Player Matchup

Cerberus
Cerberus
AVikingsOath
Cerberus
Level 123
God Stats
8W - 6L
1,569 SR
Queue Stats
113W - 97L
1,569 Elo+
Party 2
Mercury
Mercury
AnthonyIalacci
Mercury
Level 154
God Stats
23W - 9L
1,698 SR
Queue Stats
617W - 609L
1,521 Elo+
Solo
Cernunnos
Cernunnos
LoW Dredd
Cernunnos
Level 83
God Stats
1W - 0L
1,854 SR
Queue Stats
134W - 128L
1,526 Elo+
Solo
Thoth
Thoth
Memetriarch
Thoth
Level 124
God Stats
25W - 31L
1,457 SR
Queue Stats
168W - 179L
1,511 Elo+
Party 2
Cthulhu
Cthulhu
zanzabar09
Cthulhu
Level 147
God Stats
1W - 4L
1,149 SR
Queue Stats
21W - 24L
1,377 Elo+
Solo
Team Averages
Level 126
1,546 SR
1,501 Elo+

VS

Team Averages
Level 89
1,509 SR
1,534 Elo+
Ne Zha
Ne Zha
Dalligator
Ne Zha
Level 65
God Stats
2W - 8L
1,258 SR
Queue Stats
209W - 193L
1,558 Elo+
Party 1
Jormungandr
Jormungandr
Jesqui
Jormungandr
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 149L
1,539 Elo+
Party 1
Cernunnos
Cernunnos
ZachHuncho
Cernunnos
Level 87
God Stats
9W - 8L
1,578 SR
Queue Stats
107W - 98L
1,523 Elo+
Party 1
Anubis
Anubis
Zestermin
Anubis
Level 125
God Stats
22W - 12L
1,633 SR
Queue Stats
32W - 24L
1,499 Elo+
Solo
Chang'e
Chang'e
fainerr
Chang'e
Level 105
God Stats
1W - 2L
1,577 SR
Queue Stats
306W - 276L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AVikingsOath
Cerberus
16
1 / 0 / 11
10,061
437
10,399
17,640
22,065
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
5 / 1 / 6
13,707
596
11,809
19,658
9,911
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cernunnos
LoW Dredd
Cernunnos
20
3 / 1 / 5
13,408
583
17,703
22,891
10,644
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
5 / 2 / 4
12,244
532
15,426
7,198
3,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
zanzabar09
Cthulhu
18
5 / 1 / 5
12,666
551
15,334
17,192
16,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dalligator
Ne Zha
17
0 / 4 / 2
10,117
440
7,921
18,385
8,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Jesqui
Jormungandr
14
0 / 5 / 3
9,135
397
9,562
24,101
26,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Cernunnos
ZachHuncho
Cernunnos
16
0 / 2 / 2
10,170
442
12,932
19,543
8,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Zestermin
Anubis
16
1 / 8 / 1
10,718
466
11,897
19,612
10,181
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
fainerr
Chang'e
17
4 / 0 / 0
11,159
485
12,174
15,235
6,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
19
Kills
5
5
Deaths
19
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AVikingsOath
Cerberus
1
0
11
6.5
W
5
1
6
8
L
Ne Zha
Dalligator
Ne Zha
0
4
2
0.25
L
Jormungandr
Jesqui
Jormungandr
0
5
3
0.3
W
Cernunnos
LoW Dredd
Cernunnos
3
1
5
5.5
W
5
2
4
3.5
L
Cernunnos
ZachHuncho
Cernunnos
0
2
2
0.5
L
Anubis
Zestermin
Anubis
1
8
1
0.19
L
Chang'e
fainerr
Chang'e
4
0
0
4
W
Cthulhu
zanzabar09
Cthulhu
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,671
Damage
54,486
84,579
Taken
96,876
62,335
Mitigated
59,595
29,188
Healing
28,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AVikingsOath
Cerberus
10,399
312
882
7,471
17,640
22,065
0
7,863
9,777
32,034
3,188
W
11,809
5,692
0
1,265
19,658
9,911
0
6,587
13,071
0
160,600
L
Ne Zha
Dalligator
Ne Zha
7,921
1,834
0
2,480
18,385
8,538
0
3,908
14,377
0
105,079
L
Jormungandr
Jesqui
Jormungandr
9,562
1,885
52
2,480
24,101
26,337
0
11,755
11,998
38,088
0
W
Cernunnos
LoW Dredd
Cernunnos
17,703
8,932
0
14,795
22,891
10,644
5,141
6,989
15,902
0
158,452
W
15,426
1,016
0
1,851
7,198
3,392
49
3,027
4,171
85,452
0
L
Cernunnos
ZachHuncho
Cernunnos
12,932
4,567
0
8,327
19,543
8,207
0
5,747
13,728
0
88,708
L
Anubis
Zestermin
Anubis
11,897
561
0
6,881
19,612
10,181
932
11,276
8,214
86,515
0
L
Chang'e
fainerr
Chang'e
12,174
203
2,221
6,075
15,235
6,332
0
6,493
8,400
84,355
0
W
Cthulhu
zanzabar09
Cthulhu
15,334
1,100
404
2,520
17,192
16,323
336
9,946
7,246
77,238
4,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,086
Gold Earned
51,299
813
Minions Killed
658
0
Camps Cleared
0
2,362,282
Distance Traveled
2,088,759
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,061
437
73
3
0
472,896
3
W
Mercury
13,707
596
223
10
0
552,449
3
L
Ne Zha
10,117
440
143
6
0
469,045
2
L
Jormungandr
9,135
397
49
2
0
411,526
5
W
Cernunnos
13,408
583
225
10
0
406,590
7
W
Thoth
12,244
532
160
7
0
450,103
2
L
Cernunnos
10,170
442
155
7
0
409,194
8
L
Anubis
10,718
466
162
7
0
318,014
4
L
Chang'e
11,159
485
149
6
0
480,980
7
W
Cthulhu
12,666
551
132
6
0
480,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role