Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
HeraldofSalt
Ishtar
Level 160
God Stats
2W - 0L
1,741 SR
Queue Stats
63W - 46L
1,688 Elo+
Party 2
Baron Samedi
Baron Samedi
Lletya
Baron Samedi
Level 137
God Stats
7W - 4L
1,841 SR
Queue Stats
55W - 33L
1,683 Elo+
Party 2
Khepri
Khepri
The Occults
Khepri
Level 99
God Stats
3W - 3L
1,464 SR
Queue Stats
7W - 11L
1,426 Elo+
Party 2
Horus
Horus
ULTRABLASTS
Horus
Level 128
God Stats
9W - 6L
1,566 SR
Queue Stats
210W - 181L
1,611 Elo+
Solo
Team Averages
Level 137
1,622 SR
1,582 Elo+

VS

Team Averages
Level 133
1,617 SR
1,562 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
BigBongYoBong
Scylla
Level 158
God Stats
20W - 12L
1,626 SR
Queue Stats
318W - 283L
1,620 Elo+
Party 1
Atlas
Atlas
BongBongo
Atlas
Level 159
God Stats
57W - 44L
1,678 SR
Queue Stats
782W - 746L
1,582 Elo+
Party 1
Tyr
Tyr
Primaliinstiinct
Tyr
Level 103
God Stats
1W - 1L
1,780 SR
Queue Stats
254W - 257L
1,610 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
9 / 2 / 2
8,270
827
11,641
10,268
5,261
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
15
3 / 0 / 1
7,919
792
7,871
7,246
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Lletya
Baron Samedi
15
2 / 2 / 3
7,791
779
8,280
9,214
4,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
13
0 / 0 / 8
7,481
748
2,828
6,493
5,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
2 / 0 / 8
7,339
734
8,513
11,881
10,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 3 / 0
7,075
708
9,041
11,628
6,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
 
Neith
13
0 / 4 / 1
6,937
694
7,568
10,067
4,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
0 / 2 / 0
6,872
687
6,509
7,219
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
BongBongo
Atlas
14
0 / 1 / 2
7,509
751
5,306
8,154
8,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 6 / 0
7,115
712
4,594
11,654
6,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
16
Kills
4
4
Deaths
16
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
9
2
2
5
L
Ne Zha
 
Ne Zha
2
3
0
0.67
L
Neith
 
Neith
0
4
1
0.13
L
0
2
0
0
L
Atlas
BongBongo
Atlas
0
1
2
1
W
Ishtar
3
0
1
3.5
W
Baron Samedi
Lletya
Baron Samedi
2
2
3
1.75
L
2
6
0
0.33
W
Khepri
0
0
8
4
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,133
Damage
33,018
45,102
Taken
48,722
29,050
Mitigated
27,991
17,828
Healing
8,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
11,641
1,788
0
1,574
10,268
5,261
0
2,316
7,659
41
24,161
L
Ne Zha
 
Ne Zha
9,041
1,834
0
1,997
11,628
6,378
0
2,966
8,485
0
18,594
L
Neith
 
Neith
7,568
3,371
0
1,196
10,067
4,583
0
3,054
6,844
0
26,219
L
6,509
999
0
1,326
7,219
2,252
0
322
6,812
36,353
0
L
Atlas
BongBongo
Atlas
5,306
2,175
0
1,941
8,154
8,329
0
1,697
6,096
17,358
0
W
Ishtar
7,871
4,150
0
3,923
7,246
3,116
726
3,915
3,257
0
39,530
W
Baron Samedi
Lletya
Baron Samedi
8,280
661
877
3,783
9,214
4,692
209
788
7,768
40,359
0
L
4,594
510
0
1,631
11,654
6,449
0
3,110
8,346
0
10,302
W
Khepri
2,828
278
0
1,029
6,493
5,934
524
1,894
4,552
7,358
0
W
8,513
3,125
968
5,674
11,881
10,047
84
2,902
8,652
0
13,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,800
Gold Earned
35,508
210
Minions Killed
175
0
Camps Cleared
0
1,006,612
Distance Traveled
985,833
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,270
827
30
3
0
208,273
0
L
Ne Zha
7,075
708
26
3
0
211,439
1
L
Neith
6,937
694
41
4
0
185,094
1
L
Scylla
6,872
687
66
7
0
212,939
4
L
Atlas
7,509
751
26
3
0
179,773
3
W
Ishtar
7,919
792
73
7
0
187,327
0
W
Baron Samedi
7,791
779
90
9
0
182,698
1
L
Tyr
7,115
712
16
2
0
196,588
1
W
Khepri
7,481
748
5
1
0
208,734
0
W
Horus
7,339
734
12
1
0
219,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role