Player Matchup

Achilles
Achilles
GypsyLotus
Achilles
Level 128
God Stats
4W - 3L
1,551 SR
Queue Stats
156W - 147L
1,431 Elo+
Party 2
Chiron
Chiron
Metallicmosh
Chiron
Level 119
God Stats
3W - 4L
1,473 SR
Queue Stats
135W - 131L
1,433 Elo+
Party 2
Medusa
Medusa
Peedy85
Medusa
Level 143
God Stats
1W - 1L
1,741 SR
Queue Stats
192W - 202L
1,453 Elo+
Solo
Da Ji
Da Ji
Turan8888
Da Ji
Level 154
God Stats
12W - 9L
1,554 SR
Queue Stats
1,634W - 1,694L
1,490 Elo+
Solo
Fenrir
Fenrir
zabaztion
Fenrir
Level 147
God Stats
3W - 7L
1,387 SR
Queue Stats
912W - 926L
1,474 Elo+
Solo
Team Averages
Level 138
1,541 SR
1,456 Elo+

VS

Team Averages
Level 127
1,501 SR
1,429 Elo+
Agni
Agni
 
Agni
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Interphaser
Hou Yi
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 26L
1,326 Elo+
Party 1
Lancelot
Lancelot
MorehouseMan09
Lancelot
Level 159
God Stats
8W - 10L
1,506 SR
Queue Stats
302W - 306L
1,464 Elo+
Solo
Danzaburou
Danzaburou
NT Woods
Danzaburou
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,485 Elo+
Party 1
Vulcan
Vulcan
NTSaints
Vulcan
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GypsyLotus
Achilles
19
4 / 4 / 10
12,834
675
14,041
31,755
53,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chiron
20
4 / 3 / 11
12,600
663
25,216
20,723
13,593
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Peedy85
Medusa
20
7 / 6 / 6
12,685
668
18,803
26,494
16,492
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Da Ji
Turan8888
Da Ji
17
2 / 8 / 11
10,918
575
10,695
21,796
13,675
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
zabaztion
Fenrir
16
2 / 4 / 10
11,167
588
8,316
21,442
28,307
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
20
8 / 5 / 16
14,160
745
32,722
18,237
9,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
20
5 / 3 / 14
12,441
655
19,611
17,617
9,589
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
19
2 / 4 / 15
12,166
640
18,686
25,241
24,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
NT Woods
Danzaburou
20
6 / 3 / 17
14,373
756
18,612
20,392
12,651
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
NTSaints
Vulcan
18
4 / 5 / 10
11,808
621
21,124
12,796
7,430
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
97
19
Kills
25
25
Deaths
20
48
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
8
5
16
3.2
L
Achilles
GypsyLotus
Achilles
4
4
10
2.25
W
Hou Yi
5
3
14
4
L
Chiron
4
3
11
3.17
W
Lancelot
2
4
15
2.38
W
Danzaburou
NT Woods
Danzaburou
6
3
17
4.83
W
Vulcan
NTSaints
Vulcan
4
5
10
1.8
L
Medusa
Peedy85
Medusa
7
6
6
1.67
L
Da Ji
Turan8888
Da Ji
2
8
11
0.94
L
Fenrir
zabaztion
Fenrir
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,071
Damage
110,755
122,210
Taken
94,283
125,133
Mitigated
63,107
41,108
Healing
41,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
32,722
924
2,453
5,799
18,237
9,246
887
0
18,237
55,681
0
L
Achilles
GypsyLotus
Achilles
14,041
2,035
1,830
6,645
31,755
53,066
22
12,981
18,145
0
20,065
W
Hou Yi
19,611
11,616
1,805
5,895
17,617
9,589
2,416
0
17,617
0
34,846
L
Chiron
25,216
6,863
6,721
6,806
20,723
13,593
658
9,193
11,329
0
66,558
W
Lancelot
18,686
2,867
2,079
10,650
25,241
24,191
476
0
25,241
0
38,726
W
Danzaburou
NT Woods
Danzaburou
18,612
9,035
1,187
8,821
20,392
12,651
4,002
0
20,392
0
46,860
W
Vulcan
NTSaints
Vulcan
21,124
8,262
1,548
1,717
12,796
7,430
1,152
0
12,796
32,055
0
L
Medusa
Peedy85
Medusa
18,803
5,562
2,913
5,055
26,494
16,492
638
12,705
13,292
0
52,045
L
Da Ji
Turan8888
Da Ji
10,695
790
2,032
4,567
21,796
13,675
230
10,747
10,811
0
19,071
L
Fenrir
zabaztion
Fenrir
8,316
903
1,045
3,494
21,442
28,307
0
8,220
12,743
0
12,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,204
Gold Earned
64,948
206
Minions Killed
206
0
Camps Cleared
0
1,627,765
Distance Traveled
1,802,774
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
14,160
745
44
2
0
329,446
1
L
Achilles
12,834
675
14
1
0
353,703
1
W
Hou Yi
12,441
655
31
2
0
362,479
0
L
Chiron
12,600
663
98
5
0
352,766
1
W
Lancelot
12,166
640
36
2
0
410,659
2
W
Danzaburou
14,373
756
59
3
0
374,530
3
W
Vulcan
11,808
621
36
2
0
325,660
0
L
Medusa
12,685
668
79
4
0
320,143
2
L
Da Ji
10,918
575
12
1
0
315,918
0
L
Fenrir
11,167
588
3
0
0
285,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role