Player Matchup

Kali
Kali
Bladecutter44
Kali
Level 24
God Stats
3W - 2L
1,808 SR
Queue Stats
7W - 16L
1,264 Elo+
Party 1
Ymir
Ymir
Huntertt101
Ymir
Level 45
God Stats
1W - 6L
1,139 SR
Queue Stats
22W - 38L
1,331 Elo+
Party 1
Hou Yi
Hou Yi
Miffedelm7417
Hou Yi
Level 64
God Stats
2W - 2L
1,498 SR
Queue Stats
35W - 57L
1,336 Elo+
Party 1
Cerberus
Cerberus
SilentKiler87
Cerberus
Level 63
God Stats
1W - 6L
1,063 SR
Queue Stats
3W - 16L
1,111 Elo+
Party 1
Rama
Rama
sapomas6030
Rama
Level 45
God Stats
27W - 44L
1,311 SR
Queue Stats
34W - 48L
1,274 Elo+
Solo
Team Averages
Level 48
1,364 SR
1,263 Elo+

VS

Team Averages
Level 35
1,401 SR
1,390 Elo+
Neith
Neith
Apepthegreat
Neith
Level 8
God Stats
1W - 0L
1,117 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Pele
Pele
IAmCagle
Pele
Level 88
God Stats
1W - 0L
1,734 SR
Queue Stats
1W - 4L
1,063 Elo+
Party 2
Maui
Maui
Kohto
Maui
Level 8
God Stats
1W - 0L
1,385 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Apollo
Apollo
Nizzote
Apollo
Level 23
God Stats
1W - 1L
1,168 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Mulan
Mulan
tango365
Mulan
Level 46
God Stats
4W - 4L
1,602 SR
Queue Stats
70W - 79L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 3
8,636
540
10,248
14,874
6,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 4 / 3
6,571
411
2,546
8,896
4,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
8 / 1 / 2
7,941
496
8,325
9,643
3,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Cerberus
SilentKiler87
Cerberus
9
1 / 5 / 1
6,103
381
3,041
11,573
7,103
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 4 / 1
8,120
508
5,274
14,507
5,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 2
8,039
502
6,463
8,562
4,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pele
14
6 / 1 / 1
9,135
571
7,888
13,395
5,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Maui
Kohto
Maui
11
1 / 2 / 4
8,045
503
1,343
11,203
10,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
Nizzote
Apollo
12
1 / 4 / 0
7,986
499
7,240
12,395
4,963
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
tango365
Mulan
15
3 / 3 / 3
9,486
593
11,757
14,272
10,716
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
25
15
Kills
15
16
Deaths
16
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
6
2
0.83
L
4
2
3
2.75
L
1
4
3
0.63
W
Pele
6
1
1
6.5
W
Maui
Kohto
Maui
1
2
4
1.5
L
8
1
2
9
W
Apollo
Nizzote
Apollo
1
4
0
0.25
L
Cerberus
SilentKiler87
Cerberus
1
5
1
0.3
L
1
4
1
0.38
W
Mulan
tango365
Mulan
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,434
Damage
34,691
59,493
Taken
59,827
25,984
Mitigated
35,622
15,048
Healing
10,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,463
2,969
0
677
8,562
4,137
3,103
391
8,171
0
50,370
L
10,248
4,993
0
3,946
14,874
6,383
0
0
14,874
0
73,900
L
2,546
1,703
0
853
8,896
4,044
504
0
8,896
18,011
0
W
Pele
7,888
1,260
0
2,384
13,395
5,389
0
1,353
12,042
0
80,031
W
Maui
Kohto
Maui
1,343
293
0
1,218
11,203
10,417
1,404
883
10,320
24,086
0
L
8,325
4,155
0
4,214
9,643
3,438
728
282
9,361
0
37,716
W
Apollo
Nizzote
Apollo
7,240
3,572
0
1,154
12,395
4,963
2,006
3,464
8,931
0
47,916
L
Cerberus
SilentKiler87
Cerberus
3,041
106
0
1,698
11,573
7,103
165
1,061
10,512
17,408
485
L
5,274
4,154
0
4,337
14,507
5,016
2,297
0
14,507
0
62,664
W
Mulan
tango365
Mulan
11,757
2,248
0
5,317
14,272
10,716
0
496
13,776
0
66,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,371
Gold Earned
42,691
368
Minions Killed
425
0
Camps Cleared
0
1,254,612
Distance Traveled
1,454,755
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,039
502
88
6
0
237,985
1
L
Kali
8,636
540
121
8
0
282,945
0
L
Ymir
6,571
411
48
3
0
182,886
0
W
Pele
9,135
571
114
7
0
368,231
0
W
Maui
8,045
503
34
2
0
285,522
0
L
Hou Yi
7,941
496
48
3
0
285,620
1
W
Apollo
7,986
499
68
4
0
290,168
4
L
Cerberus
6,103
381
42
3
0
273,436
1
L
Rama
8,120
508
109
7
0
229,725
2
W
Mulan
9,486
593
121
8
0
272,849
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role