Player Matchup

Cthulhu
Cthulhu
ActiveAssault
Cthulhu
Level 18
God Stats
12W - 16L
1,251 SR
Queue Stats
14W - 20L
1,320 Elo+
Party 3
Chang'e
Chang'e
Nintus
Chang'e
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,315 Elo+
Party 2
Danzaburou
Danzaburou
SeeJangles
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,438 Elo+
Party 2
Artemis
Artemis
SlippyTippy
Artemis
Level 84
God Stats
1W - 9L
1,351 SR
Queue Stats
86W - 107L
1,437 Elo+
Party 3
Aphrodite
Aphrodite
fxreigncheeto
Aphrodite
Level 67
God Stats
35W - 35L
1,538 SR
Queue Stats
119W - 156L
1,367 Elo+
Solo
Team Averages
Level 44
1,428 SR
1,376 Elo+

VS

Team Averages
Level 48
1,482 SR
1,567 Elo+
Atlas
Atlas
Chowa5
Atlas
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,718 Elo+
Party 1
Sol
Sol
DJN3rd
Sol
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Ullr
Ullr
JohnMichaels
Ullr
Level 106
God Stats
1W - 0L
1,352 SR
Queue Stats
42W - 27L
1,574 Elo+
Party 1
Rama
Rama
UrMomsMine
Rama
Level 27
God Stats
15W - 10L
1,666 SR
Queue Stats
40W - 32L
1,545 Elo+
Solo
Sun Wukong
Sun Wukong
carnage5077
Sun Wukong
Level 15
God Stats
3W - 1L
1,392 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
2 / 3 / 1
8,620
663
10,599
17,919
20,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chang'e
Nintus
Chang'e
17
4 / 9 / 0
9,874
760
12,498
20,000
8,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
SeeJangles
Danzaburou
15
0 / 6 / 2
8,652
666
9,053
16,757
8,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
SlippyTippy
Artemis
15
0 / 4 / 2
8,531
656
7,900
11,942
5,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
fxreigncheeto
Aphrodite
14
0 / 5 / 1
8,046
619
4,253
13,643
6,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Chowa5
Atlas
16
3 / 2 / 12
10,457
804
8,518
17,338
19,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
DJN3rd
Sol
17
4 / 2 / 9
10,442
803
13,910
9,751
4,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
11 / 0 / 3
12,230
941
17,195
11,134
5,887
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
8 / 1 / 5
11,441
880
19,998
14,039
7,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
carnage5077
Sun Wukong
16
1 / 1 / 9
9,689
745
6,915
8,982
6,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
65
6
Kills
27
27
Deaths
6
6
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
2
3
1
0.83
W
Atlas
Chowa5
Atlas
3
2
12
4.5
W
Sol
DJN3rd
Sol
4
2
9
4.25
W
11
0
3
12.5
L
Chang'e
Nintus
Chang'e
4
9
0
0.44
L
Danzaburou
SeeJangles
Danzaburou
0
6
2
0.17
L
Artemis
SlippyTippy
Artemis
0
4
2
0.25
W
8
1
5
10.5
W
Sun Wukong
carnage5077
Sun Wukong
1
1
9
5.5
L
Aphrodite
fxreigncheeto
Aphrodite
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,303
Damage
66,536
80,261
Taken
61,244
49,572
Mitigated
43,890
24,121
Healing
19,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
10,599
350
169
1,690
17,919
20,557
0
5,921
11,909
23,043
0
W
Atlas
Chowa5
Atlas
8,518
2,464
308
3,770
17,338
19,707
406
5,992
11,072
16,493
0
W
Sol
DJN3rd
Sol
13,910
5,912
0
3,842
9,751
4,923
1,129
4,794
4,615
25,821
1,542
W
17,195
6,669
0
894
11,134
5,887
2,893
3,522
7,162
0
66,188
L
Chang'e
Nintus
Chang'e
12,498
2,351
1,250
2,706
20,000
8,596
28
4,028
15,586
32,029
0
L
Danzaburou
SeeJangles
Danzaburou
9,053
3,866
0
2,691
16,757
8,112
0
5,843
10,648
0
31,686
L
Artemis
SlippyTippy
Artemis
7,900
2,397
0
3,587
11,942
5,479
0
2,074
9,868
0
29,691
W
19,998
14,986
0
8,641
14,039
7,061
3,741
7,024
6,967
0
66,425
W
Sun Wukong
carnage5077
Sun Wukong
6,915
1,693
0
2,373
8,982
6,312
1,264
4,676
4,078
0
18,854
L
Aphrodite
fxreigncheeto
Aphrodite
4,253
98
5,259
6,769
13,643
6,828
0
3,762
9,765
18,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,723
Gold Earned
54,259
199
Minions Killed
282
0
Camps Cleared
0
1,208,590
Distance Traveled
1,333,082
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,620
663
31
2
0
275,947
2
W
Atlas
10,457
804
9
1
0
294,592
0
W
Sol
10,442
803
36
3
0
257,712
0
W
Ullr
12,230
941
112
9
0
283,694
1
L
Chang'e
9,874
760
50
4
0
216,097
1
L
Danzaburou
8,652
666
36
3
0
245,306
1
L
Artemis
8,531
656
53
4
0
241,988
3
W
Rama
11,441
880
94
7
0
217,696
2
W
Sun Wukong
9,689
745
31
2
0
279,388
0
L
Aphrodite
8,046
619
29
2
0
229,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role