Player Matchup

Sol
Sol
DJN3rd
Sol
Level 6
God Stats
1W - 0L
1,691 SR
Queue Stats
2W - 7L
1,167 Elo+
Party 2
Cerberus
Cerberus
JohnMichaels
Cerberus
Level 106
God Stats
3W - 1L
1,344 SR
Queue Stats
40W - 33L
1,563 Elo+
Party 2
Sun Wukong
Sun Wukong
carnage5077
Sun Wukong
Level 15
God Stats
10W - 16L
1,425 SR
Queue Stats
20W - 31L
1,250 Elo+
Party 2
Team Averages
Level 42
1,487 SR
1,327 Elo+

VS

Team Averages
Level 72
1,500 SR
1,443 Elo+
Osiris
Osiris
 
Osiris
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
RangerVerde
He Bo
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 87L
1,392 Elo+
Party 1
Ares
Ares
llSmokell666
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
DJN3rd
Sol
15
7 / 1 / 10
9,310
846
16,376
8,362
4,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
JohnMichaels
Cerberus
15
4 / 0 / 13
9,950
905
10,982
14,497
17,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
carnage5077
Sun Wukong
13
6 / 0 / 9
8,927
812
6,719
8,129
6,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 3 / 0
7,106
646
7,015
12,255
8,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 7 / 0
6,491
590
5,052
11,062
4,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 7 / 1
6,968
633
4,433
16,403
11,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
2
17
Kills
1
1
Deaths
17
32
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
3
0
0.33
W
Sol
DJN3rd
Sol
7
1
10
12
W
Cerberus
JohnMichaels
Cerberus
4
0
13
10.5
L
0
7
0
0
W
Sun Wukong
carnage5077
Sun Wukong
6
0
9
10.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,077
Damage
16,500
30,988
Taken
39,720
28,769
Mitigated
24,749
13,475
Healing
3,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,015
2,304
0
1,111
12,255
8,913
0
8,883
3,141
0
29,336
W
Sol
DJN3rd
Sol
16,376
7,173
0
4,276
8,362
4,182
1,073
2,617
5,536
46,785
4,743
W
Cerberus
JohnMichaels
Cerberus
10,982
1,233
0
4,974
14,497
17,813
555
4,017
9,967
29,774
0
L
5,052
253
400
777
11,062
4,639
230
7,902
2,987
12,586
0
W
Sun Wukong
carnage5077
Sun Wukong
6,719
1,766
0
4,225
8,129
6,774
870
3,370
4,469
0
25,340
L
4,433
519
0
952
16,403
11,197
0
9,832
6,188
13,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,187
Gold Earned
20,565
147
Minions Killed
82
0
Camps Cleared
0
602,088
Distance Traveled
529,738
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,106
646
42
4
0
205,548
3
W
Sol
9,310
846
75
7
0
189,457
0
W
Cerberus
9,950
905
44
4
0
210,600
2
L
He Bo
6,491
590
16
1
0
139,674
3
W
Sun Wukong
8,927
812
28
3
0
202,031
0
L
Ares
6,968
633
24
2
0
184,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role