Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Jayy in the cut
Thor
Level 87
God Stats
3W - 0L
1,619 SR
Queue Stats
7W - 4L
1,638 Elo+
Solo
Osiris
Osiris
SkyDecay5354
Osiris
Level 115
God Stats
3W - 2L
1,545 SR
Queue Stats
288W - 304L
1,520 Elo+
Solo
Kukulkan
Kukulkan
YaoSenior199
Kukulkan
Level 86
God Stats
8W - 7L
1,426 SR
Queue Stats
61W - 54L
1,425 Elo+
Solo
Chaac
Chaac
x ll ALDHA ll x
Chaac
Level 146
God Stats
11W - 6L
1,629 SR
Queue Stats
266W - 246L
1,508 Elo+
Solo
Team Averages
Level 112
1,544 SR
1,518 Elo+

VS

Team Averages
Level 103
1,533 SR
1,431 Elo+
Guan Yu
Guan Yu
AltaceTemptation
Guan Yu
Level 80
God Stats
14W - 9L
1,602 SR
Queue Stats
178W - 190L
1,356 Elo+
Solo
Cernunnos
Cernunnos
GeneralBoss2
Cernunnos
Level 115
God Stats
0W - 1L
1,477 SR
Queue Stats
182W - 211L
1,407 Elo+
Solo
Zhong Kui
Zhong Kui
SwiftColt321774
Zhong Kui
Level 143
God Stats
13W - 18L
1,513 SR
Queue Stats
128W - 136L
1,434 Elo+
Solo
Fenrir
Fenrir
YugiXz
Fenrir
Level 119
God Stats
32W - 15L
1,668 SR
Queue Stats
125W - 100L
1,520 Elo+
Solo
Bacchus
Bacchus
quandale-_-dingl
Bacchus
Level 56
God Stats
9W - 11L
1,405 SR
Queue Stats
130W - 147L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
1 / 3 / 4
10,551
502
4,429
19,509
15,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

18
10 / 5 / 3
12,145
578
18,742
18,573
8,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Osiris
16
3 / 3 / 1
10,514
501
8,956
22,907
11,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
YaoSenior199
Kukulkan
16
1 / 4 / 7
10,568
503
6,756
12,745
5,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 1 / 0
12,135
578
10,169
16,624
14,874
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 0
10,555
503
9,855
16,884
22,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
GeneralBoss2
Cernunnos
18
5 / 4 / 4
10,987
523
19,090
20,147
7,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
SwiftColt321774
Zhong Kui
15
0 / 8 / 3
9,087
433
12,296
17,985
9,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
YugiXz
Fenrir
19
10 / 3 / 3
11,549
550
15,522
16,850
8,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

1
0 / 0 / 0
3,819
182
0
0
0

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
18
Kills
16
16
Deaths
18
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
3
4
1
L
1
3
0
0.33
L
Cernunnos
GeneralBoss2
Cernunnos
5
4
4
1.75
W
10
5
3
2.3
W
Osiris
3
3
1
1.17
L
Zhong Kui
SwiftColt321774
Zhong Kui
0
8
3
0.19
W
Kukulkan
YaoSenior199
Kukulkan
1
4
7
1.13
L
Fenrir
YugiXz
Fenrir
10
3
3
3.83
L
0
0
0
0
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,052
Damage
56,763
90,358
Taken
71,866
56,067
Mitigated
48,505
34,716
Healing
19,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,429
452
307
7,048
19,509
15,113
401
1,856
17,653
48,175
2,081
L
9,855
2,224
0
4,752
16,884
22,091
119
0
16,884
112
84,464
L
Cernunnos
GeneralBoss2
Cernunnos
19,090
11,409
0
8,891
20,147
7,617
570
3,455
16,626
0
95,151
W
18,742
4,607
0
4,762
18,573
8,548
360
3,440
15,037
0
113,155
W
Osiris
8,956
4,233
0
12,562
22,907
11,769
1,055
811
22,096
0
75,605
L
Zhong Kui
SwiftColt321774
Zhong Kui
12,296
1,792
0
4,078
17,985
9,967
0
4,785
12,810
77,122
0
W
Kukulkan
YaoSenior199
Kukulkan
6,756
255
0
2,387
12,745
5,763
305
6,539
6,206
64,050
0
L
Fenrir
YugiXz
Fenrir
15,522
3,901
0
1,942
16,850
8,830
0
2,230
14,570
0
79,115
L
0
0
0
0
0
0
0
0
0
0
0
W
10,169
2,609
0
7,650
16,624
14,874
1,477
112
15,624
0
114,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,913
Gold Earned
45,997
677
Minions Killed
514
0
Camps Cleared
0
1,924,897
Distance Traveled
1,423,267
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,551
502
91
4
0
405,602
0
L
Guan Yu
10,555
503
156
7
0
379,685
3
L
Cernunnos
10,987
523
133
6
0
331,650
0
W
Thor
12,145
578
140
7
0
372,909
0
W
Osiris
10,514
501
120
6
0
408,319
3
L
Zhong Kui
9,087
433
127
6
0
266,568
4
W
Kukulkan
10,568
503
129
6
0
369,503
1
L
Fenrir
11,549
550
98
5
0
445,364
3
L
Bacchus
3,819
182
0
0
0
0
0
W
Chaac
12,135
578
197
9
0
368,564
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role