Player Matchup

Gilgamesh
Gilgamesh
DetoxTheKid
Gilgamesh
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,851 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ElBany
Kumbhakarna
Level 47
God Stats
3W - 7L
1,303 SR
Queue Stats
65W - 103L
1,312 Elo+
Party 3
Nu Wa
Nu Wa
crows theme
Nu Wa
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,385 Elo+
Party 1
Ullr
Ullr
jairolop12
Ullr
Level 143
God Stats
10W - 8L
1,620 SR
Queue Stats
151W - 144L
1,540 Elo+
Party 3
Cliodhna
Cliodhna
samirelchulito
Cliodhna
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 20L
1,409 Elo+
Party 3
Team Averages
Level 61
1,485 SR
1,499 Elo+

VS

Team Averages
Level 68
1,506 SR
1,466 Elo+
Da Ji
Da Ji
BigMADMo
Da Ji
Level 49
God Stats
11W - 24L
1,388 SR
Queue Stats
62W - 87L
1,390 Elo+
Solo
Cthulhu
Cthulhu
LostTenshi
Cthulhu
Level 3
God Stats
3W - 3L
1,798 SR
Queue Stats
5W - 5L
1,721 Elo+
Party 2
Hades
Hades
The_krazy_guy420
Hades
Level 48
God Stats
1W - 2L
1,318 SR
Queue Stats
15W - 15L
1,279 Elo+
Solo
Tiamat
Tiamat
XxVoidDragon
Tiamat
Level 108
God Stats
7W - 8L
1,491 SR
Queue Stats
88W - 75L
1,471 Elo+
Party 2
Skadi
Skadi
rockcam
Skadi
Level 131
God Stats
0W - 2L
1,536 SR
Queue Stats
68W - 70L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DetoxTheKid
Gilgamesh
18
6 / 1 / 6
12,464
567
18,194
24,258
25,633
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
ElBany
Kumbhakarna
16
3 / 1 / 10
11,483
522
6,060
20,882
25,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
3 / 3 / 6
11,498
523
14,774
13,475
5,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 3 / 6
11,039
502
8,171
15,876
7,093
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
19
7 / 1 / 9
12,374
562
18,660
20,418
10,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BigMADMo
Da Ji
19
2 / 4 / 2
11,447
520
8,522
18,212
8,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
LostTenshi
Cthulhu
10
0 / 10 / 1
7,588
345
8,253
23,015
25,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

16
1 / 6 / 1
10,547
479
11,463
21,391
13,316
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
17
4 / 2 / 3
11,192
509
17,441
13,292
10,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
rockcam
Skadi
17
2 / 2 / 1
10,560
480
10,617
15,065
5,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
24
Kills
9
9
Deaths
24
37
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Da Ji
BigMADMo
Da Ji
2
4
2
0.75
W
Gilgamesh
DetoxTheKid
Gilgamesh
6
1
6
9
W
Kumbhakarna
ElBany
Kumbhakarna
3
1
10
8
L
Cthulhu
LostTenshi
Cthulhu
0
10
1
0.05
L
1
6
1
0.25
L
Tiamat
4
2
3
2.75
W
3
3
6
2
W
5
3
6
2.67
L
Skadi
rockcam
Skadi
2
2
1
1.25
W
Cliodhna
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,859
Damage
56,296
94,909
Taken
90,975
74,455
Mitigated
63,185
25,779
Healing
27,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
BigMADMo
Da Ji
8,522
2,584
0
7,626
18,212
8,045
0
3,377
14,835
0
117,336
W
Gilgamesh
DetoxTheKid
Gilgamesh
18,194
4,124
0
7,340
24,258
25,633
1,572
12,424
11,640
472
91,537
W
Kumbhakarna
ElBany
Kumbhakarna
6,060
879
0
4,668
20,882
25,715
604
7,546
13,162
34,867
4,313
L
Cthulhu
LostTenshi
Cthulhu
8,253
1,386
463
1,484
23,015
25,896
140
6,672
16,343
22,340
0
L
11,463
1,156
238
8,119
21,391
13,316
1,224
2,215
19,176
76,686
0
L
Tiamat
17,441
1,991
169
3,479
13,292
10,245
45
4,384
8,908
82,380
2,368
W
14,774
2,781
135
2,508
13,475
5,894
2,727
9,153
3,664
81,707
0
W
8,171
3,642
0
3,114
15,876
7,093
4,193
4,544
11,254
0
75,131
L
Skadi
rockcam
Skadi
10,617
3,732
0
5,955
15,065
5,683
3,930
3,999
11,066
0
105,227
W
Cliodhna
18,660
4,478
0
8,014
20,418
10,120
3,652
6,280
13,874
0
117,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,858
Gold Earned
51,334
586
Minions Killed
677
0
Camps Cleared
0
2,155,327
Distance Traveled
1,918,457
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,447
520
189
9
0
399,126
0
W
Gilgamesh
12,464
567
132
6
0
381,747
5
W
Kumbhakarna
11,483
522
30
1
0
444,254
6
L
Cthulhu
7,588
345
29
1
0
366,132
4
L
Hades
10,547
479
139
6
0
366,687
0
L
Tiamat
11,192
509
165
8
0
400,596
7
W
Nu Wa
11,498
523
132
6
0
427,905
4
W
Ullr
11,039
502
129
6
0
392,725
3
L
Skadi
10,560
480
155
7
0
385,916
0
W
Cliodhna
12,374
562
163
7
0
508,696
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role