Player Matchup

Sol
Sol
DragonWillow
Sol
Level 101
God Stats
5W - 20L
1,259 SR
Queue Stats
255W - 325L
1,332 Elo+
Solo
Cu Chulainn
Cu Chulainn
Dunkstien
Cu Chulainn
Level 108
God Stats
0W - 3L
1,213 SR
Queue Stats
18W - 12L
1,497 Elo+
Party 1
Thanatos
Thanatos
Hallaflax
Thanatos
Level 78
God Stats
1W - 3L
1,522 SR
Queue Stats
10W - 10L
1,409 Elo+
Party 1
Nu Wa
Nu Wa
Tiffahai
Nu Wa
Level 123
God Stats
3W - 6L
1,324 SR
Queue Stats
13W - 24L
1,185 Elo+
Solo
Bacchus
Bacchus
xLexLuther666x
Bacchus
Level 64
God Stats
1W - 2L
1,515 SR
Queue Stats
7W - 9L
1,326 Elo+
Party 1
Team Averages
Level 95
1,367 SR
1,350 Elo+

VS

Team Averages
Level 83
1,441 SR
1,282 Elo+
Loki
Loki
BigDJ14
Loki
Level 66
God Stats
4W - 6L
1,561 SR
Queue Stats
27W - 43L
1,294 Elo+
Solo
Bacchus
Bacchus
Ghost2164
Bacchus
Level 69
God Stats
2W - 1L
1,460 SR
Queue Stats
38W - 59L
1,310 Elo+
Party 2
Tyr
Tyr
NBS_Delirious
Tyr
Level 105
God Stats
13W - 9L
1,527 SR
Queue Stats
317W - 370L
1,284 Elo+
Solo
Vulcan
Vulcan
ScantWinner1116
Vulcan
Level 86
God Stats
4W - 2L
1,500 SR
Queue Stats
7W - 10L
1,235 Elo+
Solo
Neith
Neith
XxZACCHEOxX
Neith
Level 87
God Stats
3W - 14L
1,158 SR
Queue Stats
107W - 142L
1,285 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
5,787
386
5,875
10,401
4,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Dunkstien
Cu Chulainn
13
0 / 3 / 0
7,817
521
7,494
11,987
9,707
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Hallaflax
Thanatos
12
4 / 6 / 0
7,462
497
7,350
14,634
7,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
Tiffahai
Nu Wa
10
0 / 5 / 2
6,438
429
4,866
9,359
3,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 1 / 0
5,756
384
4,379
9,358
8,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
BigDJ14
Loki
13
4 / 0 / 3
7,778
519
4,579
8,868
3,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bacchus
Ghost2164
Bacchus
12
1 / 0 / 7
7,834
522
7,993
11,975
12,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 0 / 2
8,454
564
8,440
12,439
13,300
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
6 / 1 / 3
8,383
559
11,976
7,207
2,896
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
6 / 3 / 0
7,772
518
4,556
9,714
4,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
4
Kills
21
21
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Loki
BigDJ14
Loki
4
0
3
5.5
L
0
6
1
0.08
L
Cu Chulainn
Dunkstien
Cu Chulainn
0
3
0
0
W
Bacchus
Ghost2164
Bacchus
1
0
7
4.5
L
Thanatos
Hallaflax
Thanatos
4
6
0
0.67
W
4
0
2
5
W
6
1
3
7.5
L
Nu Wa
Tiffahai
Nu Wa
0
5
2
0.2
W
6
3
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,964
Damage
37,544
55,739
Taken
50,203
32,764
Mitigated
36,526
13,840
Healing
17,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
BigDJ14
Loki
4,579
1,169
0
4,022
8,868
3,443
810
1,536
7,332
0
45,166
L
5,875
1,813
78
2,296
10,401
4,076
0
4,130
6,271
27,012
4,613
L
Cu Chulainn
Dunkstien
Cu Chulainn
7,494
1,257
0
1,721
11,987
9,707
886
1,378
10,609
6,142
56,930
W
Bacchus
Ghost2164
Bacchus
7,993
1,313
572
2,471
11,975
12,681
338
3,483
8,492
23,515
4,101
L
Thanatos
Hallaflax
Thanatos
7,350
1,472
0
8,434
14,634
7,223
0
4,115
10,519
0
44,890
W
8,440
864
0
5,267
12,439
13,300
718
2,407
10,032
0
58,342
W
11,976
4,781
18
2,238
7,207
2,896
668
3,644
3,563
62,752
0
L
Nu Wa
Tiffahai
Nu Wa
4,866
1,922
0
840
9,359
3,714
0
5,238
4,121
39,249
0
W
4,556
1,906
287
2,673
9,714
4,206
898
4,683
5,031
0
48,301
L
4,379
417
0
471
9,358
8,044
0
4,096
5,262
16,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,260
Gold Earned
40,221
317
Minions Killed
408
0
Camps Cleared
0
1,306,277
Distance Traveled
1,446,811
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,778
519
86
6
0
278,417
0
L
Sol
5,787
386
42
3
0
250,684
2
L
Cu Chulainn
7,817
521
139
9
0
244,679
3
W
Bacchus
7,834
522
44
3
0
296,479
1
L
Thanatos
7,462
497
66
4
0
278,047
0
W
Tyr
8,454
564
103
7
0
332,931
2
W
Vulcan
8,383
559
99
7
0
284,033
0
L
Nu Wa
6,438
429
50
3
0
227,340
7
W
Neith
7,772
518
76
5
0
254,951
4
L
Bacchus
5,756
384
20
1
0
305,527
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role