Player Matchup

Neith
Neith
 
Neith
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
BeanieBlinkGone
Tyr
Level 140
God Stats
1W - 0L
1,515 SR
Queue Stats
58W - 44L
1,586 Elo+
Party 2
Atlas
Atlas
CreamyRegret117
Atlas
Level 160
God Stats
51W - 33L
1,815 SR
Queue Stats
182W - 147L
1,629 Elo+
Party 2
Artio
Artio
Dontrixo
Artio
Level 114
God Stats
1W - 1L
1,238 SR
Queue Stats
27W - 34L
1,385 Elo+
Solo
Nemesis
Nemesis
MoccaLotus
Nemesis
Level 160
God Stats
4W - 1L
1,576 SR
Queue Stats
98W - 72L
1,624 Elo+
Party 2
Team Averages
Level 136
1,529 SR
1,545 Elo+

VS

Team Averages
Level 118
1,670 SR
1,560 Elo+
Artio
Artio
 
Artio
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Dragle
Nike
Level 126
God Stats
0W - 1L
2,016 SR
Queue Stats
8W - 6L
1,647 Elo+
Party 1
Yu Huang
Yu Huang
FlexMasterTony
Yu Huang
Level 160
God Stats
10W - 16L
1,519 SR
Queue Stats
67W - 62L
1,605 Elo+
Party 1
Chang'e
Chang'e
getwrekked
Chang'e
Level 128
God Stats
2W - 1L
1,813 SR
Queue Stats
47W - 47L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 0 / 4
7,961
796
7,660
5,973
3,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
3 / 2 / 9
7,325
733
6,149
9,178
6,554
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
5 / 0 / 5
8,338
834
13,724
9,366
5,749
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
Dontrixo
Artio
13
1 / 0 / 7
7,323
732
3,305
10,243
9,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
MoccaLotus
Nemesis
13
3 / 1 / 8
7,292
729
5,892
7,132
3,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
1 / 0 / 2
7,114
711
3,919
8,770
8,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ishtar
 
Ishtar
13
0 / 6 / 0
6,721
672
2,809
11,667
4,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
Dragle
Nike
12
0 / 4 / 2
6,361
636
5,915
8,826
7,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yu Huang
13
0 / 2 / 3
6,836
684
7,049
6,790
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
getwrekked
Chang'e
14
2 / 2 / 0
7,169
717
8,984
8,230
3,618
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
14
Kills
3
3
Deaths
14
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
4
4
L
Artio
 
Artio
1
0
2
2
L
Ishtar
 
Ishtar
0
6
0
0
W
3
2
9
3.75
W
5
0
5
7.5
W
Artio
Dontrixo
Artio
1
0
7
4.5
L
Nike
Dragle
Nike
0
4
2
0.25
L
Yu Huang
0
2
3
0.75
W
Nemesis
MoccaLotus
Nemesis
3
1
8
7
L
Chang'e
getwrekked
Chang'e
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,730
Damage
28,676
41,892
Taken
44,283
28,338
Mitigated
26,754
11,733
Healing
13,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,660
3,956
0
1,557
5,973
3,088
1,209
546
5,168
0
40,916
L
Artio
 
Artio
3,919
551
2,093
3,800
8,770
8,007
0
4,361
4,409
5,945
0
L
Ishtar
 
Ishtar
2,809
1,821
0
1,439
11,667
4,936
0
1,389
10,278
0
16,677
W
6,149
402
0
2,109
9,178
6,554
0
4,783
4,234
0
14,289
W
13,724
3,600
0
3,569
9,366
5,749
0
5,271
4,011
43,202
0
W
Artio
Dontrixo
Artio
3,305
488
725
2,642
10,243
9,448
62
5,969
3,984
15,182
0
L
Nike
Dragle
Nike
5,915
277
0
473
8,826
7,157
0
2,924
5,902
0
13,884
L
Yu Huang
7,049
1,446
0
494
6,790
3,036
0
4,352
2,438
23,319
0
W
Nemesis
MoccaLotus
Nemesis
5,892
3,402
0
1,131
7,132
3,499
0
3,383
3,658
0
17,139
L
Chang'e
getwrekked
Chang'e
8,984
366
2,154
2,758
8,230
3,618
0
4,003
4,227
29,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,239
Gold Earned
34,201
226
Minions Killed
169
0
Camps Cleared
0
1,050,785
Distance Traveled
966,405
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,961
796
76
8
0
180,867
0
L
Artio
7,114
711
6
1
0
212,116
2
L
Ishtar
6,721
672
45
5
0
160,215
3
W
Tyr
7,325
733
25
3
0
213,687
4
W
Atlas
8,338
834
76
8
0
220,310
0
W
Artio
7,323
732
24
2
0
210,415
1
L
Nike
6,361
636
27
3
0
205,779
2
L
Yu Huang
6,836
684
41
4
0
194,617
2
W
Nemesis
7,292
729
25
3
0
225,506
2
L
Chang'e
7,169
717
50
5
0
193,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role