Player Matchup

Anubis
Anubis
MrPhister321
Anubis
Level 85
God Stats
1W - 0L
1,735 SR
Queue Stats
13W - 9L
1,641 Elo+
Party 1
Neith
Neith
SirDonga
Neith
Level 135
God Stats
1W - 1L
1,579 SR
Queue Stats
34W - 26L
1,665 Elo+
Party 1
Cthulhu
Cthulhu
gas monkey 1835
Cthulhu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 75
1,605 SR
1,602 Elo+

VS

Team Averages
Level 72
1,372 SR
1,474 Elo+
Lancelot
Lancelot
Ryanthetitan8
Lancelot
Level 101
God Stats
0W - 2L
1,189 SR
Queue Stats
40W - 64L
1,395 Elo+
Party 2
Odin
Odin
Tahjmahal328
Odin
Level 55
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 7L
1,567 Elo+
Solo
Sol
Sol
TitanSlayerX-24
Sol
Level 59
God Stats
5W - 9L
1,426 SR
Queue Stats
67W - 89L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
10 / 1 / 4
8,870
887
12,886
7,738
4,528
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
SirDonga
Neith
15
6 / 0 / 9
9,030
903
11,434
10,072
4,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 2 / 8
7,291
729
2,061
7,033
6,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Ryanthetitan8
Lancelot
11
1 / 7 / 2
6,832
683
3,938
11,774
4,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
2 / 5 / 1
6,969
697
4,113
9,747
4,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 4 / 1
6,409
641
8,217
9,124
3,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
16
Kills
3
3
Deaths
16
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
10
1
4
12
L
Lancelot
Ryanthetitan8
Lancelot
1
7
2
0.29
W
Neith
SirDonga
Neith
6
0
9
10.5
L
2
5
1
0.5
L
0
4
1
0.13
W
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,381
Damage
16,268
24,843
Taken
30,645
16,036
Mitigated
12,603
12,677
Healing
3,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
12,886
811
0
4,735
7,738
4,528
0
2,592
5,146
38,236
0
L
Lancelot
Ryanthetitan8
Lancelot
3,938
1,450
0
1,060
11,774
4,532
0
6,629
5,145
0
15,977
W
Neith
SirDonga
Neith
11,434
6,722
0
7,122
10,072
4,713
985
3,266
6,806
0
41,709
L
4,113
982
0
45
9,747
4,211
0
5,077
4,670
0
10,795
L
8,217
3,692
140
2,510
9,124
3,860
0
3,275
5,849
22,298
1,874
W
2,061
61
183
637
7,033
6,795
160
1,861
5,172
7,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,191
Gold Earned
20,210
134
Minions Killed
82
0
Camps Cleared
0
512,635
Distance Traveled
480,936
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,870
887
54
5
0
163,292
1
L
Lancelot
6,832
683
24
2
0
176,435
1
W
Neith
9,030
903
73
7
0
172,383
0
L
Odin
6,969
697
12
1
0
154,074
0
L
Sol
6,409
641
46
5
0
150,427
0
W
Cthulhu
7,291
729
7
1
0
176,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role