Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
 
He Bo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Shiva
Shiva
JOSIE389
Shiva
Level 89
God Stats
13W - 5L
1,545 SR
Queue Stats
272W - 264L
1,489 Elo+
Party 1
Osiris
Osiris
YFNSwerv
Osiris
Level 157
God Stats
12W - 8L
1,499 SR
Queue Stats
252W - 274L
1,488 Elo+
Party 1
Danzaburou
Danzaburou
jwiiillly
Danzaburou
Level 76
God Stats
4W - 7L
1,345 SR
Queue Stats
16W - 21L
1,442 Elo+
Party 3
Team Averages
Level 117
1,478 SR
1,484 Elo+

VS

Team Averages
Level 94
1,438 SR
1,478 Elo+
Artemis
Artemis
 
Artemis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Hyp3dTak1
Nemesis
Level 89
God Stats
1W - 2L
1,716 SR
Queue Stats
53W - 51L
1,485 Elo+
Party 2
Chronos
Chronos
JELLYFISH653
Chronos
Level 86
God Stats
0W - 3L
1,158 SR
Queue Stats
116W - 99L
1,455 Elo+
Solo
Atlas
Atlas
Nezrecz
Atlas
Level 65
God Stats
13W - 13L
1,491 SR
Queue Stats
21W - 27L
1,448 Elo+
Solo
Ra
Ra
tanaturbo
Ra
Level 84
God Stats
1W - 3L
1,326 SR
Queue Stats
112W - 111L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 2 / 1
5,966
542
5,188
9,708
5,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
 
He Bo
10
1 / 2 / 2
5,884
535
4,347
4,561
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shiva
JOSIE389
Shiva
12
3 / 0 / 3
7,272
661
5,356
7,992
4,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
YFNSwerv
Osiris
9
4 / 2 / 3
6,144
559
3,306
7,320
4,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
jwiiillly
Danzaburou
10
1 / 0 / 1
6,195
563
4,058
6,215
2,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
1 / 0 / 1
5,374
489
3,737
6,907
2,250
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Hyp3dTak1
Nemesis
9
1 / 5 / 1
5,346
486
2,715
10,110
3,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chronos
JELLYFISH653
Chronos
9
0 / 4 / 0
5,374
489
2,391
6,545
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Atlas
Nezrecz
Atlas
9
3 / 1 / 2
6,183
562
3,805
8,635
4,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 1 / 0
5,904
537
2,834
5,552
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
11
Kills
6
6
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
2
1
1.25
W
He Bo
 
He Bo
1
2
2
1
L
Artemis
 
Artemis
1
0
1
1.5
L
Nemesis
Hyp3dTak1
Nemesis
1
5
1
0.3
L
Chronos
JELLYFISH653
Chronos
0
4
0
0
W
Shiva
JOSIE389
Shiva
3
0
3
4.5
L
Atlas
Nezrecz
Atlas
3
1
2
4
W
Osiris
YFNSwerv
Osiris
4
2
3
2.75
W
Danzaburou
jwiiillly
Danzaburou
1
0
1
1.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,255
Damage
15,482
35,796
Taken
37,749
19,088
Mitigated
14,564
14,202
Healing
9,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,188
1,074
49
2,330
9,708
5,984
0
2,542
7,166
22,018
3,735
W
He Bo
 
He Bo
4,347
159
0
500
4,561
1,741
0
2,001
2,560
38,474
0
L
Artemis
 
Artemis
3,737
1,666
0
3,892
6,907
2,250
0
1,175
5,732
0
33,784
L
Nemesis
Hyp3dTak1
Nemesis
2,715
1,289
0
502
10,110
3,225
0
1,379
8,731
0
37,055
L
Chronos
JELLYFISH653
Chronos
2,391
944
0
843
6,545
1,926
0
0
6,545
35,253
0
W
Shiva
JOSIE389
Shiva
5,356
1,643
42
4,023
7,992
4,748
46
1,787
6,205
0
48,983
L
Atlas
Nezrecz
Atlas
3,805
1,368
0
2,665
8,635
4,872
0
2,742
5,893
14,875
0
W
Osiris
YFNSwerv
Osiris
3,306
1,357
0
2,578
7,320
4,482
766
1,369
5,951
0
29,101
W
Danzaburou
jwiiillly
Danzaburou
4,058
1,277
522
4,158
6,215
2,133
896
1,331
4,884
0
40,115
L
2,834
48
380
1,327
5,552
2,291
90
3,457
2,095
42,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,461
Gold Earned
28,181
329
Minions Killed
292
0
Camps Cleared
0
1,096,632
Distance Traveled
1,031,100
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,966
542
45
4
0
231,944
5
W
He Bo
5,884
535
70
6
0
211,493
5
L
Artemis
5,374
489
59
5
0
179,149
3
L
Nemesis
5,346
486
60
5
0
255,167
1
L
Chronos
5,374
489
69
6
0
169,070
3
W
Shiva
7,272
661
90
8
0
218,485
3
L
Atlas
6,183
562
25
2
0
196,891
6
W
Osiris
6,144
559
55
5
0
211,616
4
W
Danzaburou
6,195
563
69
6
0
223,094
2
L
Ra
5,904
537
79
7
0
230,823
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role