Player Matchup

Sun Wukong
Sun Wukong
Killn_Since1999
Sun Wukong
Level 28
God Stats
3W - 1L
1,547 SR
Queue Stats
19W - 35L
1,258 Elo+
Party 4
Fenrir
Fenrir
TecateSenpai
Fenrir
Level 119
God Stats
3W - 1L
1,722 SR
Queue Stats
32W - 27L
1,429 Elo+
Solo
Neith
Neith
dayvonhunt
Neith
Level 127
God Stats
8W - 6L
1,624 SR
Queue Stats
56W - 71L
1,436 Elo+
Party 4
Kuzenbo
Kuzenbo
redsnenny
Kuzenbo
Level 88
God Stats
5W - 5L
1,444 SR
Queue Stats
18W - 16L
1,411 Elo+
Party 3
Thoth
Thoth
whitewolf784
Thoth
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 80L
1,413 Elo+
Party 3
Team Averages
Level 98
1,568 SR
1,389 Elo+

VS

Team Averages
Level 74
1,568 SR
1,399 Elo+
Agni
Agni
Break_hard01
Agni
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ymir
Ymir
Juice1064
Ymir
Level 64
God Stats
8W - 2L
1,952 SR
Queue Stats
33W - 39L
1,387 Elo+
Solo
Da Ji
Da Ji
King Flare9440
Da Ji
Level 128
God Stats
3W - 5L
1,386 SR
Queue Stats
285W - 319L
1,424 Elo+
Party 2
Nemesis
Nemesis
bakihanma369
Nemesis
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,286 Elo+
Party 1
Hades
Hades
thenephew
Hades
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 229L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Killn_Since1999
Sun Wukong
9
1 / 2 / 2
5,786
579
3,591
8,654
4,267
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
8
3 / 3 / 1
5,532
553
1,946
8,865
2,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
10
1 / 0 / 3
5,717
572
7,282
4,071
1,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
redsnenny
Kuzenbo
9
3 / 1 / 3
6,246
625
3,623
6,977
6,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
6 / 1 / 0
7,036
704
7,063
5,612
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,199
420
572
6,460
1,586
Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
8
1 / 1 / 1
4,925
493
1,987
11,065
6,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 2 / 0
6,239
624
4,514
6,147
2,299
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
bakihanma369
Nemesis
8
0 / 1 / 1
4,844
484
1,378
6,145
1,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
thenephew
Hades
8
0 / 4 / 2
4,972
497
2,638
7,399
3,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
14
Kills
4
7
Deaths
14
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Ymir
1
1
1
1.5
W
Sun Wukong
Killn_Since1999
Sun Wukong
1
2
2
1
L
3
2
0
1.5
W
Fenrir
3
3
1
1.17
L
Nemesis
bakihanma369
Nemesis
0
1
1
0.5
W
Neith
1
0
3
2.5
W
Kuzenbo
redsnenny
Kuzenbo
3
1
3
4.5
L
Hades
thenephew
Hades
0
4
2
0.25
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,505
Damage
11,089
34,179
Taken
37,216
17,626
Mitigated
14,921
6,668
Healing
9,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
572
116
0
1,550
6,460
1,586
0
5,495
563
12,225
0
L
Ymir
1,987
416
0
3,886
11,065
6,305
250
2,028
9,037
22,281
0
W
Sun Wukong
Killn_Since1999
Sun Wukong
3,591
917
0
2,236
8,654
4,267
0
0
8,654
0
34,362
L
4,514
891
0
1,150
6,147
2,299
0
0
6,147
0
34,667
W
Fenrir
1,946
773
0
1,856
8,865
2,846
0
161
8,158
0
26,712
L
Nemesis
bakihanma369
Nemesis
1,378
724
0
770
6,145
1,699
0
1,024
5,045
0
28,584
W
Neith
7,282
3,379
0
1,361
4,071
1,925
667
1,524
2,547
0
42,817
W
Kuzenbo
redsnenny
Kuzenbo
3,623
1,631
0
975
6,977
6,953
92
2,913
4,064
14,827
0
L
Hades
thenephew
Hades
2,638
541
132
1,700
7,399
3,032
496
1,655
5,738
28,795
0
W
7,063
302
0
240
5,612
1,635
468
599
5,013
43,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,317
Gold Earned
25,179
279
Minions Killed
222
0
Camps Cleared
0
962,617
Distance Traveled
910,221
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
4,199
420
17
2
0
197,970
0
L
Ymir
4,925
493
26
3
0
157,445
0
W
Sun Wukong
5,786
579
60
6
0
182,971
2
L
Da Ji
6,239
624
68
7
0
179,974
0
W
Fenrir
5,532
553
48
5
0
193,899
2
L
Nemesis
4,844
484
52
5
0
215,223
1
W
Neith
5,717
572
70
7
0
181,289
0
W
Kuzenbo
6,246
625
19
2
0
205,636
5
L
Hades
4,972
497
59
6
0
159,609
3
W
Thoth
7,036
704
82
8
0
198,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role