Player Matchup

Yemoja
Yemoja
BigFincho
Yemoja
Level 17
God Stats
4W - 2L
1,823 SR
Queue Stats
18W - 18L
1,458 Elo+
Party 2
Janus
Janus
DefyThat
Janus
Level 69
God Stats
6W - 4L
1,549 SR
Queue Stats
141W - 114L
1,541 Elo+
Party 2
Achilles
Achilles
WhoaDIabeto
Achilles
Level 78
God Stats
14W - 9L
1,575 SR
Queue Stats
187W - 172L
1,518 Elo+
Party 2
Team Averages
Level 55
1,649 SR
1,506 Elo+

VS

Team Averages
Level 102
1,510 SR
1,471 Elo+
Ravana
Ravana
FakeChumLee
Ravana
Level 159
God Stats
1W - 1L
1,838 SR
Queue Stats
83W - 62L
1,614 Elo+
Party 1
Jing Wei
Jing Wei
Lazy Bones C
Jing Wei
Level 123
God Stats
0W - 1L
1,240 SR
Queue Stats
122W - 92L
1,505 Elo+
Party 1
Ra
Ra
Seventh007etter
Ra
Level 25
God Stats
5W - 8L
1,451 SR
Queue Stats
12W - 21L
1,293 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BigFincho
Yemoja
16
2 / 2 / 16
11,193
746
4,369
16,777
17,925
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
DefyThat
Janus
19
5 / 2 / 11
12,091
806
15,919
11,303
4,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
WhoaDIabeto
Achilles
17
12 / 2 / 4
12,623
842
22,385
18,142
22,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
14
1 / 7 / 3
10,200
680
14,597
16,043
9,150
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Lazy Bones C
Jing Wei
16
4 / 6 / 1
10,960
731
9,607
18,682
8,885
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 6 / 5
10,146
676
4,831
12,806
11,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
19
Kills
6
6
Deaths
19
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Yemoja
BigFincho
Yemoja
2
2
16
5
W
Janus
DefyThat
Janus
5
2
11
5.25
L
Ravana
1
7
3
0.36
L
Jing Wei
Lazy Bones C
Jing Wei
4
6
1
0.75
L
1
6
5
0.58
W
Achilles
WhoaDIabeto
Achilles
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,673
Damage
29,035
46,222
Taken
47,531
45,270
Mitigated
29,109
13,798
Healing
6,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
BigFincho
Yemoja
4,369
1,742
5,205
5,234
16,777
17,925
674
2,030
14,747
14,510
0
W
Janus
DefyThat
Janus
15,919
640
0
757
11,303
4,913
978
1,019
10,284
67,592
0
L
Ravana
14,597
6,424
0
574
16,043
9,150
572
6,280
9,202
0
46,513
L
Jing Wei
Lazy Bones C
Jing Wei
9,607
7,482
0
3,208
18,682
8,885
603
6,496
11,531
0
33,740
L
4,831
382
1,551
1,265
12,806
11,074
88
7,521
5,099
30,292
0
W
Achilles
WhoaDIabeto
Achilles
22,385
12,040
0
2,602
18,142
22,432
968
1,793
16,349
0
49,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,907
Gold Earned
31,306
171
Minions Killed
142
0
Camps Cleared
0
783,728
Distance Traveled
766,693
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,193
746
12
1
0
227,027
0
W
Janus
12,091
806
105
7
0
276,756
1
L
Ravana
10,200
680
64
4
0
256,393
2
L
Jing Wei
10,960
731
49
3
0
256,087
0
L
Ra
10,146
676
29
2
0
254,213
3
W
Achilles
12,623
842
54
4
0
279,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role