Player Matchup

Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DelegaKill
Tyr
Level 160
God Stats
1W - 3L
1,396 SR
Queue Stats
359W - 385L
1,546 Elo+
Solo
Fenrir
Fenrir
JohnnyCad3
Fenrir
Level 160
God Stats
0W - 2L
1,292 SR
Queue Stats
34W - 27L
1,528 Elo+
Solo
Rama
Rama
NoJeff
Rama
Level 159
God Stats
0W - 1L
1,590 SR
Queue Stats
7W - 7L
1,585 Elo+
Solo
Agni
Agni
Tsunav
Agni
Level 129
God Stats
5W - 3L
1,774 SR
Queue Stats
155W - 144L
1,518 Elo+
Solo
Team Averages
Level 147
1,510 SR
1,535 Elo+

VS

Team Averages
Level 143
1,659 SR
1,673 Elo+
Chaac
Chaac
CeQota1
Chaac
Level 129
God Stats
3W - 1L
1,570 SR
Queue Stats
43W - 15L
1,703 Elo+
Party 1
Cabrakan
Cabrakan
Celtaaa
Cabrakan
Level 154
God Stats
4W - 2L
1,553 SR
Queue Stats
336W - 350L
1,509 Elo+
Solo
The Morrigan
The Morrigan
Herdt
The Morrigan
Level 160
God Stats
5W - 0L
1,652 SR
Queue Stats
170W - 90L
1,700 Elo+
Party 1
Thanatos
Thanatos
XxVaashxX
Thanatos
Level 126
God Stats
1W - 0L
1,680 SR
Queue Stats
33W - 13L
1,723 Elo+
Party 1
Chiron
Chiron
m4s7er
Chiron
Level 147
God Stats
2W - 0L
1,840 SR
Queue Stats
115W - 47L
1,730 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
3 / 5 / 5
11,386
599
19,726
16,983
8,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
2 / 5 / 5
10,668
561
11,530
26,476
39,360
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
JohnnyCad3
Fenrir
16
2 / 7 / 7
10,785
568
6,205
23,416
21,097
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rama
NoJeff
Rama
17
1 / 8 / 7
10,498
553
13,197
18,600
9,335
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
Tsunav
Agni
20
3 / 4 / 6
11,593
610
23,010
10,906
5,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CeQota1
Chaac
20
4 / 1 / 15
12,424
654
15,930
23,998
30,431
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cabrakan
Celtaaa
Cabrakan
17
3 / 5 / 16
11,583
610
11,228
22,414
31,122
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
Herdt
The Morrigan
20
5 / 1 / 18
12,755
671
21,693
8,913
9,826
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
XxVaashxX
Thanatos
20
8 / 3 / 11
12,677
667
11,726
13,870
7,675
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
m4s7er
Chiron
20
9 / 1 / 15
14,469
762
27,493
19,714
12,755
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
104
11
Kills
29
29
Deaths
11
30
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
5
5
1.1
W
Chaac
CeQota1
Chaac
4
1
15
11.5
W
Cabrakan
Celtaaa
Cabrakan
3
5
16
2.2
L
2
5
5
0.9
W
The Morrigan
Herdt
The Morrigan
5
1
18
14
L
Fenrir
JohnnyCad3
Fenrir
2
7
7
0.79
L
Rama
NoJeff
Rama
1
8
7
0.56
L
Agni
Tsunav
Agni
3
4
6
1.5
W
Thanatos
XxVaashxX
Thanatos
8
3
11
4.5
W
Chiron
m4s7er
Chiron
9
1
15
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,668
Damage
88,070
96,381
Taken
88,909
83,640
Mitigated
91,809
19,653
Healing
40,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
19,726
6,875
1,102
3,044
16,983
8,616
828
3,332
13,651
0
61,230
W
Chaac
CeQota1
Chaac
15,930
1,788
4,915
9,316
23,998
30,431
710
8,450
15,548
0
46,893
W
Cabrakan
Celtaaa
Cabrakan
11,228
1,091
1,646
1,282
22,414
31,122
201
5,053
17,361
12,232
0
L
11,530
656
1,932
4,683
26,476
39,360
0
9,130
17,346
0
23,135
W
The Morrigan
Herdt
The Morrigan
21,693
5,160
2,236
1,064
8,913
9,826
1,484
1,768
7,145
37,505
8,869
L
Fenrir
JohnnyCad3
Fenrir
6,205
905
1,600
2,882
23,416
21,097
0
6,906
16,510
0
10,695
L
Rama
NoJeff
Rama
13,197
6,710
74
1,091
18,600
9,335
50
5,580
13,020
0
42,849
L
Agni
Tsunav
Agni
23,010
1,650
1,763
1,482
10,906
5,232
468
2,710
8,196
48,552
0
W
Thanatos
XxVaashxX
Thanatos
11,726
2,144
0
7,057
13,870
7,675
1,615
4,221
9,649
0
16,886
W
Chiron
m4s7er
Chiron
27,493
12,287
5,291
7,533
19,714
12,755
3,445
3,518
16,196
0
60,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,930
Gold Earned
63,908
220
Minions Killed
208
0
Camps Cleared
0
1,570,848
Distance Traveled
1,726,259
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,386
599
84
4
0
305,617
0
W
Chaac
12,424
654
33
2
0
350,065
1
W
Cabrakan
11,583
610
1
0
0
321,984
2
L
Tyr
10,668
561
16
1
0
356,415
0
W
The Morrigan
12,755
671
73
4
0
338,709
9
L
Fenrir
10,785
568
4
0
0
326,174
1
L
Rama
10,498
553
53
3
0
251,788
0
L
Agni
11,593
610
63
3
0
330,854
7
W
Thanatos
12,677
667
14
1
0
345,976
0
W
Chiron
14,469
762
87
5
0
369,525
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role