Player Matchup

Ah Puch
Ah Puch
FullZetsu
Ah Puch
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,838 Elo+
Party 2
Merlin
Merlin
Kedemi
Merlin
Level 80
God Stats
1W - 0L
1,614 SR
Queue Stats
36W - 40L
1,519 Elo+
Party 1
Cernunnos
Cernunnos
Killerjunemuffn
Cernunnos
Level 160
God Stats
8W - 2L
1,727 SR
Queue Stats
437W - 442L
1,518 Elo+
Party 2
Terra
Terra
TaperLightning
Terra
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 91L
1,492 Elo+
Party 2
Anubis
Anubis
theycallmejokic
Anubis
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,519 Elo+
Party 1
Team Averages
Level 110
1,568 SR
1,577 Elo+

VS

Team Averages
Level 94
1,440 SR
1,584 Elo+
He Bo
He Bo
JupstinTime
He Bo
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 25L
1,685 Elo+
Party 3
Bacchus
Bacchus
LtsIce
Bacchus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,694 Elo+
Party 3
Guan Yu
Guan Yu
TuxedoFace
Guan Yu
Level 160
God Stats
1W - 4L
1,331 SR
Queue Stats
1,084W - 1,100L
1,475 Elo+
Solo
Cthulhu
Cthulhu
cpt_Riley-99
Cthulhu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 94L
1,441 Elo+
Solo
Nu Wa
Nu Wa
ltsDrizy
Nu Wa
Level 123
God Stats
0W - 3L
1,367 SR
Queue Stats
57W - 41L
1,627 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FullZetsu
Ah Puch
18
7 / 3 / 14
10,856
775
12,312
17,441
7,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
Kedemi
Merlin
20
16 / 3 / 11
12,941
924
18,618
13,816
6,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
Killerjunemuffn
Cernunnos
12
3 / 1 / 9
9,203
657
4,982
8,832
7,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
2 / 2 / 20
10,798
771
7,626
18,442
21,454
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
6 / 6 / 16
11,752
839
13,308
16,026
8,254
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 6 / 4
11,022
787
20,201
11,530
5,759
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
LtsIce
Bacchus
14
0 / 8 / 7
9,054
647
7,479
14,824
10,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
TuxedoFace
Guan Yu
14
3 / 10 / 5
9,344
667
7,622
21,360
18,798
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
cpt_Riley-99
Cthulhu
18
2 / 5 / 6
10,129
724
10,812
15,519
13,906
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
ltsDrizy
Nu Wa
18
1 / 5 / 5
9,952
711
15,598
11,012
5,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
41
34
Kills
14
15
Deaths
34
70
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
FullZetsu
Ah Puch
7
3
14
4.67
L
8
6
4
1.67
W
Merlin
Kedemi
Merlin
16
3
11
7.17
W
Cernunnos
Killerjunemuffn
Cernunnos
3
1
9
7.5
L
Bacchus
LtsIce
Bacchus
0
8
7
0.44
W
2
2
20
6
L
Guan Yu
TuxedoFace
Guan Yu
3
10
5
0.55
L
Cthulhu
cpt_Riley-99
Cthulhu
2
5
6
1
L
Nu Wa
ltsDrizy
Nu Wa
1
5
5
0.7
W
6
6
16
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,846
Damage
61,712
74,557
Taken
74,245
50,615
Mitigated
54,739
38,487
Healing
9,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
FullZetsu
Ah Puch
12,312
649
2,052
6,537
17,441
7,372
831
12,981
4,460
33,410
0
L
20,201
1,197
925
1,536
11,530
5,759
220
8,299
3,231
29,683
0
W
Merlin
Kedemi
Merlin
18,618
1,129
2,189
5,687
13,816
6,118
1,437
10,258
3,558
41,334
0
W
Cernunnos
Killerjunemuffn
Cernunnos
4,982
1,300
1,944
2,435
8,832
7,417
584
6,471
2,361
0
9,093
L
Bacchus
LtsIce
Bacchus
7,479
670
0
246
14,824
10,369
0
11,738
3,086
12,201
0
W
7,626
620
5,911
6,617
18,442
21,454
129
13,991
4,451
15,649
0
L
Guan Yu
TuxedoFace
Guan Yu
7,622
1,029
1,106
2,773
21,360
18,798
96
14,736
6,624
62
12,803
L
Cthulhu
cpt_Riley-99
Cthulhu
10,812
293
138
1,484
15,519
13,906
0
9,839
5,680
21,427
0
L
Nu Wa
ltsDrizy
Nu Wa
15,598
3,103
158
1,366
11,012
5,907
1,877
7,252
3,760
39,117
0
W
13,308
652
527
4,588
16,026
8,254
576
10,451
5,575
32,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,550
Gold Earned
49,501
164
Minions Killed
130
0
Camps Cleared
0
1,149,409
Distance Traveled
1,149,830
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,856
775
51
4
0
268,678
2
L
He Bo
11,022
787
30
2
0
251,318
3
W
Merlin
12,941
924
55
4
0
255,930
0
W
Cernunnos
9,203
657
5
0
0
150,486
0
L
Bacchus
9,054
647
10
1
0
214,308
0
W
Terra
10,798
771
11
1
0
265,230
0
L
Guan Yu
9,344
667
9
1
0
207,131
6
L
Cthulhu
10,129
724
27
2
0
253,560
0
L
Nu Wa
9,952
711
54
4
0
223,513
3
W
Anubis
11,752
839
42
3
0
209,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role