Player Matchup

Neith
Neith
Diamond III
KITTKATT321
Neith
Diamond III
Level 146
God Stats
45W - 39L
1,648 SR
Queue Stats
374W - 326L
2,019 MMR
Party 1
Ymir
Ymir
Platinum III
amanra567
Ymir
Platinum III
Level 130
God Stats
4W - 2L
1,587 SR
Queue Stats
426W - 375L
1,553 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond IV
dr16ew
Baron Samedi
Diamond IV
Level 118
God Stats
2W - 1L
1,591 SR
Queue Stats
98W - 78L
2,013 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 131
1,609 SR
1,862 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 66
1,471 SR
1,215 MMR
Ra
Ra
Bronze V
GRAVYPRINCES
Ra
Bronze V
Level 68
God Stats
0W - 2L
1,320 SR
Queue Stats
8W - 19L
743 MMR
Solo
Thanatos
Thanatos
Gold V
JeremiahWon
Thanatos
Gold V
Level 62
God Stats
5W - 6L
1,578 SR
Queue Stats
52W - 79L
1,467 MMR
Solo
Bacchus
Bacchus
Bronze V
skkizzzymarss
Bacchus
Bronze V
Level 69
God Stats
1W - 1L
1,515 SR
Queue Stats
1W - 4L
1,436 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 8
9,326
777
9,404
6,937
3,085
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
14
3 / 2 / 9
9,980
832
5,663
11,858
10,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
dr16ew
Baron Samedi
16
6 / 0 / 7
9,696
808
10,537
2,974
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AtlasNe ZhaShivaAo KuangMedusa

VS

Bans
AchillesThothChaacScyllaVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 2
8,130
678
4,490
6,224
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
JeremiahWon
Thanatos
12
2 / 6 / 0
7,926
661
5,142
10,166
5,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
12
0 / 5 / 2
8,112
676
3,320
13,272
19,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
13
Kills
2
2
Deaths
13
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Thanatos
JeremiahWon
Thanatos
2
6
0
0.33
W
4
0
8
8
W
Ymir
3
2
9
3.75
W
Baron Samedi
dr16ew
Baron Samedi
6
0
7
9.5
L
Bacchus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,604
Damage
12,952
21,769
Taken
29,662
14,436
Mitigated
27,911
8,839
Healing
8,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,490
484
609
977
6,224
3,105
0
3,805
2,419
41,193
0
L
Thanatos
JeremiahWon
Thanatos
5,142
891
0
5,800
10,166
5,473
0
5,414
4,752
0
25,952
W
9,404
2,952
0
2,245
6,937
3,085
1,770
2,471
4,466
0
59,982
W
Ymir
5,663
798
124
2,544
11,858
10,110
372
4,099
7,759
14,968
0
W
Baron Samedi
dr16ew
Baron Samedi
10,537
643
2,254
1,672
2,974
1,241
795
1,276
1,698
30,804
0
L
Bacchus
3,320
309
0
1,461
13,272
19,333
0
7,304
5,968
13,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,002
Gold Earned
24,168
165
Minions Killed
133
0
Camps Cleared
0
708,322
Distance Traveled
669,386
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,130
678
88
7
0
232,997
1
L
Thanatos
7,926
661
35
3
0
214,548
3
W
Neith
9,326
777
98
8
0
237,201
2
W
Ymir
9,980
832
15
1
0
229,426
1
W
Baron Samedi
9,696
808
52
4
0
241,695
2
L
Bacchus
8,112
676
10
1
0
221,841
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role