Player Matchup

Shiva
Shiva
 
Shiva
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
DETROITHULK
Danzaburou
Level 121
God Stats
7W - 8L
1,490 SR
Queue Stats
184W - 245L
1,266 Elo+
Party 1
Team Averages
Level 85
1,497 SR
1,422 Elo+

VS

Team Averages
Level 77
1,510 SR
1,345 Elo+
Cthulhu
Cthulhu
DNAlien99
Cthulhu
Level 87
God Stats
34W - 43L
1,403 SR
Queue Stats
253W - 330L
1,341 Elo+
Party 2
Cupid
Cupid
Smokedog2244
Cupid
Level 65
God Stats
88W - 99L
1,400 SR
Queue Stats
241W - 343L
1,271 Elo+
Party 2
Ao Kuang
Ao Kuang
Weezer34
Ao Kuang
Level 80
God Stats
1W - 0L
1,728 SR
Queue Stats
18W - 16L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
1 / 4 / 3
9,836
703
10,413
17,572
16,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
 
Sol
14
4 / 3 / 1
9,481
677
13,402
14,020
6,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
DETROITHULK
Danzaburou
15
1 / 2 / 5
9,605
686
8,806
11,821
5,918
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DNAlien99
Cthulhu
16
1 / 3 / 5
9,849
704
10,781
13,286
13,721
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 2 / 6
9,756
697
11,765
11,292
5,477
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
Weezer34
Ao Kuang
17
7 / 1 / 2
12,092
864
13,823
19,641
24,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
6
Kills
9
9
Deaths
6
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
4
3
0.63
L
Sol
 
Sol
4
3
1
1.5
L
Danzaburou
DETROITHULK
Danzaburou
1
2
5
1.75
W
Cthulhu
DNAlien99
Cthulhu
1
3
5
1.17
W
1
2
6
2
W
Ao Kuang
Weezer34
Ao Kuang
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,621
Damage
36,369
43,413
Taken
44,219
29,279
Mitigated
43,708
15,589
Healing
15,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
10,413
1,540
609
5,343
17,572
16,880
0
8,475
9,097
465
31,416
L
Sol
 
Sol
13,402
4,335
0
5,405
14,020
6,481
0
9,247
4,773
31,821
0
L
Danzaburou
DETROITHULK
Danzaburou
8,806
2,853
0
4,232
11,821
5,918
352
6,964
4,857
29
47,758
W
Cthulhu
DNAlien99
Cthulhu
10,781
277
1,603
569
13,286
13,721
282
4,915
8,371
47,073
0
W
11,765
6,076
863
2,299
11,292
5,477
1,812
4,144
7,148
0
33,690
W
Ao Kuang
Weezer34
Ao Kuang
13,823
3,752
2,708
7,845
19,641
24,510
863
4,931
14,710
35,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,922
Gold Earned
31,697
151
Minions Killed
177
0
Camps Cleared
0
758,134
Distance Traveled
782,523
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,836
703
37
3
0
254,035
1
L
Sol
9,481
677
34
2
0
241,478
1
L
Danzaburou
9,605
686
80
6
0
262,621
4
W
Cthulhu
9,849
704
83
6
0
276,834
0
W
Cupid
9,756
697
59
4
0
228,212
0
W
Ao Kuang
12,092
864
35
3
0
277,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role