Player Matchup

Chaac
Chaac
MESSI_PLAYERs21
Chaac
Level 69
God Stats
0W - 1L
1,322 SR
Queue Stats
5W - 14L
1,239 Elo+
Party 1
Neith
Neith
Rigotobar3
Neith
Level 103
God Stats
24W - 13L
1,589 SR
Queue Stats
117W - 117L
1,421 Elo+
Party 1
Ah Puch
Ah Puch
TheFirstReaper1
Ah Puch
Level 139
God Stats
5W - 2L
1,942 SR
Queue Stats
363W - 329L
1,503 Elo+
Party 1
Maui
Maui
heyrefustink
Maui
Level 139
God Stats
0W - 4L
1,540 SR
Queue Stats
147W - 127L
1,439 Elo+
Solo
Bakasura
Bakasura
zombomatic0
Bakasura
Level 140
God Stats
10W - 13L
1,549 SR
Queue Stats
240W - 220L
1,526 Elo+
Party 1
Team Averages
Level 118
1,588 SR
1,426 Elo+

VS

Team Averages
Level 92
1,540 SR
1,443 Elo+
Fenrir
Fenrir
AROCKER88
Fenrir
Level 94
God Stats
13W - 10L
1,511 SR
Queue Stats
177W - 156L
1,466 Elo+
Party 2
Agni
Agni
PhoneChicken
Agni
Level 92
God Stats
4W - 3L
1,695 SR
Queue Stats
99W - 106L
1,472 Elo+
Party 2
Olorun
Olorun
Retro xDrippyy
Olorun
Level 69
God Stats
2W - 1L
1,530 SR
Queue Stats
52W - 70L
1,381 Elo+
Party 3
Bellona
Bellona
Retro xReflex
Bellona
Level 126
God Stats
7W - 7L
1,391 SR
Queue Stats
113W - 136L
1,412 Elo+
Party 3
Izanami
Izanami
Yayoed
Izanami
Level 81
God Stats
29W - 18L
1,570 SR
Queue Stats
69W - 64L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 3
8,475
499
7,638
12,985
11,772
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
14
2 / 2 / 2
8,769
516
4,856
8,455
3,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

13
1 / 3 / 1
8,065
474
8,826
11,458
4,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 2 / 3
8,258
486
5,133
10,943
10,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
zombomatic0
Bakasura
13
3 / 4 / 1
8,182
481
8,886
15,488
6,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AROCKER88
Fenrir
15
3 / 0 / 5
8,586
505
6,459
12,034
5,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 1 / 2
8,411
495
6,646
8,294
3,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 1 / 1
8,806
518
3,786
8,425
4,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
14
7 / 3 / 3
8,580
505
13,579
14,600
13,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
Yayoed
Izanami
17
1 / 3 / 2
9,714
571
7,294
13,603
5,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
8
Kills
13
13
Deaths
8
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AROCKER88
Fenrir
3
0
5
5.5
L
0
2
3
0.75
W
1
1
2
2
W
1
1
1
1.5
W
Bellona
7
3
3
2.83
L
Neith
2
2
2
1.5
L
1
3
1
0.5
W
Izanami
Yayoed
Izanami
1
3
2
0.67
L
2
2
3
1.75
L
Bakasura
zombomatic0
Bakasura
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,339
Damage
37,764
59,329
Taken
56,956
37,727
Mitigated
33,793
17,131
Healing
18,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AROCKER88
Fenrir
6,459
604
0
2,264
12,034
5,681
0
2,344
9,138
0
67,264
L
7,638
680
0
3,507
12,985
11,772
0
0
12,887
0
60,817
W
6,646
600
0
1,921
8,294
3,851
0
5,509
2,715
72,092
0
W
3,786
1,031
129
4,758
8,425
4,612
0
369
7,706
75,136
9,246
W
Bellona
13,579
3,173
0
2,968
14,600
13,759
0
4,923
8,925
0
44,174
L
Neith
4,856
2,041
0
3,101
8,455
3,944
1,972
2,158
6,084
0
69,440
L
8,826
147
0
4,889
11,458
4,922
524
4,254
6,941
61,267
0
W
Izanami
Yayoed
Izanami
7,294
5,829
0
6,442
13,603
5,890
600
0
12,993
0
97,974
L
5,133
1,136
0
2,762
10,943
10,319
0
2,515
7,926
20,961
3,378
L
Bakasura
zombomatic0
Bakasura
8,886
5,384
0
2,872
15,488
6,770
0
1,335
13,923
30
51,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,749
Gold Earned
44,097
470
Minions Killed
591
0
Camps Cleared
0
1,555,835
Distance Traveled
1,581,567
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,586
505
97
6
0
363,770
2
L
Chaac
8,475
499
97
6
0
292,286
1
W
Agni
8,411
495
121
7
0
329,625
5
W
Olorun
8,806
518
149
9
0
310,301
1
W
Bellona
8,580
505
54
3
0
324,753
3
L
Neith
8,769
516
123
7
0
300,098
3
L
Ah Puch
8,065
474
119
7
0
295,805
2
W
Izanami
9,714
571
170
10
0
253,118
5
L
Maui
8,258
486
29
2
0
310,004
5
L
Bakasura
8,182
481
102
6
0
357,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role