Player Matchup

Da Ji
Da Ji
BlyZeraz
Da Ji
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 48L
1,589 Elo+
Solo
Ishtar
Ishtar
GIissando
Ishtar
Level 159
God Stats
10W - 7L
1,532 SR
Queue Stats
206W - 134L
1,777 Elo+
Party 2
He Bo
He Bo
joeblob
He Bo
Level 126
God Stats
1W - 0L
1,605 SR
Queue Stats
33W - 30L
1,528 Elo+
Party 2
Team Averages
Level 130
1,546 SR
1,631 Elo+

VS

Team Averages
Level 65
1,706 SR
1,787 Elo+
Cthulhu
Cthulhu
Givemoney
Cthulhu
Level 22
God Stats
3W - 1L
1,638 SR
Queue Stats
8W - 8L
1,864 Elo+
Party 1
Kuzenbo
Kuzenbo
Pöisön
Kuzenbo
Level 128
God Stats
0W - 1L
1,838 SR
Queue Stats
18W - 17L
1,820 Elo+
Party 1
Medusa
Medusa
Ringer4Life
Medusa
Level 45
God Stats
0W - 1L
1,641 SR
Queue Stats
14W - 14L
1,678 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BlyZeraz
Da Ji
12
2 / 1 / 5
7,675
768
10,149
7,959
4,060
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
GIissando
Ishtar
15
5 / 0 / 3
8,628
863
12,095
7,533
3,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
joeblob
He Bo
13
1 / 1 / 4
7,257
726
6,557
4,839
2,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Givemoney
Cthulhu
12
0 / 3 / 2
7,574
757
5,454
11,049
11,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
Pöisön
Kuzenbo
10
1 / 3 / 1
7,322
732
5,985
13,006
13,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
11
1 / 2 / 1
7,093
709
5,697
10,481
4,034
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
8
Kills
2
2
Deaths
8
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
BlyZeraz
Da Ji
2
1
5
4.5
W
Ishtar
GIissando
Ishtar
5
0
3
6.5
L
Cthulhu
Givemoney
Cthulhu
0
3
2
0.33
L
Kuzenbo
Pöisön
Kuzenbo
1
3
1
0.5
L
Medusa
1
2
1
0.75
W
He Bo
joeblob
He Bo
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,801
Damage
17,136
20,331
Taken
34,536
9,900
Mitigated
28,918
7,963
Healing
6,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
BlyZeraz
Da Ji
10,149
1,584
0
2,115
7,959
4,060
0
4,456
3,503
0
32,124
W
Ishtar
GIissando
Ishtar
12,095
7,888
0
5,210
7,533
3,691
0
3,587
3,946
0
53,078
L
Cthulhu
Givemoney
Cthulhu
5,454
96
1,147
1,520
11,049
11,340
0
2,031
8,680
18,755
0
L
Kuzenbo
Pöisön
Kuzenbo
5,985
2,370
0
3,310
13,006
13,544
44
2,470
10,235
19,289
0
L
Medusa
5,697
2,796
0
801
10,481
4,034
0
1,394
8,987
0
25,204
W
He Bo
joeblob
He Bo
6,557
366
0
638
4,839
2,149
0
3,429
1,410
15,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,560
Gold Earned
21,989
162
Minions Killed
100
0
Camps Cleared
0
615,569
Distance Traveled
621,246
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,675
768
36
4
0
210,220
3
W
Ishtar
8,628
863
104
10
0
193,387
4
L
Cthulhu
7,574
757
26
3
0
223,286
1
L
Kuzenbo
7,322
732
21
2
0
189,698
1
L
Medusa
7,093
709
53
5
0
208,262
4
W
He Bo
7,257
726
22
2
0
211,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role