Player Matchup

Sol
Sol
 
Sol
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
ChefDeihle1998
Thor
Level 107
God Stats
15W - 15L
1,468 SR
Queue Stats
63W - 79L
1,333 Elo+
Party 2
Neith
Neith
DIG10510
Neith
Level 67
God Stats
9W - 11L
1,406 SR
Queue Stats
43W - 63L
1,316 Elo+
Party 2
Athena
Athena
EdenianGlow
Athena
Level 74
God Stats
3W - 3L
1,464 SR
Queue Stats
8W - 13L
1,237 Elo+
Solo
Hades
Hades
jadeningraham
Hades
Level 67
God Stats
2W - 0L
1,734 SR
Queue Stats
43W - 47L
1,318 Elo+
Solo
Team Averages
Level 91
1,515 SR
1,341 Elo+

VS

Team Averages
Level 45
1,412 SR
1,236 Elo+
Fenrir
Fenrir
EternalTransient
Fenrir
Level 39
God Stats
5W - 7L
1,435 SR
Queue Stats
31W - 53L
1,258 Elo+
Party 1
Yemoja
Yemoja
Giantdre7
Yemoja
Level 46
God Stats
1W - 2L
1,456 SR
Queue Stats
9W - 23L
1,207 Elo+
Party 1
Gilgamesh
Gilgamesh
InnocentThief952
Gilgamesh
Level 29
God Stats
1W - 3L
1,148 SR
Queue Stats
16W - 32L
1,251 Elo+
Party 1
Merlin
Merlin
MaxedLVL
Merlin
Level 25
God Stats
5W - 4L
1,573 SR
Queue Stats
13W - 32L
1,197 Elo+
Party 1
Apollo
Apollo
big1987
Apollo
Level 87
God Stats
1W - 2L
1,450 SR
Queue Stats
8W - 10L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 1 / 1
8,300
519
8,119
9,702
3,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 1 / 3
7,350
459
5,652
8,314
3,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
DIG10510
Neith
13
1 / 1 / 1
7,306
457
9,411
8,998
3,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
11
1 / 1 / 1
6,980
436
3,450
11,336
8,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
4 / 3 / 3
8,241
515
10,749
13,769
7,519
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 0
7,255
453
10,290
14,703
6,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Giantdre7
Yemoja
11
0 / 2 / 0
6,906
432
2,547
9,444
6,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gilgamesh
11
2 / 3 / 1
7,239
452
5,692
12,413
5,759
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
MaxedLVL
Merlin
13
1 / 3 / 0
7,390
462
4,999
9,608
4,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
big1987
Apollo
12
1 / 1 / 0
6,958
435
4,832
12,904
5,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
13
Kills
7
7
Deaths
13
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
1
5.5
W
2
1
3
3.5
W
Neith
DIG10510
Neith
1
1
1
1.5
W
Athena
1
1
1
1.5
L
3
4
0
0.75
L
Yemoja
Giantdre7
Yemoja
0
2
0
0
L
Gilgamesh
2
3
1
0.83
L
Merlin
MaxedLVL
Merlin
1
3
0
0.33
L
Apollo
big1987
Apollo
1
1
0
1
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,381
Damage
28,360
52,119
Taken
59,072
26,780
Mitigated
27,693
21,381
Healing
23,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,119
1,069
0
4,491
9,702
3,638
358
2,396
7,306
56,632
0
W
5,652
1,372
0
1,760
8,314
3,188
0
653
7,661
0
33,767
W
Neith
DIG10510
Neith
9,411
3,057
0
5,548
8,998
3,529
378
2,100
6,898
0
52,063
W
Athena
3,450
905
926
2,605
11,336
8,906
183
1,852
9,484
25,883
0
L
10,290
2,143
469
6,519
14,703
6,452
0
6,294
8,409
0
40,998
L
Yemoja
Giantdre7
Yemoja
2,547
482
3,462
2,136
9,444
6,355
0
1,912
7,532
17,614
0
L
Gilgamesh
5,692
1,349
0
2,491
12,413
5,759
898
6,775
5,638
0
34,396
L
Merlin
MaxedLVL
Merlin
4,999
380
0
2,856
9,608
4,113
49
5,615
3,993
48,457
0
L
Apollo
big1987
Apollo
4,832
4,024
0
5,378
12,904
5,014
0
1,722
11,182
0
55,208
W
10,749
1,235
110
5,941
13,769
7,519
1,137
545
13,224
60,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,177
Gold Earned
35,748
371
Minions Killed
307
0
Camps Cleared
0
1,502,662
Distance Traveled
1,405,264
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,300
519
88
6
0
284,547
0
W
Thor
7,350
459
59
4
0
354,036
4
W
Neith
7,306
457
83
5
0
282,192
4
W
Athena
6,980
436
35
2
0
306,710
4
L
Fenrir
7,255
453
58
4
0
357,307
0
L
Yemoja
6,906
432
23
1
0
261,382
3
L
Gilgamesh
7,239
452
56
4
0
279,508
0
L
Merlin
7,390
462
83
5
0
266,731
9
L
Apollo
6,958
435
87
5
0
240,336
2
W
Hades
8,241
515
106
7
0
275,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role