / 3 / 8
14,010
584
20,758
18,817
12,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
dillbill969000
Jormungandr
19
4 / 2 / 14
13,130
547
11,859
21,918
32,817
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
KaliBellonaAtlasIshtar

VS

Bans
MulanMauiMedusaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ChillTrouble
Cabrakan
17
1 / 3 / 5
10,201
425
8,288
23,636
31,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cernunnos
Lemur37681
Cernunnos
17
2 / 5 / 4
11,020
459
17,160
24,992
10,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
1 / 5 / 3
11,605
484
7,930
21,745
18,268
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
Red Wolf1888
Chang'e
17
1 / 6 / 2
10,671
445
7,849
23,006
9,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
rugger875
Thanatos
18
4 / 7 / 2
11,475
478
8,656
25,512
13,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
25
26
Kills
9
9
Deaths
26
52
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BreedMode
Hun Batz
10
1
7
13.5
L
Cabrakan
ChillTrouble
Cabrakan
1
3
5
1.17
W
Guan Yu
DARKKONCR
Guan Yu
1
1
13
7.5
W
Xbalanque
ImTheSchmidt25
Xbalanque
4
2
10
4.5
L
Cernunnos
Lemur37681
Cernunnos
2
5
4
0.8
L
1
5
3
0.5
L
Chang'e
Red Wolf1888
Chang'e
1
6
2
0.33
W
7
3
8
3.67
W
Jormungandr
dillbill969000
Jormungandr
4
2
14
5.5
L
Thanatos
rugger875
Thanatos
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,190
Damage
49,883
104,353
Taken
118,891
105,737
Mitigated
83,497
50,585
Healing
41,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BreedMode
Hun Batz
17,784
5,598
0
7,416
19,013
10,376
3,770
2,663
16,180
0
142,654
L
Cabrakan
ChillTrouble
Cabrakan
8,288
761
0
3,695
23,636
31,640
0
7,595
15,846
51,815
4,398
W
Guan Yu
DARKKONCR
Guan Yu
14,394
1,417
3,458
14,753
26,104
41,542
392
3,710
22,149
0
98,801
W
Xbalanque
ImTheSchmidt25
Xbalanque
18,395
9,960
0
7,288
18,501
8,369
8,794
3,076
15,297
0
127,761
L
Cernunnos
Lemur37681
Cernunnos
17,160
8,319
0
9,596
24,992
10,184
0
8,040
16,789
0
96,594
L
7,930
1,452
0
3,126
21,745
18,268
0
4,477
15,985
0
84,057
L
Chang'e
Red Wolf1888
Chang'e
7,849
658
1,658
7,446
23,006
9,771
0
9,339
13,667
92,227
0
W
20,758
1,010
707
9,451
18,817
12,633
1,072
4,927
13,684
134,800
0
W
Jormungandr
dillbill969000
Jormungandr
11,859
2,373
482
7,030
21,918
32,817
897
2,538
19,020
72,591
1,340
L
Thanatos
rugger875
Thanatos
8,656
2,315
0
16,461
25,512
13,634
0
4,171
21,225
48
104,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,450
Gold Earned
54,972
798
Minions Killed
674
0
Camps Cleared
0
2,410,627
Distance Traveled
2,128,518
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
14,256
594
162
7
0
537,533
8
L
Cabrakan
10,201
425
91
4
0
455,677
6
W
Guan Yu
13,097
546
157
7
0
501,493
5
W
Xbalanque
13,957
582
204
9
0
422,449
4
L
Cernunnos
11,020
459
144
6
0
388,541
7
L
Odin
11,605
484
167
7
0
414,643
3
L
Chang'e
10,671
445
146
6
0
401,165
5
W
Hades
14,010
584
180
8
0
469,259
7
W
Jormungandr
13,130
547
95
4
0
479,893
3
L
Thanatos
11,475
478
126
5
0
468,492
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role