Player Matchup

Guan Yu
Guan Yu
BlxdeJhonRobin
Guan Yu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,324 Elo+
Party 2
Chaac
Chaac
NH InvertUwu
Chaac
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,296 Elo+
Party 2
Izanami
Izanami
Pardoxduva
Izanami
Level 103
God Stats
10W - 9L
1,411 SR
Queue Stats
367W - 387L
1,398 Elo+
Party 2
Hera
Hera
ScantWinner1116
Hera
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 40L
1,314 Elo+
Solo
Xbalanque
Xbalanque
cvsmic
Xbalanque
Level 43
God Stats
1W - 1L
1,537 SR
Queue Stats
50W - 45L
1,441 Elo+
Solo
Team Averages
Level 56
1,490 SR
1,355 Elo+

VS

Team Averages
Level 97
1,510 SR
1,387 Elo+
Tiamat
Tiamat
BTGGFMami
Tiamat
Level 68
God Stats
2W - 2L
1,560 SR
Queue Stats
341W - 392L
1,409 Elo+
Party 1
Chang'e
Chang'e
BoisterousBoy
Chang'e
Level 107
God Stats
3W - 8L
1,285 SR
Queue Stats
399W - 454L
1,422 Elo+
Party 1
Thor
Thor
RiskyJiznes
Thor
Level 102
God Stats
2W - 1L
1,842 SR
Queue Stats
42W - 57L
1,303 Elo+
Solo
Ne Zha
Ne Zha
XxXxCYOMARxXxX
Ne Zha
Level 141
God Stats
13W - 22L
1,370 SR
Queue Stats
482W - 488L
1,372 Elo+
Solo
Cthulhu
Cthulhu
hauntedapple
Cthulhu
Level 69
God Stats
0W - 2L
1,494 SR
Queue Stats
195W - 196L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 4 / 13
11,710
586
4,795
22,823
36,109
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
1 / 5 / 17
12,799
640
22,385
24,450
13,704
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Pardoxduva
Izanami
20
14 / 5 / 7
15,690
785
39,413
17,541
7,335
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
4 / 6 / 14
13,518
676
27,637
21,189
9,156
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xbalanque
cvsmic
Xbalanque
19
5 / 5 / 7
12,650
633
23,256
20,140
8,300
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BTGGFMami
Tiamat
20
2 / 4 / 15
12,267
613
19,768
20,350
12,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
20
8 / 4 / 10
13,364
668
28,479
29,994
13,531
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 8 / 7
11,393
570
10,910
20,822
8,813
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

20
5 / 4 / 12
12,448
622
16,127
21,743
11,473
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
hauntedapple
Cthulhu
20
5 / 5 / 13
13,178
659
20,172
34,194
35,321
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
82
24
Kills
25
25
Deaths
25
58
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BTGGFMami
Tiamat
2
4
15
2.38
W
0
4
13
1.63
L
Chang'e
8
4
10
3.25
W
1
5
17
1.9
W
Izanami
Pardoxduva
Izanami
14
5
7
3.5
L
5
8
7
1.06
W
4
6
14
1.83
L
5
4
12
2.75
W
Xbalanque
cvsmic
Xbalanque
5
5
7
1.7
L
Cthulhu
hauntedapple
Cthulhu
5
5
13
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,486
Damage
95,456
106,143
Taken
127,103
74,604
Mitigated
81,875
48,083
Healing
66,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BTGGFMami
Tiamat
19,768
1,740
1,929
3,067
20,350
12,737
556
5,598
14,752
34,736
0
W
4,795
436
10,676
6,885
22,823
36,109
472
14,800
8,023
0
14,152
L
Chang'e
28,479
386
24,094
15,376
29,994
13,531
267
7,580
22,414
59,566
0
W
22,385
3,597
1,274
8,075
24,450
13,704
1,078
16,490
7,960
0
39,381
W
Izanami
Pardoxduva
Izanami
39,413
27,401
2,747
2,703
17,541
7,335
2,128
12,868
4,673
0
81,375
L
10,910
1,319
3,477
1,682
20,822
8,813
0
3,160
17,662
0
17,541
W
27,637
9,763
4,075
5,861
21,189
9,156
1,062
12,603
8,586
57,376
0
L
16,127
2,333
2,262
3,748
21,743
11,473
300
5,492
16,251
0
45,066
W
Xbalanque
cvsmic
Xbalanque
23,256
7,027
988
4,799
20,140
8,300
2,841
11,658
8,482
0
36,698
L
Cthulhu
hauntedapple
Cthulhu
20,172
877
3,978
7,279
34,194
35,321
198
5,807
28,387
43,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,367
Gold Earned
62,650
208
Minions Killed
203
0
Camps Cleared
0
1,779,073
Distance Traveled
1,766,090
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,267
613
42
2
0
304,606
0
W
Guan Yu
11,710
586
17
1
0
387,399
0
L
Chang'e
13,364
668
71
4
0
370,488
1
W
Chaac
12,799
640
32
2
0
389,818
1
W
Izanami
15,690
785
87
4
0
315,529
0
L
Thor
11,393
570
10
1
0
333,167
0
W
Hera
13,518
676
51
3
0
312,324
1
L
Ne Zha
12,448
622
39
2
0
404,301
0
W
Xbalanque
12,650
633
21
1
0
374,003
0
L
Cthulhu
13,178
659
41
2
0
353,528
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role