Player Matchup

Chaac
Chaac
ItsWyett
Chaac
Level 106
God Stats
2W - 3L
1,326 SR
Queue Stats
223W - 199L
1,530 Elo+
Party 1
Eset
Eset
l Shadd l
Eset
Level 105
God Stats
6W - 1L
1,709 SR
Queue Stats
166W - 162L
1,483 Elo+
Party 1
Chang'e
Chang'e
n1neinchtoenails
Chang'e
Level 146
God Stats
5W - 7L
1,375 SR
Queue Stats
748W - 773L
1,464 Elo+
Solo
Geb
Geb
xxUlitmatefluffy
Geb
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 23L
1,519 Elo+
Party 4
Hun Batz
Hun Batz
yoboiigeo
Hun Batz
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 33L
1,509 Elo+
Party 4
Team Averages
Level 110
1,482 SR
1,501 Elo+

VS

Team Averages
Level 121
1,547 SR
1,457 Elo+
Guan Yu
Guan Yu
AfuzzyCTHULHU
Guan Yu
Level 112
God Stats
1W - 2L
1,465 SR
Queue Stats
103W - 73L
1,577 Elo+
Party 3
Ares
Ares
FrickImAlive
Ares
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,369 Elo+
Party 3
Hera
Hera
IHM LuXurYlusT
Hera
Level 160
God Stats
3W - 2L
1,677 SR
Queue Stats
375W - 432L
1,502 Elo+
Solo
Da Ji
Da Ji
MPA737
Da Ji
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,325 Elo+
Party 2
Hou Yi
Hou Yi
ZeusGT7
Hou Yi
Level 151
God Stats
0W - 1L
1,595 SR
Queue Stats
20W - 20L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ItsWyett
Chaac
18
7 / 2 / 25
10,864
836
17,634
24,749
39,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Eset
18
8 / 3 / 16
11,109
855
17,652
14,346
6,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 2 / 17
10,405
800
11,687
15,319
10,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 2 / 23
11,178
860
9,880
21,155
25,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hun Batz
yoboiigeo
Hun Batz
17
11 / 5 / 16
10,950
842
20,648
16,593
9,652
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
17
0 / 7 / 11
9,078
698
12,833
21,963
28,299
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 9 / 2
9,923
763
9,615
24,114
31,937
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
2 / 3 / 2
7,851
604
6,259
4,535
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
MPA737
Da Ji
14
1 / 10 / 3
8,345
642
6,591
16,598
7,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hou Yi
ZeusGT7
Hou Yi
18
6 / 6 / 5
10,506
808
22,189
17,026
8,912
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
36
35
Kills
13
14
Deaths
35
97
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
0
7
11
0.79
L
4
9
2
0.56
L
2
3
2
1
W
Chaac
ItsWyett
Chaac
7
2
25
9.75
L
Da Ji
MPA737
Da Ji
1
10
3
0.25
L
Hou Yi
ZeusGT7
Hou Yi
6
6
5
1.42
W
Eset
8
3
16
5.33
W
4
2
17
6.25
W
5
2
23
8.25
W
Hun Batz
yoboiigeo
Hun Batz
11
5
16
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,501
Damage
57,487
92,162
Taken
84,236
91,527
Mitigated
78,904
44,439
Healing
15,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
12,833
1,267
4,025
4,261
21,963
28,299
0
12,135
9,611
0
26,116
L
9,615
690
796
887
24,114
31,937
0
10,592
12,983
12,780
0
L
6,259
1,152
384
184
4,535
1,837
0
2,114
2,243
13,146
0
W
Chaac
ItsWyett
Chaac
17,634
2,603
3,295
9,447
24,749
39,320
1,235
3,588
19,751
0
26,293
L
Da Ji
MPA737
Da Ji
6,591
1,461
815
635
16,598
7,919
0
6,932
9,525
0
9,651
L
Hou Yi
ZeusGT7
Hou Yi
22,189
8,291
898
3,053
17,026
8,912
0
7,446
9,291
0
46,855
W
Eset
17,652
2,022
2,962
3,705
14,346
6,916
2,096
4,038
10,308
29,048
0
W
11,687
365
12,503
6,313
15,319
10,491
2,098
3,999
11,320
28,112
0
W
9,880
996
971
3,819
21,155
25,148
1,133
2,062
19,093
22,491
0
W
Hun Batz
yoboiigeo
Hun Batz
20,648
3,507
779
645
16,593
9,652
2,948
2,187
13,602
0
32,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,506
Gold Earned
45,703
139
Minions Killed
95
0
Camps Cleared
0
1,264,161
Distance Traveled
921,091
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,078
698
19
1
0
230,515
0
L
Ares
9,923
763
3
0
0
200,506
0
L
Hera
7,851
604
11
1
0
92,477
1
W
Chaac
10,864
836
18
1
0
247,697
0
L
Da Ji
8,345
642
15
1
0
191,899
0
L
Hou Yi
10,506
808
47
4
0
205,694
0
W
Eset
11,109
855
33
3
0
252,104
1
W
Chang'e
10,405
800
45
3
0
249,801
2
W
Geb
11,178
860
13
1
0
281,166
1
W
Hun Batz
10,950
842
30
2
0
233,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role