Player Matchup

Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
ChefLeon1099
Thor
Level 160
God Stats
4W - 5L
1,523 SR
Queue Stats
297W - 267L
1,549 Elo+
Party 2
Osiris
Osiris
Hero_Cuchulainn
Osiris
Level 154
God Stats
0W - 2L
1,284 SR
Queue Stats
77W - 76L
1,474 Elo+
Party 2
Athena
Athena
X_DaddyDiavolo_X
Athena
Level 157
God Stats
0W - 1L
1,177 SR
Queue Stats
130W - 96L
1,502 Elo+
Party 2
Nu Wa
Nu Wa
dragonmatt20
Nu Wa
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 60L
1,467 Elo+
Party 2
Team Averages
Level 146
1,397 SR
1,498 Elo+

VS

Team Averages
Level 123
1,723 SR
1,669 Elo+
Thanatos
Thanatos
Barlesss
Thanatos
Level 106
God Stats
20W - 20L
1,534 SR
Queue Stats
154W - 115L
1,616 Elo+
Party 1
Ra
Ra
Dovahsejer
Ra
Level 160
God Stats
6W - 4L
1,636 SR
Queue Stats
325W - 213L
1,654 Elo+
Party 1
Bacchus
Bacchus
Lesbiana Jones
Bacchus
Level 36
God Stats
6W - 1L
1,814 SR
Queue Stats
33W - 9L
1,805 Elo+
Party 1
Vulcan
Vulcan
RulyLeviathan
Vulcan
Level 155
God Stats
15W - 7L
1,699 SR
Queue Stats
169W - 129L
1,604 Elo+
Party 1
Bellona
Bellona
kOOcOO4cOcOpufs
Bellona
Level 158
God Stats
17W - 3L
1,932 SR
Queue Stats
352W - 227L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 1 / 1
6,443
496
6,164
7,317
2,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

10
3 / 4 / 1
6,296
484
4,021
10,157
3,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 0
5,619
432
3,781
7,215
7,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 1 / 4
5,488
422
2,749
10,172
6,095
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 1
5,201
400
2,147
7,099
2,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Barlesss
Thanatos
13
5 / 0 / 1
7,741
595
5,056
11,434
5,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 3 / 0
7,413
570
5,381
8,318
4,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 1 / 3
6,815
524
3,334
10,155
11,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 1 / 0
6,814
524
8,635
5,736
2,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 0 / 2
9,226
710
5,339
8,721
8,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
5
Kills
10
10
Deaths
5
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
1
1
2.5
W
Thanatos
Barlesss
Thanatos
5
0
1
5.5
L
3
4
1
0.88
W
1
3
0
0.33
L
0
2
0
0
W
0
1
3
1.5
W
2
1
0
2
L
0
1
4
2
L
0
2
1
0.25
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,862
Damage
27,745
41,960
Taken
44,364
22,876
Mitigated
31,923
7,310
Healing
23,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,164
2,003
0
1,318
7,317
2,707
441
3,247
4,070
0
48,026
W
Thanatos
Barlesss
Thanatos
5,056
1,732
0
11,551
11,434
5,430
96
1,007
10,427
0
67,274
L
4,021
1,267
0
3,002
10,157
3,586
0
1,767
8,390
0
31,383
W
5,381
1,500
148
1,926
8,318
4,025
0
868
7,450
53,988
5,501
L
3,781
1,874
0
189
7,215
7,825
0
733
6,482
0
33,611
W
3,334
563
1,857
2,042
10,155
11,428
219
1,549
8,606
17,715
0
W
8,635
3,756
0
367
5,736
2,548
632
1,001
4,735
57,750
0
L
2,749
1,057
252
1,614
10,172
6,095
0
6,191
3,981
10,047
0
L
2,147
703
262
673
7,099
2,663
0
4,886
2,213
26,471
0
W
5,339
1,823
0
5,317
8,721
8,492
0
471
8,250
0
77,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,047
Gold Earned
38,009
242
Minions Killed
503
0
Camps Cleared
0
1,219,377
Distance Traveled
1,338,109
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,443
496
70
5
0
237,916
2
W
Thanatos
7,741
595
95
7
0
282,361
3
L
Thor
6,296
484
50
4
0
258,183
2
W
Ra
7,413
570
107
8
0
234,952
2
L
Osiris
5,619
432
62
5
0
249,554
0
W
Bacchus
6,815
524
32
2
0
262,315
0
W
Vulcan
6,814
524
93
7
0
278,728
0
L
Athena
5,488
422
24
2
0
258,227
3
L
Nu Wa
5,201
400
36
3
0
215,497
2
W
Bellona
9,226
710
176
14
0
279,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role