Player Matchup

Hades
Hades
 
Hades
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Chimithaius
Cthulhu
Level 15
God Stats
1W - 1L
1,065 SR
Queue Stats
1W - 3L
1,087 Elo+
Party 2
Tyr
Tyr
Scahiko
Tyr
Level 119
God Stats
6W - 4L
1,776 SR
Queue Stats
43W - 21L
1,687 Elo+
Party 2
Team Averages
Level 76
1,447 SR
1,425 Elo+

VS

Team Averages
Level 65
1,593 SR
1,598 Elo+
Lancelot
Lancelot
Givemoney
Lancelot
Level 23
God Stats
0W - 1L
1,558 SR
Queue Stats
8W - 8L
1,601 Elo+
Party 1
Hercules
Hercules
Pöisön
Hercules
Level 128
God Stats
2W - 2L
1,722 SR
Queue Stats
18W - 17L
1,692 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Ringer4Life
Kumbhakarna
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
17
6 / 5 / 10
11,915
794
11,514
15,584
9,890
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
Chimithaius
Cthulhu
17
4 / 1 / 13
12,275
818
13,146
13,108
18,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
18
8 / 0 / 10
12,287
819
23,868
16,058
21,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Givemoney
Lancelot
15
3 / 7 / 0
9,765
651
8,816
16,251
10,739
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Hercules
Pöisön
Hercules
14
3 / 6 / 1
9,948
663
10,900
23,723
27,186
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Kumbhakarna
Ringer4Life
Kumbhakarna
16
0 / 5 / 6
10,487
699
7,933
19,475
27,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
18
Kills
6
6
Deaths
18
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
6
5
10
2.2
W
Cthulhu
Chimithaius
Cthulhu
4
1
13
10.5
L
Lancelot
Givemoney
Lancelot
3
7
0
0.43
L
Hercules
Pöisön
Hercules
3
6
1
0.58
L
Kumbhakarna
Ringer4Life
Kumbhakarna
0
5
6
0.6
W
Tyr
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,528
Damage
27,649
44,750
Taken
59,449
50,242
Mitigated
65,212
17,095
Healing
12,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
11,514
1,818
1,414
4,059
15,584
9,890
503
3,347
12,237
55,783
0
W
Cthulhu
Chimithaius
Cthulhu
13,146
2,307
1,593
2,643
13,108
18,960
343
1,949
11,159
32,089
0
L
Lancelot
Givemoney
Lancelot
8,816
1,041
0
1,248
16,251
10,739
0
6,381
9,601
36
24,601
L
Hercules
Pöisön
Hercules
10,900
3,051
932
9,210
23,723
27,186
0
9,082
13,882
0
33,787
L
Kumbhakarna
Ringer4Life
Kumbhakarna
7,933
1,149
0
810
19,475
27,287
0
9,272
9,693
38,984
0
W
Tyr
23,868
7,313
0
7,386
16,058
21,392
2,441
2,723
13,335
0
55,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,477
Gold Earned
30,200
192
Minions Killed
132
0
Camps Cleared
0
907,588
Distance Traveled
835,396
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,915
794
105
7
0
268,121
1
W
Cthulhu
12,275
818
24
2
0
313,256
0
L
Lancelot
9,765
651
32
2
0
309,152
0
L
Hercules
9,948
663
47
3
0
281,595
2
L
Kumbhakarna
10,487
699
53
4
0
244,649
2
W
Tyr
12,287
819
63
4
0
326,211
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role