Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Avezz
Ah Muzen Cab
Level 128
God Stats
3W - 0L
1,806 SR
Queue Stats
88W - 85L
1,616 Elo+
Solo
Discordia
Discordia
Colrage
Discordia
Level 160
God Stats
4W - 3L
1,552 SR
Queue Stats
337W - 264L
1,624 Elo+
Solo
Skadi
Skadi
MISTER r u n
Skadi
Level 158
God Stats
2W - 0L
1,715 SR
Queue Stats
276W - 221L
1,637 Elo+
Party 3
Ah Puch
Ah Puch
RE360
Ah Puch
Level 145
God Stats
4W - 2L
1,624 SR
Queue Stats
181W - 140L
1,645 Elo+
Party 3
Ra
Ra
idcSpartan
Ra
Level 114
God Stats
4W - 0L
2,047 SR
Queue Stats
127W - 79L
1,684 Elo+
Party 3
Team Averages
Level 141
1,749 SR
1,641 Elo+

VS

Team Averages
Level 107
1,642 SR
1,602 Elo+
Achilles
Achilles
LeBRANNNNN
Achilles
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 29L
1,591 Elo+
Party 1
Chang'e
Chang'e
Renegade Zephyr
Chang'e
Level 147
God Stats
4W - 2L
1,696 SR
Queue Stats
194W - 126L
1,680 Elo+
Party 2
Heimdallr
Heimdallr
Tickmo
Heimdallr
Level 159
God Stats
0W - 7L
1,485 SR
Queue Stats
369W - 301L
1,632 Elo+
Party 2
Cabrakan
Cabrakan
YungLeef
Cabrakan
Level 128
God Stats
1W - 2L
1,806 SR
Queue Stats
127W - 104L
1,571 Elo+
Party 1
Zeus
Zeus
terminalnovice
Zeus
Level 36
God Stats
1W - 1L
1,722 SR
Queue Stats
8W - 7L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Avezz
Ah Muzen Cab
19
12 / 4 / 3
12,270
818
28,208
19,050
8,967
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Colrage
Discordia
16
1 / 5 / 8
9,266
618
15,376
13,281
5,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
3 / 5 / 8
10,413
694
12,658
13,734
6,558
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ah Puch
RE360
Ah Puch
17
0 / 4 / 8
9,622
641
16,172
14,400
6,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 3 / 10
9,798
653
7,897
11,800
9,141
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LeBRANNNNN
Achilles
18
6 / 2 / 10
10,851
723
12,945
22,531
34,383
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 2 / 11
8,919
595
1,658
15,859
10,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
Tickmo
Heimdallr
17
4 / 3 / 13
9,878
659
16,431
16,149
9,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cabrakan
YungLeef
Cabrakan
15
1 / 7 / 12
8,862
591
4,036
21,631
33,792
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
8 / 2 / 11
11,375
758
29,133
15,334
7,468
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
77
16
Kills
20
21
Deaths
16
37
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Avezz
Ah Muzen Cab
12
4
3
3.38
W
Discordia
Colrage
Discordia
1
5
8
1
L
Achilles
LeBRANNNNN
Achilles
6
2
10
5.5
W
3
5
8
1.4
W
Ah Puch
RE360
Ah Puch
0
4
8
1
L
1
2
11
3.25
L
Heimdallr
Tickmo
Heimdallr
4
3
13
3.5
L
Cabrakan
YungLeef
Cabrakan
1
7
12
1
W
0
3
10
1.67
L
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,311
Damage
64,203
72,265
Taken
91,504
36,378
Mitigated
96,127
31,940
Healing
36,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Avezz
Ah Muzen Cab
28,208
9,668
2,055
7,867
19,050
8,967
978
8,120
10,438
0
46,801
W
Discordia
Colrage
Discordia
15,376
226
1,650
1,774
13,281
5,047
196
6,380
6,485
22,784
0
L
Achilles
LeBRANNNNN
Achilles
12,945
1,239
2,776
9,116
22,531
34,383
186
10,027
12,504
0
24,081
W
12,658
3,524
2,639
1,353
13,734
6,558
280
6,651
6,578
0
26,277
W
Ah Puch
RE360
Ah Puch
16,172
210
1,224
4,646
14,400
6,665
486
6,155
7,713
30,715
0
L
1,658
244
7,550
6,542
15,859
10,928
601
10,376
5,483
9,807
0
L
Heimdallr
Tickmo
Heimdallr
16,431
4,269
264
2,033
16,149
9,556
835
7,340
8,809
0
41,340
L
Cabrakan
YungLeef
Cabrakan
4,036
381
953
1,622
21,631
33,792
0
8,188
13,443
7,936
0
W
7,897
394
5,672
3,060
11,800
9,141
250
5,068
6,222
28,654
0
L
29,133
332
3,037
2,846
15,334
7,468
372
3,514
11,820
44,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,369
Gold Earned
49,885
175
Minions Killed
191
0
Camps Cleared
0
1,354,364
Distance Traveled
1,262,120
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,270
818
38
3
0
287,517
0
W
Discordia
9,266
618
28
2
0
300,059
3
L
Achilles
10,851
723
25
2
0
266,775
2
W
Skadi
10,413
694
16
1
0
267,156
0
W
Ah Puch
9,622
641
35
2
0
246,546
0
L
Chang'e
8,919
595
33
2
0
294,589
6
L
Heimdallr
9,878
659
60
4
0
218,169
1
L
Cabrakan
8,862
591
10
1
0
218,472
0
W
Ra
9,798
653
58
4
0
253,086
1
L
Zeus
11,375
758
63
4
0
264,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role