Player Matchup

Neith
Neith
 
Neith
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Dagronn
Chaac
Level 5
God Stats
1W - 2L
1,227 SR
Queue Stats
3W - 6L
1,084 Elo+
Party 2
Cerberus
Cerberus
Draughin
Cerberus
Level 28
God Stats
4W - 3L
1,227 SR
Queue Stats
10W - 10L
1,180 Elo+
Party 2
Nemesis
Nemesis
Toothpicks007
Nemesis
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 14L
1,180 Elo+
Party 2
Vulcan
Vulcan
armylord9000
Vulcan
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 52
1,391 SR
1,289 Elo+

VS

Team Averages
Level 60
1,567 SR
1,415 Elo+
Bellona
Bellona
AndroBourne
Bellona
Level 41
God Stats
6W - 4L
1,515 SR
Queue Stats
18W - 31L
1,345 Elo+
Solo
Khepri
Khepri
KingYeags
Khepri
Level 68
God Stats
4W - 1L
1,635 SR
Queue Stats
49W - 57L
1,450 Elo+
Party 1
Cupid
Cupid
Levi Kent
Cupid
Level 82
God Stats
4W - 4L
1,501 SR
Queue Stats
81W - 85L
1,442 Elo+
Party 1
Baron Samedi
Baron Samedi
MurpsRaw
Baron Samedi
Level 63
God Stats
2W - 2L
1,549 SR
Queue Stats
47W - 45L
1,419 Elo+
Party 1
Fenrir
Fenrir
sigmawalrus
Fenrir
Level 45
God Stats
8W - 4L
1,637 SR
Queue Stats
39W - 40L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 7 / 1
6,158
362
6,016
10,775
3,840
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Dagronn
Chaac
11
0 / 5 / 3
6,970
410
5,650
14,534
8,445
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
Draughin
Cerberus
9
0 / 5 / 2
6,667
392
4,839
18,167
14,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
14
5 / 6 / 1
8,850
521
9,948
17,570
7,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Vulcan
11
1 / 5 / 1
7,241
426
5,257
12,114
4,953
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AndroBourne
Bellona
16
9 / 3 / 2
10,550
621
13,513
14,696
14,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Khepri
KingYeags
Khepri
14
2 / 0 / 17
9,848
579
5,754
12,621
14,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
Levi Kent
Cupid
16
5 / 0 / 6
10,279
605
11,053
9,510
4,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
MurpsRaw
Baron Samedi
16
6 / 3 / 6
10,180
599
15,309
11,875
7,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
16
6 / 1 / 6
10,538
620
8,411
13,630
7,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
65
6
Kills
28
28
Deaths
7
8
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
7
1
0.07
W
Bellona
AndroBourne
Bellona
9
3
2
3.33
L
Chaac
Dagronn
Chaac
0
5
3
0.3
L
Cerberus
Draughin
Cerberus
0
5
2
0.2
W
Khepri
KingYeags
Khepri
2
0
17
10.5
W
Cupid
Levi Kent
Cupid
5
0
6
8
W
Baron Samedi
MurpsRaw
Baron Samedi
6
3
6
3
L
Nemesis
5
6
1
0.92
L
Vulcan
1
5
1
0.3
W
Fenrir
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,710
Damage
54,040
73,160
Taken
62,332
39,060
Mitigated
49,082
12,212
Healing
22,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,016
2,970
0
929
10,775
3,840
0
4,081
6,694
0
31,295
W
Bellona
AndroBourne
Bellona
13,513
2,169
0
3,280
14,696
14,076
906
1,243
13,453
0
63,229
L
Chaac
Dagronn
Chaac
5,650
1,159
0
2,312
14,534
8,445
756
2,428
12,106
0
32,914
L
Cerberus
Draughin
Cerberus
4,839
284
0
3,974
18,167
14,076
0
5,555
12,612
17,127
0
W
Khepri
KingYeags
Khepri
5,754
502
779
2,950
12,621
14,822
161
3,940
8,681
26,103
4,025
W
Cupid
Levi Kent
Cupid
11,053
5,937
186
5,764
9,510
4,787
4,181
1,598
7,912
0
86,205
W
Baron Samedi
MurpsRaw
Baron Samedi
15,309
1,952
1,654
4,449
11,875
7,523
318
2,700
9,175
74,299
0
L
Nemesis
9,948
5,394
0
1,514
17,570
7,746
0
4,434
13,136
0
71,127
L
Vulcan
5,257
1,598
1,074
2,409
12,114
4,953
0
4,200
7,914
31,300
0
W
Fenrir
8,411
2,702
0
3,190
13,630
7,874
128
1,307
12,323
0
87,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,886
Gold Earned
51,395
277
Minions Killed
513
0
Camps Cleared
0
1,546,068
Distance Traveled
1,651,657
10
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,158
362
49
3
0
269,044
0
W
Bellona
10,550
621
105
6
0
319,329
1
L
Chaac
6,970
410
48
3
0
332,169
1
L
Cerberus
6,667
392
33
2
0
305,923
4
W
Khepri
9,848
579
43
3
0
315,924
11
W
Cupid
10,279
605
127
7
0
309,696
2
W
Baron Samedi
10,180
599
121
7
0
303,503
3
L
Nemesis
8,850
521
105
6
0
344,799
1
L
Vulcan
7,241
426
42
2
0
294,133
4
W
Fenrir
10,538
620
117
7
0
403,205
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role