Player Matchup

Sol
Sol
Dracolich77
Sol
Level 126
God Stats
11W - 12L
1,425 SR
Queue Stats
258W - 275L
1,337 Elo+
Solo
Sylvanus
Sylvanus
J3didiah_89
Sylvanus
Level 125
God Stats
10W - 10L
1,474 SR
Queue Stats
158W - 169L
1,387 Elo+
Solo
Gilgamesh
Gilgamesh
JafetOsvDNCYT
Gilgamesh
Level 88
God Stats
2W - 2L
1,299 SR
Queue Stats
154W - 151L
1,518 Elo+
Solo
Janus
Janus
camvcam
Janus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,497 Elo+
Solo
Susano
Susano
itsoldboobear
Susano
Level 87
God Stats
12W - 6L
1,634 SR
Queue Stats
316W - 332L
1,472 Elo+
Solo
Team Averages
Level 110
1,466 SR
1,442 Elo+

VS

Team Averages
Level 125
1,612 SR
1,464 Elo+
Fenrir
Fenrir
Alfar Vidar
Fenrir
Level 142
God Stats
16W - 17L
1,464 SR
Queue Stats
243W - 283L
1,399 Elo+
Solo
Sol
Sol
Camiilo557
Sol
Level 63
God Stats
5W - 2L
1,464 SR
Queue Stats
69W - 77L
1,408 Elo+
Solo
Maui
Maui
JosAn7145
Maui
Level 146
God Stats
1W - 0L
1,896 SR
Queue Stats
343W - 318L
1,483 Elo+
Solo
Ravana
Ravana
hotsauce215
Ravana
Level 136
God Stats
8W - 4L
1,679 SR
Queue Stats
193W - 178L
1,524 Elo+
Party 1
Medusa
Medusa
jStabinski
Medusa
Level 139
God Stats
7W - 2L
1,557 SR
Queue Stats
161W - 157L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 3
8,780
439
7,515
16,391
4,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
J3didiah_89
Sylvanus
13
2 / 3 / 4
8,722
436
4,421
16,055
15,380
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gilgamesh
JafetOsvDNCYT
Gilgamesh
18
6 / 1 / 2
11,218
561
9,915
18,150
9,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Janus
camvcam
Janus
12
3 / 1 / 4
8,808
440
9,210
6,164
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 4 / 1
10,033
502
9,738
20,803
9,007
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
1 / 5 / 2
9,943
497
5,313
21,465
9,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
2 / 3 / 0
10,448
522
3,835
11,419
4,139
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
13
0 / 0 / 6
9,833
492
5,095
15,974
13,741
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ravana
17
4 / 2 / 1
11,615
581
17,394
14,129
12,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Medusa
jStabinski
Medusa
18
8 / 3 / 1
12,258
613
20,196
14,762
6,287
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
25
13
Kills
15
15
Deaths
13
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
5
2
0.4
W
2
3
0
0.67
L
0
6
3
0.25
L
Sylvanus
J3didiah_89
Sylvanus
2
3
4
1.33
L
Gilgamesh
JafetOsvDNCYT
Gilgamesh
6
1
2
7
W
Maui
0
0
6
3
L
Janus
camvcam
Janus
3
1
4
5
W
Ravana
4
2
1
2.25
L
2
4
1
0.63
W
Medusa
jStabinski
Medusa
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,799
Damage
51,833
77,563
Taken
77,749
40,818
Mitigated
45,408
25,679
Healing
19,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,313
1,981
0
3,911
21,465
9,140
0
3,826
17,469
0
75,874
W
3,835
602
109
3,037
11,419
4,139
4,633
3,057
8,150
86,785
0
L
7,515
2,878
94
6,183
16,391
4,267
1,052
946
15,445
59,628
0
L
Sylvanus
J3didiah_89
Sylvanus
4,421
746
3,304
3,758
16,055
15,380
232
2,378
13,677
26,571
3,635
L
Gilgamesh
JafetOsvDNCYT
Gilgamesh
9,915
5,374
0
5,057
18,150
9,438
0
1,351
16,160
0
114,943
W
Maui
5,095
961
2,655
3,091
15,974
13,741
0
6,097
9,025
23,661
0
L
Janus
camvcam
Janus
9,210
1,031
0
523
6,164
2,726
1,155
3,244
2,920
49,220
0
W
Ravana
17,394
5,134
0
3,728
14,129
12,101
625
865
13,222
0
90,764
L
9,738
2,288
0
6,760
20,803
9,007
645
1,734
18,028
0
72,480
W
Medusa
jStabinski
Medusa
20,196
9,320
0
2,825
14,762
6,287
2,997
6,492
8,270
0
110,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,561
Gold Earned
54,097
492
Minions Killed
579
0
Camps Cleared
0
1,752,170
Distance Traveled
1,894,236
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,943
497
108
5
0
357,987
0
W
Sol
10,448
522
133
7
0
366,724
0
L
Sol
8,780
439
102
5
0
321,344
0
L
Sylvanus
8,722
436
39
2
0
364,612
3
L
Gilgamesh
11,218
561
149
7
0
449,775
0
W
Maui
9,833
492
32
2
0
406,971
8
L
Janus
8,808
440
72
4
0
241,226
2
W
Ravana
11,615
581
142
7
0
378,869
5
L
Susano
10,033
502
130
7
0
375,213
4
W
Medusa
12,258
613
164
8
0
383,685
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role