Player Matchup

Anhur
Anhur
 
Anhur
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
DaddyStone
Cabrakan
Level 25
God Stats
1W - 1L
1,247 SR
Queue Stats
4W - 6L
1,212 Elo+
Party 1
Tsukuyomi
Tsukuyomi
jugularspade
Tsukuyomi
Level 26
God Stats
2W - 2L
1,111 SR
Queue Stats
3W - 5L
1,097 Elo+
Party 1
Team Averages
Level 42
1,286 SR
1,270 Elo+

VS

Team Averages
Level 110
1,575 SR
1,358 Elo+
Achilles
Achilles
SKULLVAPORISER9
Achilles
Level 121
God Stats
1W - 3L
1,572 SR
Queue Stats
21W - 26L
1,352 Elo+
Solo
Ganesha
Ganesha
Siegfriedhohen
Ganesha
Level 143
God Stats
0W - 1L
1,436 SR
Queue Stats
241W - 330L
1,390 Elo+
Solo
Charybdis
Charybdis
StonedHippo
Charybdis
Level 67
God Stats
0W - 1L
1,718 SR
Queue Stats
9W - 15L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
6 / 3 / 7
10,330
795
8,588
8,866
3,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
DaddyStone
Cabrakan
14
3 / 4 / 10
9,392
722
7,607
10,561
6,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
jugularspade
Tsukuyomi
17
6 / 3 / 8
10,545
811
16,997
13,711
6,223
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
2 / 4 / 6
8,716
670
6,554
15,894
16,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 5 / 7
9,014
693
5,365
11,246
13,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charybdis
StonedHippo
Charybdis
15
6 / 6 / 3
10,130
779
8,943
14,175
5,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
15
Kills
10
10
Deaths
15
25
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
3
7
3.17
W
Cabrakan
DaddyStone
Cabrakan
3
4
10
2
L
Achilles
2
4
6
1.25
L
2
5
7
1.1
L
Charybdis
StonedHippo
Charybdis
6
6
3
1.25
W
Tsukuyomi
jugularspade
Tsukuyomi
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,192
Damage
20,862
33,138
Taken
41,315
16,624
Mitigated
35,315
5,702
Healing
6,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,588
5,217
0
908
8,866
3,938
1,834
1,057
7,643
0
47,632
W
Cabrakan
DaddyStone
Cabrakan
7,607
1,060
508
1,105
10,561
6,463
275
2,291
7,626
20,691
0
L
Achilles
6,554
1,415
365
1,754
15,894
16,754
0
2,900
12,994
0
15,940
L
5,365
164
221
1,241
11,246
13,403
0
2,433
8,813
23,475
0
L
Charybdis
StonedHippo
Charybdis
8,943
3,767
0
2,861
14,175
5,158
325
2,283
11,892
0
37,736
W
Tsukuyomi
jugularspade
Tsukuyomi
16,997
3,645
0
3,181
13,711
6,223
1,185
1,496
11,570
0
39,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,267
Gold Earned
27,860
135
Minions Killed
119
0
Camps Cleared
0
648,657
Distance Traveled
546,856
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,330
795
85
7
0
198,406
3
W
Cabrakan
9,392
722
22
2
0
200,954
3
L
Achilles
8,716
670
20
2
0
202,171
1
L
Ganesha
9,014
693
10
1
0
157,700
3
L
Charybdis
10,130
779
89
7
0
186,985
2
W
Tsukuyomi
10,545
811
28
2
0
249,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role